Importing an ancient binary vector format

Hey, I'm looking to recreate a decoder for NAPLPS, an '80s binary vector format, to restore some art games made at InterAccess in Toronto in time for the 35th anniversary of the project next year.
I thought an InkScape import plugin might be a great place to start--I have the NAPLPS spec and examples collected here: https://github.com/n1ckfg/Telidon
The holdup is, I've never worked with binary formats before, so I was wondering if anybody had advice how to best start tackling the problem?
Thanks! Nick

Hi Nick,
On Mon, 20 Nov 2017 09:00:39 -0500 Nick Fox-Gieg <nick@...3627...> wrote:
Hey, I'm looking to recreate a decoder for NAPLPS, an '80s binary vector format, to restore some art games made at InterAccess in Toronto in time for the 35th anniversary of the project next year.
I thought an InkScape import plugin might be a great place to start--I have the NAPLPS spec and examples collected here: https://github.com/n1ckfg/Telidon
The holdup is, I've never worked with binary formats before, so I was wondering if anybody had advice how to best start tackling the problem?
perhaps look into https://pypi.python.org/pypi/construct or its Perl spin-off https://metacpan.org/release/Data-ParseBinary . Good luck!
Thanks! Nick

Nick,
This is pretty neat, does your project have a website? I'd like to know more information about it :) What about the format is holding you up? It looks like you have some code from a number of sources that can read and display NAPLPS files?
On Mon, Nov 20, 2017 at 6:00 AM, Nick Fox-Gieg <nick@...3627...> wrote:
Hey, I'm looking to recreate a decoder for NAPLPS, an '80s binary vector format, to restore some art games made at InterAccess in Toronto in time for the 35th anniversary of the project next year.
I thought an InkScape import plugin might be a great place to start--I have the NAPLPS spec and examples collected here: https://github.com/n1ckfg/Telidon
The holdup is, I've never worked with binary formats before, so I was wondering if anybody had advice how to best start tackling the problem?
Thanks! Nick
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participants (4)
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Chris Tooley
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Mark Schafer
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Nick Fox-Gieg
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Shlomi Fish