For the record, the Undo History has been around since 0.45. If you're inclined to improve it, wait until afte SoC. Otherwise know, it's been around for a couple versions w/o any major issues.
Cheers, Josh
On Jun 12, 2009 12:19 PM, "Felipe Sanches" <felipe.sanches@...400...> wrote:
---------- Forwarded message ---------- From: Felipe Sanches < felipe.sanches@...400...>
Date: Fri, Jun 12, 2009 at 4:10 PM Subject: Re: [Inkscape-user] Inkscape 0.47pre0 To: Inkscape User ... yeah, but you could accidentaly hit a key and unintentionally destroy work. There is no "undo my mistaken undo-history-edit"...
On Fri, Jun 12, 2009 at 3:46 PM, Steven M. Ottens <steven@...2202...> wrote:
although I would love some smart multi-level tree-undo structure which remembers at what point in history you deviated and allows you to go back to the branch point and gives you the choice to either follow the 'new' history or the 'old' history *), I've never seen that in practice and everyone who uses multiple undo for a while knows that if you go back in history and change something, you're 'past future' is lost.
So merely giving a warning that changing something once you went back in history will be beneficial for a small number of people, but hugely annoying for the majority. In my opinion you should either produce a nice multi-branch undo history (with very interesting UI- challenges) or leave it as it is. I am aware it is a bit harsh, but IMHO no-one who is doing serious design work with inkscape will be surprised by this behavior, because there is no multi-branch-undo in any (vector)drawing program.
Correct me if I'm wrong.
Steven
*) If inkscape would have it, it would be a killer feature, I'd love to help to do the UI-part of it, the programming part has to be done by different minds though
On Jun 12, 2009, at 8:28 PM, Felipe Sanches wrote: > > > hmmm... cool! but I see an issue t...
-------- > > Crystal Reports - New Free Runtime and 30 Day Trial > >
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Josh Andler