
All algorithms proposed on the previous blog posts are implemented now:
* http://vinipsmaker.wordpress.com/2013/07/22/splines-extraction-on-kopf-lisch... * http://vinipsmaker.wordpress.com/2013/07/21/splines-extraction-on-kopf-lisch...
I'm attaching some samples. The samples are visually the same of the report #3, but if you edit the files with Inkscape or examine the XML, you notice that all polygons are being grouped.
I'll upload a short video later today showing the project summary.
Now I can play with B-Splines generation and optimization. Better yet, the smoothness computing is already done (and it worked in my tests also).

Em Ter, 2013-07-30 às 04:23 -0300, Vinícius dos Santos Oliveira escreveu:
I'll upload a short video later today showing the project summary.
Video uploaded: http://vimeo.com/71364024
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Vinícius dos Santos Oliveira