So, GSoC coding period is over and now is documentation period. I've sent two more commits to the Inkscape repository earlier today.
Nathan convinced me to think "why is the project great?" and then I decided to make two more videos (mic is bad, but understandable, I think): https://vimeo.com/75245148 https://vimeo.com/75247946
My strong accent is bad, but I don't have much people to talk to in english, so you guys will need bear it. I hope you guys like the videos. Tell me if this happens. =)
So, this is "documentation week" and I'll write more blog posts regarding technical details (and group them under some folder in the repository). I'll also write the so wanted tutorial (I accept hints about its format).
After the week is over, so is GSoC 2013 and my responsibilities will move from "GSoC 2013 student" to "lib2geom and Inkscape developer". The first thing I should do is unify the construction of d attributes of path elements and move this abstraction to the 2geom library, then Inkscape and libdepixelize will share more code (always a good thing). Second thing I'll do is prepare a new stable release of 2geom (need to be discussed with the other of you devs) and create a package for the ArchLinux User Repositories.
So, something to tease you guys. Me and Nathan (this guy always have ideas. lucky me for having him as mentor) have some ideas about how to improve the Kopf-Lischinski image quality and we decided to publish a paper. Another cool three-months project to work on. I may finish the harmonic maps triangulation (and put it inside 2geom) before implement the new cool ideas. Anyway, I'll have to delay this project for one week, because the community of my other open source project misses me and have some issues demanding my attention.
So, another thing: if you guys have a hand-chosen collection of pixel art images with Alpha Channel, please send me. They will help me in the research project. Jabier did the first step and send me a bunch of this images already, but the more the better (and mainly if they are carefully chosen one-by-one).
It was an awesome experience to work with the Inkscape community.
Em Seg, 2013-09-23 às 17:47 -0300, Vinícius dos Santos Oliveira escreveu:
So, GSoC coding period is over and now is documentation period. [...]
I finally finished the conversion of the previous blog posts to the LaTeX format. That's pretty much the same from the previous blog posts, but with a beautiful resolution-independent PDF output and wonderfully formatted LaTeX document.
I'll spent the rest of the day writing documentation about "how to properly put the end of two splines in the middle of other one" and the problem of "extra color support".
I also wrote a preface and introduction and I'll happily include a foreword if any "Inkscaper" here write one.
Em Qui, 2013-09-26 às 10:40 -0300, Vinícius dos Santos Oliveira escreveu:
Em Seg, 2013-09-23 às 17:47 -0300, Vinícius dos Santos Oliveira escreveu:
So, GSoC coding period is over and now is documentation period. [...]
I finally finished the conversion [...]
I forgot to include the link: http://bazaar.launchpad.net/~vinipsmaker/libdepixelize/trunk/view/head:/the%...
I finished the first release of the "algorithmic documentation". You can use the same link from before to download it: http://bazaar.launchpad.net/~vinipsmaker/libdepixelize/trunk/view/head:/the%...
My initial prediction of the number of pages went wrong, but this ain't a problem, because the important thing is the content.
I don't wanna to use copyrighted (but copyrighted creative commons is fine) material in the document, then the document is lacking a good example for the "extra color information" heuristics that I developed. The best example for the extra color information till now is the Boo example (attached in this email) and I wanna the help of anyone willing to create a pixel art sprite that uses a similar color pallete and release it under some creative commons or alike. Anyone wanting to help me with this task?
Em Qui, 2013-09-26 às 17:07 +0200, Jabiertxo Arraiza Cenoz escreveu:
El jue, 26-09-2013 a las 10:44 -0300, Vinícius dos Santos Oliveira escribió:
I forgot to include the link
Great work!
Thanks Jabier. =)
I made one this weekend. Hi, Jabier.
l vie, 27-09-2013 a las 09:34 -0300, Vinícius dos Santos Oliveira escribió:
I finished the first release of the "algorithmic documentation". You can use the same link from before to download it: http://bazaar.launchpad.net/~vinipsmaker/libdepixelize/trunk/view/head:/the%...
My initial prediction of the number of pages went wrong, but this ain't a problem, because the important thing is the content.
I don't wanna to use copyrighted (but copyrighted creative commons is fine) material in the document, then the document is lacking a good example for the "extra color information" heuristics that I developed. The best example for the extra color information till now is the Boo example (attached in this email) and I wanna the help of anyone willing to create a pixel art sprite that uses a similar color pallete and release it under some creative commons or alike. Anyone wanting to help me with this task?
Em Qui, 2013-09-26 às 17:07 +0200, Jabiertxo Arraiza Cenoz escreveu:
El jue, 26-09-2013 a las 10:44 -0300, Vinícius dos Santos Oliveira escribió:
I forgot to include the link
Great work!
Thanks Jabier. =)
Licencied by http://creativecommons.org/publicdomain/zero/1.0
Regards
El vie, 27-09-2013 a las 17:17 +0200, Jabiertxo Arraiza Cenoz escribió:
I made one this weekend. Hi, Jabier.
l vie, 27-09-2013 a las 09:34 -0300, Vinícius dos Santos Oliveira escribió:
I finished the first release of the "algorithmic documentation". You can use the same link from before to download it: http://bazaar.launchpad.net/~vinipsmaker/libdepixelize/trunk/view/head:/the%...
My initial prediction of the number of pages went wrong, but this ain't a problem, because the important thing is the content.
I don't wanna to use copyrighted (but copyrighted creative commons is fine) material in the document, then the document is lacking a good example for the "extra color information" heuristics that I developed. The best example for the extra color information till now is the Boo example (attached in this email) and I wanna the help of anyone willing to create a pixel art sprite that uses a similar color pallete and release it under some creative commons or alike. Anyone wanting to help me with this task?
Em Qui, 2013-09-26 às 17:07 +0200, Jabiertxo Arraiza Cenoz escreveu:
El jue, 26-09-2013 a las 10:44 -0300, Vinícius dos Santos Oliveira escribió:
I forgot to include the link
Great work!
Thanks Jabier. =)
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Thanks Jabier, your example is perfect and I'll include it in the next version of libdepixelize algorithmic documentation. =)
Em Sex, 2013-09-27 às 17:55 +0200, Jabiertxo Arraiza Cenoz escreveu:
Licencied by http://creativecommons.org/publicdomain/zero/1.0
Em Sex, 2013-09-27 às 17:24 -0300, Vinícius dos Santos Oliveira escreveu:
Thanks Jabier, your example is perfect and I'll include it in the next version of libdepixelize algorithmic documentation. =)
Done! Documentation is way more easy to understand now.
It's around page 30 (while I don't update the documentation again): http://bazaar.launchpad.net/~vinipsmaker/libdepixelize/trunk/view/head:/the%...
Thanks for the mention!
El mié, 02-10-2013 a las 22:26 -0300, Vinícius dos Santos Oliveira escribió:
Em Sex, 2013-09-27 às 17:24 -0300, Vinícius dos Santos Oliveira escreveu:
Thanks Jabier, your example is perfect and I'll include it in the next version of libdepixelize algorithmic documentation. =)
Done! Documentation is way more easy to understand now.
It's around page 30 (while I don't update the documentation again): http://bazaar.launchpad.net/~vinipsmaker/libdepixelize/trunk/view/head:/the%...
participants (2)
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Jabiertxo Arraiza Cenoz
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Vinícius dos Santos Oliveira