Thanks Pieter. a simple cuestion. My goal is a button near spyro button for made the bsplines. Is posibol to made entire proyect in phyton or need to learn C? Sorry burt im a beginer programer.
Thanks very much for the quick response.
I think it's a nice idea ! The late Creature House Expression has it and that gives very interesting results.
ivan
________________________________ De : Jabiertxo Arraiza Cenoz <jabier.arraiza@...2893...> À : inkscape-devel@lists.sourceforge.net Envoyé le : Dimanche 2 septembre 2012 19h53 Objet : Re: [Inkscape-devel] B-Spline
Thanks Pieter. a simple cuestion. My goal is a button near spyro button for made the bsplines. Is posibol to made entire proyect in phyton or need to learn C? Sorry burt im a beginer programer.
Thanks very much for the quick response.
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I was a fan of Creature House Expression quadrant many years. I switched to linux, gave the kick to wine and now only use inkscape for three years.
One feature that I liked was the draft, I have achieved with the extension eraser, put inkscape forum.
The strokes with objects look set me on track, missing unmodified groups that were not contours.
The mesh deformation was fine and was more accurate than pushing tool, you can still get through the next mesh gradient but what makes me stop thinking impossible creature is curbas B-Spline and how well they were missing. I liked the ability to press the Alt key to add a new item to be corner point instead of BSpline point.
If anyone knows of programming will I get any advice or guidance happy, I am very grateful to Pieter Barendrecht for trying to help. An extension can be easy but this is more serious. I hope / need to succeed and all help is welcome.
PD. I never use a mailing list. If i made anything bad please tell me
On 02-09-12 19:53, Jabiertxo Arraiza Cenoz wrote:
Thanks Pieter. a simple cuestion. My goal is a button near spyro button for made the bsplines. Is posibol to made entire proyect in phyton or need to learn C? Sorry burt im a beginer programer.
If you already know python, then I recommend starting in Python. The result might look at little less fancy, but at least you'll be able to flesh out the technical side of things and get something usable quickly.
If you want to integrate it more closely with Inkscape, then C/C++ is required. And in principle this kind of thing should be relatively self-contained, so it might not be the worst place to start, but it will probably take some time. (Hence my suggestion to start with a Python extension.)
I'm sorry but I don't understand -- I thought Inkscape already can draw Bezier splines?
On 3-9-2012 9:42, Jasper van de Gronde wrote:
On 02-09-12 19:53, Jabiertxo Arraiza Cenoz wrote:
Thanks Pieter. a simple cuestion. My goal is a button near spyro button for made the bsplines. Is posibol to made entire proyect in phyton or need to learn C? Sorry burt im a beginer programer.
If you already know python, then I recommend starting in Python. The result might look at little less fancy, but at least you'll be able to flesh out the technical side of things and get something usable quickly.
If you want to integrate it more closely with Inkscape, then C/C++ is required. And in principle this kind of thing should be relatively self-contained, so it might not be the worst place to start, but it will probably take some time. (Hence my suggestion to start with a Python extension.)
This seems fairly easy to implement as a Live Path Effect (like Spiro), and seems an almost complete waste of time to implement as a Python extension. The Python extension will not have any notable interactivity; so you won't be able adjust your curve and see the result instantly.
If you go for this: make it an LPE. Yes you will have to learn a bit of C++ and lib2geom, but writing an LPE is not all that difficult if you start with the lpe-skeleton. Hardest part is figuring out how to implement the math with lib2geom (if it is not already in there).
Ciao, Johan
participants (5)
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Ivan Louette
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Jabiertxo Arraiza Cenoz
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Jasper van de Gronde
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Johan Engelen
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Shriramana Sharma