24 Dec
2009
24 Dec
'09
2:55 p.m.
On Thu, Dec 24, 2009 at 5:14 PM, Aaron Spike wrote:
In the past some people were of the opinion that common UIs for editing Coons patch meshes were complicated and unintuitive for artists. The hope was to develop something more natural to work with.
Do you think you could come up with a list of characteristics of a more natural approach?
Alexandre