Hi,
Are we still waiting for the SVG standards before we can implement gradient
meshes ?
I have a ( pretty simple and obvious ) method of rendering gradient meshes
that is simpler than blurring multiple beziergons and is quite fast ( 100 ms
in Java rendering 500x500px approx ), I was wondering if we start putting a
basic gradient mesh in inkscape and we can conform/export to the SVG format
when it comes out.
I believe we are trying to get a triangle gradient primitive approved from
SVG. Do we have any plans of getting a quadrilateral primitive ? It will be
more accurate for gradient mesh. This paper I found explains some
quadrilateral rendering techniques :
http://vcg.isti.cnr.it/publications/papers/quadrendering.pdf
Thanks
-Sid