Hi
I've translated the pen-context.cpp file. I attach the diff file with
the last pen-context.cpp from the BSpline branch in inkscape
launchpad.
I don't understand what needs to be translated in the .po files since
all I found in spanish were in code comments and the .po files contain
strings that are showed by the program right ? Since all the spanish
content was only code comments i understand there is no need to modify
any .po files but correct me if i'm wrong ;)
Everything all right ? I hope my tiny contributions are useless to
that great project inkscape is !
On Mon, Dec 3, 2012 at 6:49 PM, Jabiertxo Arraiza Cenoz
<jabier.arraiza@...2893...> wrote:
Thanks very much Guiu.
All the coments are in src/pen-context.cpp.
The ".po" files are in the root directory "po" -not in src-. There is
a
".po" file for each lenguage. In this file, search for "pen-context"
(a
few entries only).
I put a example more comprensible.
-------------------------------------------------------------
#: ../src/pen-context.cpp:792
msgid ""
"<b>Click</b> or <b>click and drag</b> to close and finish
the path."
" <b>Shift</b>to cusp node"
msgstr ""
"XXXXXXX -- Here the translation."
--------------------------------------------------------------
Hi and thanks again for your time, Jabier.
-----Mensaje original-----
De: Guiu Rocafort <neandertalspeople@...400...>
Para: jabier.arraiza@...2893...
Cc: inkscape-devel <inkscape-devel(a)lists.sourceforge.net>
Asunto: Re: [Inkscape-devel] Start of BSpline
Fecha: Mon, 3 Dec 2012 16:00:02 +0100
On Mon, Dec 3, 2012 at 3:44 AM, Jabiertxo Arraiza Cenoz
<jabier.arraiza@...2893...> wrote:
> I propose to merge SpiroLive Branch.
>
> If anybody can translate the code coments in spanich to english in
> src/pen-context.cpp and in the lang files .po, are welcome.
> SpiroLive is the first step necesary to go to BSpline edditing.
> Now i focus in the recently created branch BSpline. Any help are
> welcome.
Hi, I'm spanish so I'm going to help a little bit translating these
spanish coments to english ;)
Which .po files need also to be translated ? I'm not very used to the
.po translations system so if you point me out which files need to be
translated also would save me some time.
PD: Just to make completely sure, you are talking about the BSpline
branch in launchpad (
https://code.launchpad.net/~jabiertxof/inkscape/BSpline ) right ?
Thanks
> The first problem whith bspline is:
> BSpline are created by rect lines joined by a cusp node. This is perfect
> but i have a problem, i need a special node CUSP but flaged diferent
> than the normal CUSP node. I need it for handle cusp nodes in the final
> BSpline.
>
> I find a way but i don find another way better:
> BSpline mode normal created by a CUSP node
> BSpline mode CUSP created by a node not CUSP whith 1 point distance
> handle/s
>
> Attach a base document about BSplines for reference.
>
> Hi
>
>
> -----Mensaje original-----
> De: Jabiertxo Arraiza Cenoz <jabier.arraiza@...2893...>
> Reply-to: jabier.arraiza@...2893...
> Para: nemes.sorin@...400...
> Cc: inkscape-devel(a)lists.sourceforge.net
> Asunto: Re: [Inkscape-devel] Help testing SpiroLive
> Fecha: Fri, 02 Nov 2012 13:16:04 +0100
>
> I want to test every in the pen with spiro, what do you think about,
> performance, improvements.
>
> Thanks for your time. Jabier.
>
>
> -----Mensaje original-----
> De: SorinN <nemes.sorin@...400...>
> Reply-to: nemes.sorin@...400...
> Para: jabier.arraiza@...2893...
> Cc: inkscape-devel(a)lists.sourceforge.net
> Asunto: Re: [Inkscape-devel] Help testing SpiroLive
> Fecha: Fri, 2 Nov 2012 16:37:33 +0800
>
>> Any more betatester ;) ?
>
>
> ..compiling right now
> do you have a specific request for testing ? ..
>
>
> 2012/10/30 Jabiertxo Arraiza Cenoz <jabier.arraiza@...2893...>
> Hello, I update the SpiroLive branch to redraw spiro when mouse
> stop, no
> gaps now.
>
> In my 5 years old computer -debian- spiro redraw ok, now better
> whith
> the tolerance fix.
>
> If isn't enoft we can increase the tolerance level. Less
> tolerance show
> more fluid spiros, more tolerance spiro curve "jumps" more.
>
> I dont want to add a botton to show optionaly, because i think
> this
> function is basic while drawing, but if we decide to make
> optional y
> start whith this.
>
> Any more betatester ;) ?
>
>
>
>
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