Jon A. Cruz a écrit :
However, any poking at it people can do in the mean time would be helpful.
Just compiled svn and I have a few notes about layer dialog
1) renaming a layer works great by double clicking its name, single clicking meaning just selecting the layer. But this only works when there are more than one layer in the document. Basically, with a new document, there's only one layer, and single clicking renames it. I think it should be fixed.
2) when deleting a layer, the layer just above it is selected, but if you stay on the remove icon, it isn't active for clicking anymore, one should put the mouse out the icon's scope and come back to it to delete the selected layer. I think it's the same behavior in all gtk apps (hélas). Is it intended to be so, or can we hack into this to make it more "user friendly" ? BTW, I think I already read this kind of remark recently on the list, but can't find the post.
3) when hacking lock and visibility icons, could you look to make it all "compatible" (say not already coded, but which could be done with the UI elems you'll use) with this behavior : to toggle multiple layers visibility (or locking) at once, click on the visibility icon in front of a layer, drag in the same column and visibility toggles on all layer lines you cross. I think it works like this in a few apps I used to use, but can't recall which (AI maybe, but I quit long time ago). I'd really like this feature to be in. The reason I say it now (instead of waiting after the 0.44 release and doing it myself) is that it may be UI related and GTK may (as in my second point above) be a real pain in the ass to change the behavior of these particular UI elements... So if it could be coded with this in mind, maybe choices could be clearer on how to do it. BTW, maybe toogling is not the to-be-prefered behavior, instead, if you hide a layer and drag over other layer's same icon, it doesn't toogle but hide... reverse if you click the first layer visibility on, other layer's visibility'll be enabled... I checked and GIMP hasn't got that feature, but really should in my POV.
Feel free not to think alike.
mtou