Howdy. I'm very pleased by the introduction of a layer window. Will help greatly to manage more complex artwork.
I noticed however the button icons are quite poor in doing what they should - being easier to distinguish than text labels. They all include the rectangle signifying "layer". But the fact that this element appears on evey single one of them makes it nothing but visual noise.
I suggest simplifying those icons to the core of what they are trying to say. Use distinguishable silhouettes, color. An image is worth more than my poor writing:
http://jimmac.musichall.cz/stuff/visual-noise.png
Having said all that, I don't think the metaphor for delete you see on the mockup is particularly strong.
cheers
On Tue, May 16, 2006 at 07:23:00PM +0200, Jakub Steiner wrote:
Howdy. I'm very pleased by the introduction of a layer window. Will help greatly to manage more complex artwork.
[Setting Reply-to to inkscape-devel@]
I noticed however the button icons are quite poor in doing what they should - being easier to distinguish than text labels. They all include the rectangle signifying "layer". But the fact that this element appears on evey single one of them makes it nothing but visual noise.
I suggest simplifying those icons to the core of what they are trying to say. Use distinguishable silhouettes, color. An image is worth more than my poor writing:
That does look quite a bit clearer.
Having said all that, I don't think the metaphor for delete you see on the mockup is particularly strong.
Could you explain what might be better?
Bryce
I suggest simplifying those icons to the core of what they are trying to say. Use distinguishable silhouettes, color. An image is worth more than my poor writing:
That does look quite a bit clearer.
I'd just suggest another icon for delete : a trash can I don't really like having an icon looking like a 'close tab' for firefox or 'forbidden area'.
Regards,
Matiphas
Jakub Steiner wrote:
I suggest simplifying those icons to the core of what they are trying to say. Use distinguishable silhouettes, color. An image is worth more than
my poor writing:
http://jimmac.musichall.cz/stuff/visual-noise.png
Having said all that, I don't think the metaphor for delete you see on the mockup is particularly strong.
I agree with the above and that your suggestions are clearer and cleaner.
Erik
On May 16, 2006, at 10:23 AM, Jakub Steiner wrote:
I suggest simplifying those icons to the core of what they are trying to say. Use distinguishable silhouettes, color. An image is worth more than my poor writing:
That does make things look much prettier...
... however, do you have an idea how that can tie into the logical work being done with Tango and the ArtLibre stuff?
http://standards.freedesktop.org/icon-naming-spec/icon-naming-spec- latest.html
http://tango-project.org/ArtLibreSet
The latter does have some names for layer raise, lower, etc.
Basically, would you suggest to use the base "go-*" names/icons in the dialog, and the layer ones elsewhere (e.g. menus and toolbars)?
On 17/05/2006, at 12:53 PM, Jon A. Cruz wrote:
On May 16, 2006, at 10:23 AM, Jakub Steiner wrote:
I suggest simplifying those icons to the core of what they are trying to say. Use distinguishable silhouettes, color. An image is worth more than my poor writing:
That does make things look much prettier...
... however, do you have an idea how that can tie into the logical work being done with Tango and the ArtLibre stuff?
http://standards.freedesktop.org/icon-naming-spec/icon-naming-spec- latest.html
go-up go-top go-down go-bottom edit-delete
On Tue, 2006-05-16 at 19:53 -0700, Jon A. Cruz wrote:
... however, do you have an idea how that can tie into the logical work being done with Tango and the ArtLibre stuff?
http://standards.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.ht...
http://tango-project.org/ArtLibreSet
The latter does have some names for layer raise, lower, etc.
Hi Jon,
the ArtLibre icon list is very much in flux. Personally I'd drop these specific cases. I reckon the generic icons will work better as long as the app interface is structured so that the user can tell the context under which the icons are used (next frame in a sequencer window vs next layer in a stack...).
cheers
participants (6)
-
Bryce Harrington
-
Erik Halbert
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Jakub Steiner
-
Jon A. Cruz
-
Matiphas
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Never you mind