On Fri, 2009-12-25 at 10:07 +1030, Adrian Johnson wrote:
Aaron Spike wrote:
> Joshua A. Andler wrote:
>> On Thu, 2009-12-24 at 08:14 -0600, Aaron Spike wrote:
>>> Color in SVG includes an alpha channel. I've been told that rendering
of
>>> Coons patch meshes is ambiguous when this is the case. Does this also
>>> affect Tensor-product patch meshes?
>> I'm curious about the ambiguity. Do you recall why that was said? I'm
>> sure it's more technical, but if it works how I imagine it could, it
>> could afford great artistic leverage.
>
> IIRC extreme bends in the control beziers can cause the fill to self
> overlap. Transparent or semi-transparent colors would allow the deeper
> parts of the fill to bleed through. And once again, remember that I
> don't know what I'm talking about. :-)
There is an experimental implementation of mesh gradients for cairo at:
http://cgit.freedesktop.org/~ajohnson/cairo/log/?h=mesh
This branch makes it easy to write a few test cases help understand how
PDF Type 6 and 7 gradients work.
Some sample output (including self overlapping and transparency) is at:
http://people.freedesktop.org/~ajohnson/mesh/
Would you be willing to do one that has both self-overlapping &
transparency where the overlapping portions are? I'm not seeing one
currently. That would be helpful to seeing how it reacts.
Cheers,
Josh