On Thu, 2009-12-24 at 08:14 -0600, Aaron Spike wrote:
Note: I'm repeating things I have read but I have not experience
or
knowledge about the matter myself.
Noted.
Color in SVG includes an alpha channel. I've been told that
rendering of
Coons patch meshes is ambiguous when this is the case. Does this also
affect Tensor-product patch meshes?
I'm curious about the ambiguity. Do you recall why that was said? I'm
sure it's more technical, but if it works how I imagine it could, it
could afford great artistic leverage.
In the past some people were of the opinion that common UIs for
editing
Coons patch meshes were complicated and unintuitive for artists. The
hope was to develop something more natural to work with.
I think that the AI method for editing them (the only one I'm familiar
with) is okay, not great or even good though. Then again, I feel the
same about their path/node handling tools. I think that with what I've
seen of things like our node tool and the tweak tool (and engraver stuff
for the calligraphy tool)... well, bulia would find a way to at
significantly make it more artist friendly (not to sign you up for
anything bulia).
I will comment though, thanks to the numerous 3D packages and their
various mesh editing/painting techniques, we have some nice ideas to
borrow from if desired. Unlike other vector apps, since we don't have
meshes yet, we just happen to have the advantage of not being stuck with
an old design that we can't change for fear of rocking the boat. :)
Cheers,
Josh