On 15-4-2011 9:57, donn wrote:
Hi, Here's a situation: You have an original path, say a seagull. You make a clone for someplace else. But, you need that clone to *act* more like an actual path than a clone. Say you want it to punch-out (subtract) from some other path. Now you could use the original seagull path, but that can be dangerous because it's your master drawing. To punch out some other path, you would have to *move* the 'master' to the precise position and then make a copy and fiddle with z-order and then do the subtraction op. And, say you are doing this many times - adjusting as you go.
Now, if I could make a "path clone" and use it like a tool, that would solve the problem. I alter the master, the path-clone changes. I re-punch the other path. Loop until satisfied.
There are other situations I have found where I wish a clone could be a path and still be a clone, I just can't recall them.
Would there be some way to drive this by Python? I could point a path at a clone (or the master) and say 'take this shape' (i.e. an update of the path to match the source). It would be great if the two could remain linked and auto-update as the source changes shape.
I understand only half of what you are writing. But perhaps this will help you: a more "path-like" clone can be obtained by drawing a straight horizontal line, applying Pattern along path LPE, then as pattern path *link* it to your master path (select master path, ctrl+c, select 'path-like-clone' and click 'link to path'. You then a somewhat of a clone. But you can set the fill and stroke regardless of the masterpath's fill and stroke (unlike a normal clone).
Ciao, Johan