example svg file for explaining a font scaling issue in inkscape
I have recently asked how to easily scale multiple objects, including characters, and then later scale only to a particular font size. Somehow, this is difficulty to do in inkscape (but I hope there is an easy trick!). It is much easier to understand the problem if you see what I mean by example. I have put the question in an svg with an example.
http://volition.uwe.ac.uk/example-font-scaling-issue.svg
Thanks to anyone would can help (or tries :)
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On 5/8/07, Gijsbert Stoet <Gijsbert.Stoet@...2082...> wrote:
I have recently asked how to easily scale multiple objects, including characters, and then later scale only to a particular font size. Somehow, this is difficulty to do in inkscape (but I hope there is an easy trick!). It is much easier to understand the problem if you see what I mean by example. I have put the question in an svg with an example.
I don't see any problem. For the unscaled one it shows about 41px font size, for the scaled one about 28. I don't see a discrepancy between toolbar and dialog either. You can select all text labels and set any font size for them.
Implementung my own suggestion for an alternative approach to 3d edges (the bloodsplat discussion), I came up with the attached (screen shot).
Basically you take your shape. Maybe add more nodes. Then colour each internode based on its angle relative to the illumination angle.
So far all my effect does is the above, handling the grouping, bluring, and clipping as well would be nice, but I don't know the API that well, and am just doing everything by reverse engineering.
Where could I put the code?
Cheers -Terry
Terry Brown wrote:
Implementung my own suggestion for an alternative approach to 3d edges (the bloodsplat discussion), I came up with the attached (screen shot).
Basically you take your shape. Maybe add more nodes. Then colour each internode based on its angle relative to the illumination angle.
So far all my effect does is the above, handling the grouping, bluring, and clipping as well would be nice, but I don't know the API that well, and am just doing everything by reverse engineering.
Where could I put the code?
How cool is that!?!? Please start a thread in the patch tracker and attach the code.
http://sourceforge.net/tracker/?group_id=93438&atid=604308
For the remaining features there really isn't an API. Effects work with XML, so we have to learn how to code those features in XML. The grouping one is easy. Lots of effects add groups of paths. Check out interpolate or extrude. All you have to do is create a <g /> element and add the paths as children. I'm less familiar with the XML manifestation of blur and clipping. But it should be pretty straight forward to make a simple test case image of each, copy the structure and pinpoint the parameters you want allow the user to modify.
Aaron Spike
Terry,
This is very cool. It does remind me of a bevel function out of some other illustration programs, but this seems a lot cooler. Any thoughts on adding some thing to adjust the color of the shadow/highlight?
This could really cut sometime out of a lot of tasks. Great addition!
On 5/8/07, Terry Brown <terry_n_brown@...12...> wrote:
Implementung my own suggestion for an alternative approach to 3d edges (the bloodsplat discussion), I came up with the attached (screen shot).
Basically you take your shape. Maybe add more nodes. Then colour each internode based on its angle relative to the illumination angle.
So far all my effect does is the above, handling the grouping, bluring, and clipping as well would be nice, but I don't know the API that well, and am just doing everything by reverse engineering.
Where could I put the code?
Cheers -Terry
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.ValessioBrito
2007/5/9, Aaron Elmquist <ironranger@...155...>:
Terry,
This is very cool. It does remind me of a bevel function out of some other illustration programs, but this seems a lot cooler. Any thoughts on adding some thing to adjust the color of the shadow/highlight?
This could really cut sometime out of a lot of tasks. Great addition!
On 5/8/07, Terry Brown <terry_n_brown@...12... > wrote:
Implementung my own suggestion for an alternative approach to 3d edges (the bloodsplat discussion), I came up with the attached (screen shot).
Basically you take your shape. Maybe add more nodes. Then colour each internode based on its angle relative to the illumination angle.
So far all my effect does is the above, handling the grouping, bluring, and clipping as well would be nice, but I don't know the API that well, and am just doing everything by reverse engineering.
Where could I put the code?
Cheers -Terry
Terry Brown escribió:
Implementung my own suggestion for an alternative approach to 3d edges (the bloodsplat discussion), I came up with the attached (screen shot).
Basically you take your shape. Maybe add more nodes. Then colour each internode based on its angle relative to the illumination angle.
So far all my effect does is the above, handling the grouping, bluring, and clipping as well would be nice, but I don't know the API that well, and am just doing everything by reverse engineering.
Where could I put the code?
Cheers -Terry
At least two questions... I did not fully follow the Blood Splat stain discussion very well, but I have a local archive so I can check it out... Anyway, how did you color each section of the border of the (I assume) second shape, how do you color a section between nodes? Also what version of Inkscape was this done in, 0.45.1 or the development version for 0.46? I'm trying to have a two colored border, but thus far I don't know how to do that (which would then be passed through your extension), but the critical part of coloring each section is proving to be rather challenging. Thanks in advance for any pointers or hints.
participants (7)
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Aaron Elmquist
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Aaron Spike
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bulia byak
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Gian Paolo Mureddu
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Gijsbert Stoet
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Terry Brown
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ValessioBrito