On Fri, 19 Feb 2010 09:12:39 +0300 Dmitry <dmitry.jurasov@...400...> wrote:
M> Unfortunately it's not a simple answer, and I haven't had a lot of time M> yet since getting back from London. The most useful place for MT is in M> software rendering. There are not many other places in the codebase M> which would really benefit from it.
So which makes more sense, CPU multi-threading for rendering, or using a library that can leverage the GPU for accelerated rendering? I imagine there are parts of the rendering process that can't be pushed on to the GPU. I'm thinking of the drawings with huge numbers of nodes.
Cheers -Terry
M> -mental
Hello MenTaLguY!
I would like to know why multi-threading haven't been realized in Inkscape for so long time, many users wrote that they would like to have full power of theit multi-core processors. I'm starting doing this work and I want to know what are the difficulties, is it real to complete in 2.5 months working 8 hours per day? And tell me please as more as you can about this problem in Inkscape.