Jon A. Cruz a écrit :
However, any poking at it people can do in the mean time would be
helpful.
Just compiled svn and I have a few notes about layer dialog
1) renaming a layer works great by double clicking its name, single
clicking meaning just selecting the layer. But this only works when
there are more than one layer in the document. Basically, with a new
document, there's only one layer, and single clicking renames it. I
think it should be fixed.
2) when deleting a layer, the layer just above it is selected, but if
you stay on the remove icon, it isn't active for clicking anymore, one
should put the mouse out the icon's scope and come back to it to delete
the selected layer. I think it's the same behavior in all gtk apps
(hélas). Is it intended to be so, or can we hack into this to make it
more "user friendly" ? BTW, I think I already read this kind of remark
recently on the list, but can't find the post.
3) when hacking lock and visibility icons, could you look to make it all
"compatible" (say not already coded, but which could be done with the UI
elems you'll use) with this behavior : to toggle multiple layers
visibility (or locking) at once, click on the visibility icon in front
of a layer, drag in the same column and visibility toggles on all layer
lines you cross. I think it works like this in a few apps I used to use,
but can't recall which (AI maybe, but I quit long time ago). I'd really
like this feature to be in. The reason I say it now (instead of waiting
after the 0.44 release and doing it myself) is that it may be UI related
and GTK may (as in my second point above) be a real pain in the ass to
change the behavior of these particular UI elements... So if it could be
coded with this in mind, maybe choices could be clearer on how to do it.
BTW, maybe toogling is not the to-be-prefered behavior, instead, if you
hide a layer and drag over other layer's same icon, it doesn't toogle
but hide... reverse if you click the first layer visibility on, other
layer's visibility'll be enabled... I checked and GIMP hasn't got that
feature, but really should in my POV.
Feel free not to think alike.
mtou