Dear all,
I was wondering if it wouldn't be useful to change the way clippath and masks are created. Now the object used to create the clippath, gets transformed into a clippath and placed in the defs. However, very often I'd have to create a copy of this very object, move it down in Z-order and the use the original object to clip. Wouldn't it be easier to move a copy of the orginal to the defs as clippath and leave the original where it is?
For masked area's it makes more sense to destroy the orignal, but even there I feel maintaining the original could be useful as those shapes are often used for dropshadows (at least that's what I use them for). Releasing the clip or mask would then still be rendering the same result as now, the only change is creating a new idea for the clippath by adding "c_" or "m_" in front of the ID of the copy.
Jelle Mulder
On Mon, Nov 5, 2012 at 7:44 PM, Jelle <pjmulder@...353...> wrote:
I was wondering if it wouldn't be useful to change the way clippath and masks are created. Now the object used to create the clippath, gets transformed into a clippath and placed in the defs. However, very often I'd have to create a copy of this very object, move it down in Z-order and the use the original object to clip. Wouldn't it be easier to move a copy of the orginal to the defs as clippath and leave the original where it is?
Hello,
A preference to get rid of the original exists and is enabled by default, I believe disabling that will get one result you want. Preferences>Behavior>Clippaths & Masks (second option I believe). Same with using the top object is just an enabled preference. Play with those options and report back.
Cheers, Josh
participants (2)
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Jelle
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Josh Andler