Miguel, could you test if the totate copies bug is fixed in trunk? I just commit a fix for fuse paths.
Cheers, Jabier.
On Sat, 2016-12-31 at 06:37 +0000, Miguel Lopez wrote:
Subject: Re: [Inkscape-devel] Inkscape 0.92pre5 released Date: Sat, 31 Dec 2016 01:35:59 -0500 From: Miguel Lopez <reptillia39@...3425...> To: Bryce Harrington <bryce@...961...>
Right now, I am testing a bug with the Rotate Copies feature, and I'm gonna file a report on that soon. So, there is going to be a little change, but that's not too much. I'm gonna also look at gradient mesh. Will file a bug report soon.
Well, I checked gradient meshes, and it looks like there's gonna be a few more work to do. Yep, I will file 2 bug reports as soon as possible. I wish I can do more, but being fatigued everyday does not help things. Other than that, the difference between .92 and .91 is huge. I hope to see more focus on gradient mesh, and experimental forms of gradient somewhere between .92, and .94. Instead of a gradient mesh, I wish we can define gradients based on points, and lines. That would also open avenues to gradient textures/procedural textures, and would hugely benefit vector-based interior design.
On 12/30/2016 3:37 AM, Bryce Harrington wrote:
The 0.92pre5 source package and Windows packages are now released
and
can be downloaded from the Inkscape website:
https://inkscape.org/en/download/development-versions
Thanks to everyone that contributed fixes and translation updates, packaging, and work on the marketing/outreach preparations.
My hope is there will be no further changes between pre5 and the
final
release. Please download and test this release candidate as if it
was
the official 0.92.0 release. What we're looking for are issues
that are
a) so severe that we need to put off the release, or b) issues
caused by
recent changes that can be trivially fixed (e.g. one-liner patches
that
are obviously correct).
Barring any last minute issues, things look good for finalizing the source package this weekend and announcing the 0.92 release early
next
week.
We'll plan on doing a point release in a month or two. This will include both translation updates and bugfixes.
To everyone that has contributed to the changes in 0.92: Great
work!
The release is just days away. :-)
Bryce
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