Alexandre Prokoudine wrote:
On Thu, Dec 24, 2009 at 5:14 PM, Aaron Spike wrote:
> In the past some people were of the opinion that common UIs for editing
> Coons patch meshes were complicated and unintuitive for artists. The
> hope was to develop something more natural to work with.
Do you think you could come up with a list of characteristics of a
more natural approach?
Note: I'm repeating things I have read but I have not experience
knowledge about the matter myself.
No, I cannot. I was only repeating what I remember from previous threads.