Jakub Steiner wrote:
Two things I'm missing in my workflow are very much related to each other. For multi-stop gradients, I'd like to be able to either DnD or use the dropper tool to pick colors for each step. And similarly being able to define offsets, preferably directly on the canvas, would be really rad.
Agreed... those would be awesome. It's weird, but I am compelled to select a gradient handle and use the dropper to try and change that color... and for some reason I just can't break myself of thinking it should work like that.
Of course this brings up my previous suggestion of dropping the on-canvas gradient controls for the node tool as things will get messy. It is really fast to change context/tools with shortcuts. Having gradient tool edit gradients and node tool paths is natural to me. Gradinets already get in my way editing shapes and with more gradient stop nodes, it sure would become hard.
See, but for me, depending on what I'm working on it can be quite useful sometimes. The great thing is that you can double-click on any tool (node tool for example) to bring up it's preferences to disable that gradient editing (a check box).
And unrelated to this, I haven't managed to get accustomed to the context toolbar for the gradient tool. The fact that requires to set-up gradient properties _before_ making an action and giving little feedback may be the reason. Everything else seems to work on selections. Select an object, define its properties. Select an object, tweak shape with the node tool.
Glad to know I'm not the only one that struggles with that toolbar.
-Josh