Joshua A. Andler wrote:
On Thu, 2009-12-24 at 08:14 -0600, Aaron Spike wrote:
> Color in SVG includes an alpha channel. I've been told that rendering of
> Coons patch meshes is ambiguous when this is the case. Does this also
> affect Tensor-product patch meshes?
I'm curious about the ambiguity. Do you recall why that was said? I'm
sure it's more technical, but if it works how I imagine it could, it
could afford great artistic leverage.
IIRC extreme bends in the control beziers can cause the fill to self
overlap. Transparent or semi-transparent colors would allow the deeper
parts of the fill to bleed through. And once again, remember that I
don't know what I'm talking about. :-)
Aaron Spike