24 Dec
2009
24 Dec
'09
4:35 p.m.
Alexandre Prokoudine wrote:
On Thu, Dec 24, 2009 at 5:14 PM, Aaron Spike wrote:
In the past some people were of the opinion that common UIs for editing Coons patch meshes were complicated and unintuitive for artists. The hope was to develop something more natural to work with.
Do you think you could come up with a list of characteristics of a more natural approach?
Note: I'm repeating things I have read but I have not experience or knowledge about the matter myself.
No, I cannot. I was only repeating what I remember from previous threads.
Aaron Spike