User Help (tutorials)
Dear developers,
I was reviewing inkscape on deviantArt and I noticed a theme:
www.deviantart.com/browse/all/journals/?order=5&q=inkscape
Apart from the odd "I hate Inkscape" etc, there's a big need for tutorials and most are interested in video tutorials.
This is probably something we should put together for the website. Something coherent for users.
But I'm not exactly sure of the structure we should use. A competition? Scouting for talent?
What do you think?
Best Regards, Martin Owens
We briefly discussed the prospect of adding tutorials on a streaming site at the Hackfest... given the size of the user community, the ad revenue from something like YouTube could be helpful. As for who would do it, I'm not sure!
AV
On 25 August 2015 at 14:53, Martin Owens <doctormo@...400...> wrote:
Dear developers,
I was reviewing inkscape on deviantArt and I noticed a theme:
www.deviantart.com/browse/all/journals/?order=5&q=inkscape
Apart from the odd "I hate Inkscape" etc, there's a big need for tutorials and most are interested in video tutorials.
This is probably something we should put together for the website. Something coherent for users.
But I'm not exactly sure of the structure we should use. A competition? Scouting for talent?
What do you think?
Best Regards, Martin Owens
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
There's 106 here:
http://screencasters.heathenx.org
The ui might be out of date a bit but the concepts are still valid. On 25 Aug 2015 14:54, "Martin Owens" <doctormo@...400...> wrote:
Dear developers,
I was reviewing inkscape on deviantArt and I noticed a theme:
www.deviantart.com/browse/all/journals/?order=5&q=inkscape
Apart from the odd "I hate Inkscape" etc, there's a big need for tutorials and most are interested in video tutorials.
This is probably something we should put together for the website. Something coherent for users.
But I'm not exactly sure of the structure we should use. A competition? Scouting for talent?
What do you think?
Best Regards, Martin Owens
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Yes, I'll toss together a tutorial video of how to make a tutorial video. lol The main issue is that the screen-caster is not going to be the same for every OS, and some of them are teh ultrasuck to get working. I'll do one for Ubuntu+gnome-shell, using Blender 3D as the video compositor... or possibly just a cheap and cheerful tut in OpenShot, since it's much much easier to use for non-pro users.
For the "making of", it would be less a tutorial, and more an interview-style synopsis, I think (though I have a pretty sweet home-brew system that would look great on camera, and happens to be running Linux, for the authentic Open Source design experience). To make it a tutorial, it would wind up being a series, as there is a lot that goes into making all this stuff. :)
I like the idea of scripting the creation process to save our official video crew (and myself, eventually) some production time. I will have to put some thought into how that would work, but since all my graphics tools have Python interpreters built in, it should at least be possible. :)
Let me get the first video done this weekend, and we'll see what everyone thinks of it. Then we can see more about the rest. :)
I'm loving all the ideas, keep em coming!
-C
On Thu, Aug 27, 2015 at 4:23 PM, John Cliff <john.cliff@...400...> wrote:
There's 106 here:
http://screencasters.heathenx.org
The ui might be out of date a bit but the concepts are still valid. On 25 Aug 2015 14:54, "Martin Owens" <doctormo@...400...> wrote:
Dear developers,
I was reviewing inkscape on deviantArt and I noticed a theme:
www.deviantart.com/browse/all/journals/?order=5&q=inkscape
Apart from the odd "I hate Inkscape" etc, there's a big need for tutorials and most are interested in video tutorials.
This is probably something we should put together for the website. Something coherent for users.
But I'm not exactly sure of the structure we should use. A competition? Scouting for talent?
What do you think?
Best Regards, Martin Owens
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
On Thu, 2015-08-27 at 17:06 +0100, C R wrote:
I like the idea of scripting the creation process to save our official video crew (and myself, eventually) some production time. I will have to put some thought into how that would work, but since all my graphics tools have Python interpreters built in, it should at least be possible. :)
What I've done in the past is take the various bits (animations, music etc) and create the required formats that say openshot saves to and just use python to make one with all the right bits in it.
One useful trick I learned doing screencasting with gtk-record-my-desktop was to pause instead of stop and run the audio in /tmp through audacity for background noise removal before pressing stop and having the video and audio bound together.
Martin,
Am 27.08.2015 um 18:06 schrieb C R:
Yes, I'll toss together a tutorial video of how to make a tutorial video. lol The main issue is that the screen-caster is not going to be the same for every OS, and some of them are teh ultrasuck to get working. I'll do one for Ubuntu+gnome-shell, using Blender 3D as the video compositor... or possibly just a cheap and cheerful tut in OpenShot, since it's much much easier to use for non-pro users.
I guess the screencasting is not the core thing that would be mutually (most) interesting for inkscape users, more e.g. the interaction blender <-> inkscape (if there is some with making the start sequence), e.g. getting a svg (inkscape logo) into blender, 2d -> 3d, animation etc. (if it is involved and you are not redoing everything from scratch in blender for the starting animation you described).
I find it interesting because it's a real thing and not something artificially created especially to demonstrate feature x (even if the purpose of the product is demonstrating feature x which is not bad at all, two different things and I like both).
For the "making of", it would be less a tutorial, and more an interview-style synopsis, I think (though I have a pretty sweet home-brew
That's exactly what I thought ...
system that would look great on camera, and happens to be running Linux, for the authentic Open Source design experience). To make it a tutorial, it would wind up being a series, as there is a lot that goes into making all this stuff. :)
... and here as well ;-)
I like the idea of scripting the creation process to save our official video crew (and myself, eventually) some production time. I will have to put some thought into how that would work, but since all my graphics tools have Python interpreters built in, it should at least be possible. :)
I thought more on a list "on paper" (now select the rectangle, open the colors dialog, select the fill tab etc.) to make the screencast flow. When you (read: I, maybe you are working different) do the real design, you are doing many steps to try things which are not used afterwards or not important for the tutorial. To prevent it from being boring, such a list (something like a screenplay of a movie) could be helpful. If you record the original design process, it will be easy (compared to making everything from scratch) to remove unnecessary steps and have it tight and informative with a suitable level of comprehensiveness. Of course one must state at the beginning that the original process took n times more time, but for the intended type and length of the tutorial it would be much easier to follow without the try and error steps.
Let me get the first video done this weekend, and we'll see what everyone thinks of it. Then we can see more about the rest. :)
Despite all the discussion of the longer tutorial on short tutorial making, the short tutorials are a great by themselves as well.
I'm loving all the ideas, keep em coming!
Thanks for being that motivated and for the things you are coming up with :-)
-C
On Thu, Aug 27, 2015 at 4:23 PM, John Cliff <john.cliff@...400...> wrote:
There's 106 here:
http://screencasters.heathenx.org
The ui might be out of date a bit but the concepts are still valid. On 25 Aug 2015 14:54, "Martin Owens" <doctormo@...400...> wrote:
Dear developers,
I was reviewing inkscape on deviantArt and I noticed a theme:
www.deviantart.com/browse/all/journals/?order=5&q=inkscape
Apart from the odd "I hate Inkscape" etc, there's a big need for tutorials and most are interested in video tutorials.
This is probably something we should put together for the website. Something coherent for users.
But I'm not exactly sure of the structure we should use. A competition? Scouting for talent?
What do you think?
Best Regards, Martin Owens
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
On Thu, 2015-08-27 at 19:57 +0200, Christian Mandel wrote:
Let me get the first video done this weekend, and we'll see what
everyone
thinks of it. Then we can see more about the rest. :)
Despite all the discussion of the longer tutorial on short tutorial making, the short tutorials are a great by themselves as well.
Yes I recommend getting the videos down to less than a minute for simple features and 3 minutes max for more interesting things.
This adds some constraints to get to the point and restricts the tagents that can so often happen when making video with a passion for teaching others.
Thoughts on limits?
Martin,
I did do a feature-highlight video for the paths tool in GIMP some time ago. My mistake was calling it a tutorial. It's more of a tool overview, and some commented that it was too short. Watching it again, I'd have to agree. Lol: https://m.youtube.com/watch?v=uMSQuPA2xDs
That particular tool really needed more than 60seconds and... better music. ;)
60 seconds is something to shoot for, but different tools may require more or less time.
I'd also like to end each video with a chart of the tool hotkeys and modifiers as is at the very end of this GIMP tutorial, and a link in the video description to download the chart for practice/retention. I was rushing to cram this all into 60seconds as an experiment, but that hotkey chart should have probably gotten at least 5 seconds of screen time for people to be able to realise what it is and have the opportunity to pause and try them out.
-C
On Thu, 2015-08-27 at 19:57 +0200, Christian Mandel wrote:
Let me get the first video done this weekend, and we'll see what
everyone
thinks of it. Then we can see more about the rest. :)
Despite all the discussion of the longer tutorial on short tutorial making, the short tutorials are a great by themselves as well.
Yes I recommend getting the videos down to less than a minute for simple features and 3 minutes max for more interesting things.
This adds some constraints to get to the point and restricts the tagents that can so often happen when making video with a passion for teaching others.
Thoughts on limits?
Martin,
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I would also prefer not to have official tutorials/overviews be funded by adverts. It gets in the way of learning the tools, and looks less professional. We can include a message at the end with link to a donation page that would make a lot more than the few cents we get for annoying thousands of our users for Google's benefit, I think. On 27 Aug 2015 10:22 pm, "C R" <cajhne@...400...> wrote:
I did do a feature-highlight video for the paths tool in GIMP some time ago. My mistake was calling it a tutorial. It's more of a tool overview, and some commented that it was too short. Watching it again, I'd have to agree. Lol: https://m.youtube.com/watch?v=uMSQuPA2xDs
That particular tool really needed more than 60seconds and... better music. ;)
60 seconds is something to shoot for, but different tools may require more or less time.
I'd also like to end each video with a chart of the tool hotkeys and modifiers as is at the very end of this GIMP tutorial, and a link in the video description to download the chart for practice/retention. I was rushing to cram this all into 60seconds as an experiment, but that hotkey chart should have probably gotten at least 5 seconds of screen time for people to be able to realise what it is and have the opportunity to pause and try them out.
-C
On Thu, 2015-08-27 at 19:57 +0200, Christian Mandel wrote:
Let me get the first video done this weekend, and we'll see what
everyone
thinks of it. Then we can see more about the rest. :)
Despite all the discussion of the longer tutorial on short tutorial making, the short tutorials are a great by themselves as well.
Yes I recommend getting the videos down to less than a minute for simple features and 3 minutes max for more interesting things.
This adds some constraints to get to the point and restricts the tagents that can so often happen when making video with a passion for teaching others.
Thoughts on limits?
Martin,
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
I think we are mainly on the same page. Unfortunately, the process of getting the Inkscape logo into Blender is non-trivial. One can import vector curves, but to be usable in the way I'm using it for this animation... Would be largely a Blender tutorial, not really an Inkscape tutorial. I'm not even convinced that the way I'm doing it is a good way to do it. Lol.
At any rate, it's probably sufficient to show some in-progress shots with Inkscape being used to pique interest, to show that you can use Inkscape with Blender in a professional capacity. Blender is several orders of magnitude more complex than Inkscape is to make professional use of, however, and I also don't want to frighten people away with complexity, especially when some of the tools in Blender are presently getting massively overhauled to make it much easier to use for more streamlined production work.
I am also not an expert in using Blender. I know how to use it for product design, and relatively simple animations, but I know enough to know how much I don't know; how much I have yet to learn. The well is very deep. Blender is not one program, it is an entire production line of what would normally be 4-5 different programs by different companies, rolled into one. There is nothing else like Blender, but the drawback is it has a learning curve more or less equivalent to all the those programs as a result.
I do fortunately know enough to make the animation I have proposed however, so there's that. :)
Once the intro animation is rendered into video there will be little need to show people how to make it, because it can be re used, as is, in any video editor, with no need to reconstruct it. In the spirit of the project, I will make my animation files available so that people can improve the intro as needed.
Something more useful for novices, might be showing how to use Inkscape to make caption templates for video. Since this is not editor specific, it may also appeal to a larger audience and will be more insta-useful. :) Am 27.08.2015 um 18:06 schrieb C R:
Yes, I'll toss together a tutorial video of how to make a tutorial video. lol The main issue is that the screen-caster is not going to be the same for every OS, and some of them are teh ultrasuck to get working. I'll do one for Ubuntu+gnome-shell, using Blender 3D as the video compositor... or possibly just a cheap and cheerful tut in OpenShot, since it's much much easier to use for non-pro users.
I guess the screencasting is not the core thing that would be mutually (most) interesting for inkscape users, more e.g. the interaction blender <-> inkscape (if there is some with making the start sequence), e.g. getting a svg (inkscape logo) into blender, 2d -> 3d, animation etc. (if it is involved and you are not redoing everything from scratch in blender for the starting animation you described).
I find it interesting because it's a real thing and not something artificially created especially to demonstrate feature x (even if the purpose of the product is demonstrating feature x which is not bad at all, two different things and I like both).
For the "making of", it would be less a tutorial, and more an interview-style synopsis, I think (though I have a pretty sweet home-brew
That's exactly what I thought ...
system that would look great on camera, and happens to be running Linux, for the authentic Open Source design experience). To make it a tutorial, it would wind up being a series, as there is a lot that goes into making all this stuff. :)
... and here as well ;-)
I like the idea of scripting the creation process to save our official video crew (and myself, eventually) some production time. I will have to put some thought into how that would work, but since all my graphics tools have Python interpreters built in, it should at least be possible. :)
I thought more on a list "on paper" (now select the rectangle, open the colors dialog, select the fill tab etc.) to make the screencast flow. When you (read: I, maybe you are working different) do the real design, you are doing many steps to try things which are not used afterwards or not important for the tutorial. To prevent it from being boring, such a list (something like a screenplay of a movie) could be helpful. If you record the original design process, it will be easy (compared to making everything from scratch) to remove unnecessary steps and have it tight and informative with a suitable level of comprehensiveness. Of course one must state at the beginning that the original process took n times more time, but for the intended type and length of the tutorial it would be much easier to follow without the try and error steps.
Let me get the first video done this weekend, and we'll see what everyone thinks of it. Then we can see more about the rest. :)
Despite all the discussion of the longer tutorial on short tutorial making, the short tutorials are a great by themselves as well.
I'm loving all the ideas, keep em coming!
Thanks for being that motivated and for the things you are coming up with :-)
-C
On Thu, Aug 27, 2015 at 4:23 PM, John Cliff <john.cliff@...400...> wrote:
There's 106 here:
http://screencasters.heathenx.org
The ui might be out of date a bit but the concepts are still valid. On 25 Aug 2015 14:54, "Martin Owens" <doctormo@...400...> wrote:
Dear developers,
I was reviewing inkscape on deviantArt and I noticed a theme:
www.deviantart.com/browse/all/journals/?order=5&q=inkscape
Apart from the odd "I hate Inkscape" etc, there's a big need for tutorials and most are interested in video tutorials.
This is probably something we should put together for the website. Something coherent for users.
But I'm not exactly sure of the structure we should use. A competition? Scouting for talent?
What do you think?
Best Regards, Martin Owens
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------------------------------------------------------------------------------
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On Thu, 2015-08-27 at 22:07 +0100, C R wrote:
Once the intro animation is rendered into video there will be little need to show people how to make it, because it can be re used, as is, in any video editor, with no need to reconstruct it. In the spirit of the project, I will make my animation files available so that people can improve the intro as needed.
Something more useful for novices, might be showing how to use Inkscape to make caption templates for video. Since this is not editor specific, it may also appeal to a larger audience and will be more insta-useful. :)
I agree. When it comes to tooling up, we should just take all the common parts in their compiled stages and package them into a small kit. Maybe zip, maybe git, maybe both on github. But the end result will be a simple way to cookie-cut out tutorettes for our users and then be able to point to them sorted by order of difficulty say.
Martin,
Holy crap, I miss checking my email for 1 day, and suddenly there are 50 messages waiting on the dev list! I wonder if my mail got delayed for some reason....they are dated over 2 or 3 days....
So I'm getting late to this discussion. I guess it sounds like people are ready to do this!
(sorry, kind of long)
I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php
I've reviewed every tutorial listed on that page (at last count, over 300, but now probably closer to 400). I only wanted to list tutorials that I found provided correct information about inkscape, in an understandable format, and worthwhile for anyone taking the time to follow. (Note that tutorials on proprietary sites (such as vector tuts) are not included, because I didn't want to hassle with potential ToU conflicts. So those are all "independent" tutorials.)
So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search?
Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore).
I think more *official* tutorials are needed, than the 6 or so currently available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion. (You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many worthwhile, that aren't connected to a proprietary venture.)
Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is some consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict.
That sounds like a cute idea for an intro to the tutorials (the bouncing bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.)
So those are just my thoughts, up until the 1st day this was discussed.
Thanks for listening, brynn
-------------------------------------------------- From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net Subject: [Inkscape-devel] User Help (tutorials)
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
So I'm getting late to this discussion. I guess it sounds like people are ready to do this!
This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :)
(sorry, kind of long)
Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise!
I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php
Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be quite useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished documentation (pending approval from the parties that made them). It may also be good to have two video sections that link off the main Inkscape.org website, one to a set of official tutorials, and the other to the growing set of excellent community-done resources.
For the tool feature videos, it would be useful to have small official videos to accompany the documentation. I find that it's quite a matter of preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available is no bad thing.
Official videos have manifold purpose:
-They provide concise context-relevant information that we can include alongside the documentation for Inkscape. This saves time having to google for videos of the information at hand, so more time can be spent learning in a streamlined way, that it may not be possible to get from even a list of several thousand user-contributed videos. There will be a lot of repeating concepts that are covered in user-videos, but there will also be be a lot of gap-filling as well.
-They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and provides a nicer experience for new users. I've lost count how many times people posting on the forums have been told to "google it" (even though I reached these comments BY Googling!). Why should they have to google it? Users can spend more time learning, and less time reading what other users think about their issue on forums (that's time saved in hours across possibly hundreds of comments). We are in the unique position to provide an answer, on the spot, that is guaranteed to be the correct one. :)
-They are a resource under the project's control. One of the criticisms that our open source community faces is that information is scatter-shot, and you may not be able to find resources, or links may be broken to the original content, or the content may only be available in some countries. Having control over our content ensures we can reach the most people.
-They give us another opportunity to connect with more users. This is important not only for development purposes, but also for social media campaigns for development acceleration, appearing at graphics conventions, etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!)
-It enhances the public image of Inkscape as a professional resource for serious designers. Great-looking well-thought out videos are a must for a project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are, the more eyes are likely to see them. We can capture search keywords as well with each video, gaining the project more exposure.
-It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and ease the transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D
So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search?
Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials, hoping they cover the thing you want to know. This problem is solved more easily with feature-focused videos, accompanied by all relevant keywords. The inkscape.org website should also contain a search box to search these keywords in our own collection of official videos. I also recommend an expandable tree-style map of our videos providing a way to click down and feel out what you are searching for (handy if you don't know what a feature is named).
For example, a piece of the tree could go:
+Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want + FAQ / Troubleshooting - Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc. -Zoom Tool -Measurement Tool -Rectangle/Square Tool -etc. -Working with Shapes -Working with Layers -Working with Groups -Selecting -Filters -Exporting +Using Colours -What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc.
Note that only certain branches of the tree need videos. Others could have a quick animated gif with a text explanation. It's important to include all the written and video materials together, so visitors do not have to visit different sections of the website to find the information they are after.
Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore).
I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved previously do not presently have the time.
I think more *official* tutorials are needed, than the 6 or so currently
available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion.
There will be narration, it will just be textual, step-by-step, rather than voiced over. There is nothing preventing people from adding voice overs, but I'd like to start cranking out as many of these videos as possible, and I'm not convinced my voice would be pleasing enough. :)
(You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many worthwhile, that aren't connected to a proprietary venture.)
Yes, control over the videos is a key benefit of doing them ourselves.
Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is some consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict.
For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter, and none of the "subscribe, rate, etc." stuff. :)
That sounds like a cute idea for an intro to the tutorials (the bouncing
bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.)
I'm volunteering for both at this point, but once we have the kit (which includes the finished intro/outro, and caption overlay), it will be easier to enlist others to help with the tutorial parts (screen-captures, and captioning). It may sound fun and trivial, but the intro, format and templates are the ground-work for a professional video series. They will make the tutorial content consistent, and MUCH easier to do. The point of these initial steps is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on feedback.
Thanks for listening, brynn
Thanks for your input and thoughts! They help tremendously.
-C
From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net Subject: [Inkscape-devel] User Help (tutorials)
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :) https://www.indiegogo.com/projects/synfig-free-animation-software#/story
On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote:
So I'm getting late to this discussion. I guess it sounds like people are ready to do this!
This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :)
(sorry, kind of long)
Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise!
I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php
Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be quite useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished documentation (pending approval from the parties that made them). It may also be good to have two video sections that link off the main Inkscape.org website, one to a set of official tutorials, and the other to the growing set of excellent community-done resources.
For the tool feature videos, it would be useful to have small official videos to accompany the documentation. I find that it's quite a matter of preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available is no bad thing.
Official videos have manifold purpose:
-They provide concise context-relevant information that we can include alongside the documentation for Inkscape. This saves time having to google for videos of the information at hand, so more time can be spent learning in a streamlined way, that it may not be possible to get from even a list of several thousand user-contributed videos. There will be a lot of repeating concepts that are covered in user-videos, but there will also be be a lot of gap-filling as well.
-They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and provides a nicer experience for new users. I've lost count how many times people posting on the forums have been told to "google it" (even though I reached these comments BY Googling!). Why should they have to google it? Users can spend more time learning, and less time reading what other users think about their issue on forums (that's time saved in hours across possibly hundreds of comments). We are in the unique position to provide an answer, on the spot, that is guaranteed to be the correct one. :)
-They are a resource under the project's control. One of the criticisms that our open source community faces is that information is scatter-shot, and you may not be able to find resources, or links may be broken to the original content, or the content may only be available in some countries. Having control over our content ensures we can reach the most people.
-They give us another opportunity to connect with more users. This is important not only for development purposes, but also for social media campaigns for development acceleration, appearing at graphics conventions, etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!)
-It enhances the public image of Inkscape as a professional resource for serious designers. Great-looking well-thought out videos are a must for a project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are, the more eyes are likely to see them. We can capture search keywords as well with each video, gaining the project more exposure.
-It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and ease the transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D
So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search?
Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials, hoping they cover the thing you want to know. This problem is solved more easily with feature-focused videos, accompanied by all relevant keywords. The inkscape.org website should also contain a search box to search these keywords in our own collection of official videos. I also recommend an expandable tree-style map of our videos providing a way to click down and feel out what you are searching for (handy if you don't know what a feature is named).
For example, a piece of the tree could go:
+Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want + FAQ / Troubleshooting - Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc. -Zoom Tool -Measurement Tool -Rectangle/Square Tool -etc. -Working with Shapes -Working with Layers -Working with Groups -Selecting -Filters -Exporting +Using Colours -What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc.
Note that only certain branches of the tree need videos. Others could have a quick animated gif with a text explanation. It's important to include all the written and video materials together, so visitors do not have to visit different sections of the website to find the information they are after.
Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore).
I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved previously do not presently have the time.
I think more *official* tutorials are needed, than the 6 or so currently
available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion.
There will be narration, it will just be textual, step-by-step, rather than voiced over. There is nothing preventing people from adding voice overs, but I'd like to start cranking out as many of these videos as possible, and I'm not convinced my voice would be pleasing enough. :)
(You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many worthwhile, that aren't connected to a proprietary venture.)
Yes, control over the videos is a key benefit of doing them ourselves.
Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is some consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict.
For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter, and none of the "subscribe, rate, etc." stuff. :)
That sounds like a cute idea for an intro to the tutorials (the
bouncing
bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.)
I'm volunteering for both at this point, but once we have the kit (which includes the finished intro/outro, and caption overlay), it will be easier to enlist others to help with the tutorial parts (screen-captures, and captioning). It may sound fun and trivial, but the intro, format and templates are the ground-work for a professional video series. They will make the tutorial content consistent, and MUCH easier to do. The point of these initial steps is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on feedback.
Thanks for listening, brynn
Thanks for your input and thoughts! They help tremendously.
-C
From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net Subject: [Inkscape-devel] User Help (tutorials)
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with some emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will be scribbled in underneath it as last additions.
Thanks for the patience. Hope everyone's collective weekend has been a pleasant one. :)
More soon.
-C
On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote:
PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :) https://www.indiegogo.com/projects/synfig-free-animation-software#/story
On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote:
So I'm getting late to this discussion. I guess it sounds like people are ready to do this!
This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :)
(sorry, kind of long)
Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise!
I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php
Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be quite useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished documentation (pending approval from the parties that made them). It may also be good to have two video sections that link off the main Inkscape.org website, one to a set of official tutorials, and the other to the growing set of excellent community-done resources.
For the tool feature videos, it would be useful to have small official videos to accompany the documentation. I find that it's quite a matter of preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available is no bad thing.
Official videos have manifold purpose:
-They provide concise context-relevant information that we can include alongside the documentation for Inkscape. This saves time having to google for videos of the information at hand, so more time can be spent learning in a streamlined way, that it may not be possible to get from even a list of several thousand user-contributed videos. There will be a lot of repeating concepts that are covered in user-videos, but there will also be be a lot of gap-filling as well.
-They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and provides a nicer experience for new users. I've lost count how many times people posting on the forums have been told to "google it" (even though I reached these comments BY Googling!). Why should they have to google it? Users can spend more time learning, and less time reading what other users think about their issue on forums (that's time saved in hours across possibly hundreds of comments). We are in the unique position to provide an answer, on the spot, that is guaranteed to be the correct one. :)
-They are a resource under the project's control. One of the criticisms that our open source community faces is that information is scatter-shot, and you may not be able to find resources, or links may be broken to the original content, or the content may only be available in some countries. Having control over our content ensures we can reach the most people.
-They give us another opportunity to connect with more users. This is important not only for development purposes, but also for social media campaigns for development acceleration, appearing at graphics conventions, etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!)
-It enhances the public image of Inkscape as a professional resource for serious designers. Great-looking well-thought out videos are a must for a project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are, the more eyes are likely to see them. We can capture search keywords as well with each video, gaining the project more exposure.
-It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and ease the transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D
So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search?
Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials, hoping they cover the thing you want to know. This problem is solved more easily with feature-focused videos, accompanied by all relevant keywords. The inkscape.org website should also contain a search box to search these keywords in our own collection of official videos. I also recommend an expandable tree-style map of our videos providing a way to click down and feel out what you are searching for (handy if you don't know what a feature is named).
For example, a piece of the tree could go:
+Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want + FAQ / Troubleshooting - Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc. -Zoom Tool -Measurement Tool -Rectangle/Square Tool -etc. -Working with Shapes -Working with Layers -Working with Groups -Selecting -Filters -Exporting +Using Colours -What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc.
Note that only certain branches of the tree need videos. Others could have a quick animated gif with a text explanation. It's important to include all the written and video materials together, so visitors do not have to visit different sections of the website to find the information they are after.
Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore).
I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved previously do not presently have the time.
I think more *official* tutorials are needed, than the 6 or so currently
available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion.
There will be narration, it will just be textual, step-by-step, rather than voiced over. There is nothing preventing people from adding voice overs, but I'd like to start cranking out as many of these videos as possible, and I'm not convinced my voice would be pleasing enough. :)
(You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many worthwhile, that aren't connected to a proprietary venture.)
Yes, control over the videos is a key benefit of doing them ourselves.
Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is some consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict.
For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter, and none of the "subscribe, rate, etc." stuff. :)
That sounds like a cute idea for an intro to the tutorials (the
bouncing
bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.)
I'm volunteering for both at this point, but once we have the kit (which includes the finished intro/outro, and caption overlay), it will be easier to enlist others to help with the tutorial parts (screen-captures, and captioning). It may sound fun and trivial, but the intro, format and templates are the ground-work for a professional video series. They will make the tutorial content consistent, and MUCH easier to do. The point of these initial steps is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on feedback.
Thanks for listening, brynn
Thanks for your input and thoughts! They help tremendously.
-C
From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net Subject: [Inkscape-devel] User Help (tutorials)
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Very beautiful and original!
El lun, 31-08-2015 a las 22:21 +0100, C R escribió:
Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with some emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wi p.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will be scribbled in underneath it as last additions.
Thanks for the patience. Hope everyone's collective weekend has been a pleasant one. :)
More soon.
-C
On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote:
PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :) https://www.indiegogo.com/projects/synfig-free-animation -software#/story
On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote:
So I'm getting late to this discussion. I guess it sounds like people are ready to do this!
This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :)
(sorry, kind of long)
Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise!
I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php
Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be quite useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished documentation (pending approval from the parties that made them). It may also be good to have two video sections that link off the main Inkscape.org website, one to a set of official tutorials, and the other to the growing set of excellent community-done resources.
For the tool feature videos, it would be useful to have small official videos to accompany the documentation. I find that it's quite a matter of preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available is no bad thing.
Official videos have manifold purpose:
-They provide concise context-relevant information that we can include alongside the documentation for Inkscape. This saves time having to google for videos of the information at hand, so more time can be spent learning in a streamlined way, that it may not be possible to get from even a list of several thousand user-contributed videos. There will be a lot of repeating concepts that are covered in user-videos, but there will also be be a lot of gap-filling as well.
-They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and provides a nicer experience for new users. I've lost count how many times people posting on the forums have been told to "google it" (even though I reached these comments BY Googling!). Why should they have to google it? Users can spend more time learning, and less time reading what other users think about their issue on forums (that's time saved in hours across possibly hundreds of comments). We are in the unique position to provide an answer, on the spot, that is guaranteed to be the correct one. :)
-They are a resource under the project's control. One of the criticisms that our open source community faces is that information is scatter-shot, and you may not be able to find resources, or links may be broken to the original content, or the content may only be available in some countries. Having control over our content ensures we can reach the most people.
-They give us another opportunity to connect with more users. This is important not only for development purposes, but also for social media campaigns for development acceleration, appearing at graphics conventions, etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!)
-It enhances the public image of Inkscape as a professional resource for serious designers. Great-looking well-thought out videos are a must for a project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are, the more eyes are likely to see them. We can capture search keywords as well with each video, gaining the project more exposure.
-It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and ease the transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D
So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search?
Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials, hoping they cover the thing you want to know. This problem is solved more easily with feature-focused videos, accompanied by all relevant keywords. The inkscape.org website should also contain a search box to search these keywords in our own collection of official videos. I also recommend an expandable tree-style map of our videos providing a way to click down and feel out what you are searching for (handy if you don't know what a feature is named).
For example, a piece of the tree could go:
+Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want + FAQ / Troubleshooting - Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc. -Zoom Tool -Measurement Tool -Rectangle/Square Tool -etc. -Working with Shapes -Working with Layers -Working with Groups -Selecting -Filters -Exporting +Using Colours -What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc.
Note that only certain branches of the tree need videos. Others could have a quick animated gif with a text explanation. It's important to include all the written and video materials together, so visitors do not have to visit different sections of the website to find the information they are after.
Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore).
I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved previously do not presently have the time.
I think more *official* tutorials are needed, than the 6 or so currently
available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion.
There will be narration, it will just be textual, step-by-step, rather than voiced over. There is nothing preventing people from adding voice overs, but I'd like to start cranking out as many of these videos as possible, and I'm not convinced my voice would be pleasing enough. :)
(You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many worthwhile, that aren't connected to a proprietary venture.)
Yes, control over the videos is a key benefit of doing them ourselves.
Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is some consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict.
For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter, and none of the "subscribe, rate, etc." stuff. :)
That sounds like a cute idea for an intro to the tutorials
(the bouncing
bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.)
I'm volunteering for both at this point, but once we have the kit (which includes the finished intro/outro, and caption overlay), it will be easier to enlist others to help with the tutorial parts (screen -captures, and captioning). It may sound fun and trivial, but the intro, format and templates are the ground-work for a professional video series. They will make the tutorial content consistent, and MUCH easier to do. The point of these initial steps is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on feedback.
Thanks for listening, brynn
Thanks for your input and thoughts! They help tremendously.
-C
From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" <inkscape-devel@lists.sourceforge.net
Subject: [Inkscape-devel] User Help (tutorials)
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Looks great so far! I assume you know already (by your description), but the assets for "Inkscape" and "Draw Freely" from the about screen should be used to keep the branding consistent. Looking forward to seeing the next iteration!
Cheers, Josh
On Mon, Aug 31, 2015 at 2:21 PM, C R <cajhne@...400...> wrote:
Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with some emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will be scribbled in underneath it as last additions.
Thanks for the patience. Hope everyone's collective weekend has been a pleasant one. :)
More soon.
-C
On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote:
PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :) https://www.indiegogo.com/projects/synfig-free-animation-software#/story
On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote:
So I'm getting late to this discussion. I guess it sounds like people are ready to do this!
This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :)
(sorry, kind of long)
Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise!
I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php
Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be quite useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished documentation (pending approval from the parties that made them). It may also be good to have two video sections that link off the main Inkscape.org website, one to a set of official tutorials, and the other to the growing set of excellent community-done resources.
For the tool feature videos, it would be useful to have small official videos to accompany the documentation. I find that it's quite a matter of preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available is no bad thing.
Official videos have manifold purpose:
-They provide concise context-relevant information that we can include alongside the documentation for Inkscape. This saves time having to google for videos of the information at hand, so more time can be spent learning in a streamlined way, that it may not be possible to get from even a list of several thousand user-contributed videos. There will be a lot of repeating concepts that are covered in user-videos, but there will also be be a lot of gap-filling as well.
-They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and provides a nicer experience for new users. I've lost count how many times people posting on the forums have been told to "google it" (even though I reached these comments BY Googling!). Why should they have to google it? Users can spend more time learning, and less time reading what other users think about their issue on forums (that's time saved in hours across possibly hundreds of comments). We are in the unique position to provide an answer, on the spot, that is guaranteed to be the correct one. :)
-They are a resource under the project's control. One of the criticisms that our open source community faces is that information is scatter-shot, and you may not be able to find resources, or links may be broken to the original content, or the content may only be available in some countries. Having control over our content ensures we can reach the most people.
-They give us another opportunity to connect with more users. This is important not only for development purposes, but also for social media campaigns for development acceleration, appearing at graphics conventions, etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!)
-It enhances the public image of Inkscape as a professional resource for serious designers. Great-looking well-thought out videos are a must for a project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are, the more eyes are likely to see them. We can capture search keywords as well with each video, gaining the project more exposure.
-It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and ease the transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D
So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search?
Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials, hoping they cover the thing you want to know. This problem is solved more easily with feature-focused videos, accompanied by all relevant keywords. The inkscape.org website should also contain a search box to search these keywords in our own collection of official videos. I also recommend an expandable tree-style map of our videos providing a way to click down and feel out what you are searching for (handy if you don't know what a feature is named).
For example, a piece of the tree could go:
+Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want + FAQ / Troubleshooting - Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc. -Zoom Tool -Measurement Tool -Rectangle/Square Tool -etc. -Working with Shapes -Working with Layers -Working with Groups -Selecting -Filters -Exporting +Using Colours -What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc.
Note that only certain branches of the tree need videos. Others could have a quick animated gif with a text explanation. It's important to include all the written and video materials together, so visitors do not have to visit different sections of the website to find the information they are after.
Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore).
I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved previously do not presently have the time.
I think more *official* tutorials are needed, than the 6 or so currently available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion.
There will be narration, it will just be textual, step-by-step, rather than voiced over. There is nothing preventing people from adding voice overs, but I'd like to start cranking out as many of these videos as possible, and I'm not convinced my voice would be pleasing enough. :)
(You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many worthwhile, that aren't connected to a proprietary venture.)
Yes, control over the videos is a key benefit of doing them ourselves.
Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is some consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict.
For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter, and none of the "subscribe, rate, etc." stuff. :)
That sounds like a cute idea for an intro to the tutorials (the
bouncing
bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.)
I'm volunteering for both at this point, but once we have the kit (which includes the finished intro/outro, and caption overlay), it will be easier to enlist others to help with the tutorial parts (screen-captures, and captioning). It may sound fun and trivial, but the intro, format and templates are the ground-work for a professional video series. They will make the tutorial content consistent, and MUCH easier to do. The point of these initial steps is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on feedback.
Thanks for listening, brynn
Thanks for your input and thoughts! They help tremendously.
-C
From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net Subject: [Inkscape-devel] User Help (tutorials)
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Thanks! And Yes, though there doesn't seem to be a consistent style for writing "Draw Freely".
This leaves me with some options:
1. I could choose a version I like from the website (my favorite is the one accompanying the vector Bird graphic). Is there a vector asset for this? I could trace it from the graphic, but this is more work.
2. I could write it myself, since I have decent handwriting. If like to do it in Inkscape with my Wacom tablet, however it seems that pressure sensitivity is broken in my version of Inkscape for the time being.
3. I could ask if there it already a repo for Inkscape branding stuff, and if there isn't, start one. :)
Any thoughts?
Is the font used in INKSCAPE title an open font? If not, I'm tempted to raid Google's web fonts for a Libre alternative.
-C On 1 Sep 2015 1:30 am, "Josh Andler" <scislac@...400...> wrote:
Looks great so far! I assume you know already (by your description), but the assets for "Inkscape" and "Draw Freely" from the about screen should be used to keep the branding consistent. Looking forward to seeing the next iteration!
Cheers, Josh
On Mon, Aug 31, 2015 at 2:21 PM, C R <cajhne@...400...> wrote:
Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with some emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will be scribbled in underneath it as last additions.
Thanks for the patience. Hope everyone's collective weekend has been a pleasant one. :)
More soon.
-C
On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote:
PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :)
https://www.indiegogo.com/projects/synfig-free-animation-software#/story
On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote:
So I'm getting late to this discussion. I guess it sounds like people are ready to do this!
This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :)
(sorry, kind of long)
Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise!
I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php
Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be
quite
useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished
documentation
(pending approval from the parties that made them). It may also be
good to
have two video sections that link off the main Inkscape.org website,
one to
a set of official tutorials, and the other to the growing set of
excellent
community-done resources.
For the tool feature videos, it would be useful to have small official videos to accompany the documentation. I find that it's quite a matter
of
preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available is
no bad
thing.
Official videos have manifold purpose:
-They provide concise context-relevant information that we can include alongside the documentation for Inkscape. This saves time having to
for videos of the information at hand, so more time can be spent
learning in
a streamlined way, that it may not be possible to get from even a list
of
several thousand user-contributed videos. There will be a lot of
repeating
concepts that are covered in user-videos, but there will also be be a
lot of
gap-filling as well.
-They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and
provides a
nicer experience for new users. I've lost count how many times people posting on the forums have been told to "google it" (even though I
reached
these comments BY Googling!). Why should they have to google it? Users
can
spend more time learning, and less time reading what other users think
about
their issue on forums (that's time saved in hours across possibly
hundreds
of comments). We are in the unique position to provide an answer, on
the
spot, that is guaranteed to be the correct one. :)
-They are a resource under the project's control. One of the criticisms that our open source community faces is that information is
scatter-shot,
and you may not be able to find resources, or links may be broken to
the
original content, or the content may only be available in some
countries.
Having control over our content ensures we can reach the most people.
-They give us another opportunity to connect with more users. This is important not only for development purposes, but also for social media campaigns for development acceleration, appearing at graphics
conventions,
etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!)
-It enhances the public image of Inkscape as a professional resource
for
serious designers. Great-looking well-thought out videos are a must
for a
project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are,
the more
eyes are likely to see them. We can capture search keywords as well
with
each video, gaining the project more exposure.
-It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and ease
the
transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D
So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search?
Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials,
hoping
they cover the thing you want to know. This problem is solved more
easily
with feature-focused videos, accompanied by all relevant keywords. The inkscape.org website should also contain a search box to search these keywords in our own collection of official videos. I also recommend an expandable tree-style map of our videos providing a way to click down
and
feel out what you are searching for (handy if you don't know what a
feature
is named).
For example, a piece of the tree could go:
+Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want + FAQ / Troubleshooting - Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc. -Zoom Tool -Measurement Tool -Rectangle/Square Tool -etc. -Working with Shapes -Working with Layers -Working with Groups -Selecting -Filters -Exporting +Using Colours -What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc.
Note that only certain branches of the tree need videos. Others could have a quick animated gif with a text explanation. It's important to
include
all the written and video materials together, so visitors do not have
to
visit different sections of the website to find the information they
are
after.
Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore).
I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved
previously
do not presently have the time.
I think more *official* tutorials are needed, than the 6 or so
currently
available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion.
There will be narration, it will just be textual, step-by-step, rather than voiced over. There is nothing preventing people from adding voice overs, but I'd
like
to start cranking out as many of these videos as possible, and I'm not convinced my voice would be pleasing enough. :)
(You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many
worthwhile,
that aren't connected to a proprietary venture.)
Yes, control over the videos is a key benefit of doing them ourselves.
Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is
some
consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict.
For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter,
and none
of the "subscribe, rate, etc." stuff. :)
That sounds like a cute idea for an intro to the tutorials (the
bouncing
bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.)
I'm volunteering for both at this point, but once we have the kit
(which
includes the finished intro/outro, and caption overlay), it will be
easier
to enlist others to help with the tutorial parts (screen-captures, and captioning). It may sound fun and trivial, but the intro, format and templates are
the
ground-work for a professional video series. They will make the
tutorial
content consistent, and MUCH easier to do. The point of these initial
steps
is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on
feedback.
Thanks for listening, brynn
Thanks for your input and thoughts! They help tremendously.
-C
From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net Subject: [Inkscape-devel] User Help (tutorials)
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
You have a branding folder in the source of inkscape. Look here. http://bazaar.launchpad.net/~inkscape.dev/inkscape/RELEASE_0_91_BRANCH/files...
All the best, Jabier.
On mar, 2015-09-01 at 07:35 +0100, C R wrote:
Thanks! And Yes, though there doesn't seem to be a consistent style for writing "Draw Freely".
This leaves me with some options:
- I could choose a version I like from the website (my favorite is
the one accompanying the vector Bird graphic). Is there a vector asset for this? I could trace it from the graphic, but this is more work.
- I could write it myself, since I have decent handwriting. If like
to do it in Inkscape with my Wacom tablet, however it seems that pressure sensitivity is broken in my version of Inkscape for the time being.
- I could ask if there it already a repo for Inkscape branding stuff,
and if there isn't, start one. :)
Any thoughts?
Is the font used in INKSCAPE title an open font? If not, I'm tempted to raid Google's web fonts for a Libre alternative.
-C
On 1 Sep 2015 1:30 am, "Josh Andler" <scislac@...400...> wrote: Looks great so far! I assume you know already (by your description), but the assets for "Inkscape" and "Draw Freely" from the about screen should be used to keep the branding consistent. Looking forward to seeing the next iteration!
Cheers, Josh On Mon, Aug 31, 2015 at 2:21 PM, C R <cajhne@...400...> wrote: > Quick video template update (to keep bullshit from walking ;) ) > I've almost completed the intro animation, but got bogged down with some > emergency charity work that a friend required last-minute. > I wanted to add in the sound effects, which I've recorded myself, but ran > out of time tonight. > However, here is a quick wip sample for your Monday night amusement: > > www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv > > The title "INKSCAPE" will fade in underneath and "Draw Freely" will be > scribbled in underneath it as last additions. > > Thanks for the patience. Hope everyone's collective weekend has been a > pleasant one. :) > > More soon. > > -C > > > > > > > On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote: >> >> PS- Speaking of crowd-funding, be sure to visit Synfig Open Source >> Animation Studio's crowdfunding campaign and show them some love! :) >> https://www.indiegogo.com/projects/synfig-free-animation-software#/story >> >> On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote: >>>> >>>> >>>> >>>> So I'm getting late to this discussion. I guess it sounds like people >>>> are >>>> ready to do this! >>> >>> >>> This will be an ongoing project, so input is great at any stage. You're >>> not late either, it's early times still. :) >>> >>>> >>>> (sorry, kind of long) >>>> >>> >>> Also never a problem. More information is better! >>> Welcome to the discussion, and thanks for your advise! >>> >>>> >>>> I'm of the opinion that there is no lack of tutorials in the Inkscape >>>> community. I've done some both intensive and extensive searching for >>>> Inkscape tutorials, to compile a centralized source of tutorials, for >>>> the >>>> community (something I saw lacking in the community, and wanted to >>>> provide). >>>> http://forum.inkscapecommunity.com/index.php >>>> >>> >>> Thanks for the link, and for your work collecting and vetting these >>> resources! :) I'll have a look through these, I'm sure they will be quite >>> useful not only in determining the best way to proceed, but in terms of >>> information content and possible linking from the finished documentation >>> (pending approval from the parties that made them). It may also be good to >>> have two video sections that link off the main Inkscape.org website, one to >>> a set of official tutorials, and the other to the growing set of excellent >>> community-done resources. >>> >>> For the tool feature videos, it would be useful to have small official >>> videos to accompany the documentation. I find that it's quite a matter of >>> preference which people prefer (written or video tutorial). Even my own >>> preference changes depending on my moods, so having both available is no bad >>> thing. >>> >>> Official videos have manifold purpose: >>> >>> -They provide concise context-relevant information that we can include >>> alongside the documentation for Inkscape. This saves time having to google >>> for videos of the information at hand, so more time can be spent learning in >>> a streamlined way, that it may not be possible to get from even a list of >>> several thousand user-contributed videos. There will be a lot of repeating >>> concepts that are covered in user-videos, but there will also be be a lot of >>> gap-filling as well. >>> >>> -They provide more content-rich inkscape.org, which adds to the >>> professional image of the project, and is important for trust and provides a >>> nicer experience for new users. I've lost count how many times people >>> posting on the forums have been told to "google it" (even though I reached >>> these comments BY Googling!). Why should they have to google it? Users can >>> spend more time learning, and less time reading what other users think about >>> their issue on forums (that's time saved in hours across possibly hundreds >>> of comments). We are in the unique position to provide an answer, on the >>> spot, that is guaranteed to be the correct one. :) >>> >>> -They are a resource under the project's control. One of the criticisms >>> that our open source community faces is that information is scatter-shot, >>> and you may not be able to find resources, or links may be broken to the >>> original content, or the content may only be available in some countries. >>> Having control over our content ensures we can reach the most people. >>> >>> -They give us another opportunity to connect with more users. This is >>> important not only for development purposes, but also for social media >>> campaigns for development acceleration, appearing at graphics conventions, >>> etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks >>> again to all the Inkscape devs for making life easy for me!) >>> >>> -It enhances the public image of Inkscape as a professional resource for >>> serious designers. Great-looking well-thought out videos are a must for a >>> project like Inkscape! :) Every video serves as yet one one more >>> advertisement for the Inkscape project. The more of them there are, the more >>> eyes are likely to see them. We can capture search keywords as well with >>> each video, gaining the project more exposure. >>> >>> -It provides an opportunity for us to teach best practices for >>> professional design workflows, as well as educate new users, and ease the >>> transition from commercial software packages. (If you Like Illustrator, >>> you're going to LOVE Inkscape!) :D >>> >>> >>>> >>>> So I'm bewildered with complaints of people not being able to find >>>> tutorials. I did that all with my handy internet search engine. >>>> Nothing >>>> fancy, I can assure you! I wonder if maybe those folks just have not >>>> ventured outside of DA, in their search? >>> >>> >>> Or their search terms didn't turn up any relevant videos. One of the >>> problems with video content is if you are looking for something very >>> specific, you may have to hunt through lots of complete tutorials, hoping >>> they cover the thing you want to know. This problem is solved more easily >>> with feature-focused videos, accompanied by all relevant keywords. The >>> inkscape.org website should also contain a search box to search these >>> keywords in our own collection of official videos. I also recommend an >>> expandable tree-style map of our videos providing a way to click down and >>> feel out what you are searching for (handy if you don't know what a feature >>> is named). >>> >>> >>> For example, a piece of the tree could go: >>> >>> +Tools >>> -Select and Transform Tool >>> -Edit Paths By Nodes Tool >>> +Tweak Objects Tool >>> - Tool Overview >>> - Using Different Modes >>> - Width, Force, and Fidelity - Getting the effects you want >>> + FAQ / Troubleshooting >>> - Why does the rest of my shape turn into a glob? >>> - It's only working on some objects, but not others >>> - etc. >>> -Zoom Tool >>> -Measurement Tool >>> -Rectangle/Square Tool >>> -etc. >>> -Working with Shapes >>> -Working with Layers >>> -Working with Groups >>> -Selecting >>> -Filters >>> -Exporting >>> +Using Colours >>> -What is a colour space? >>> -What is a colour system? >>> +FAQ / Troubleshooting >>> -My printer wants an Illustrator (.ai) file, arrrgh! >>> -My greens are looking too Blue in print >>> -My blacks are too grey in print >>> +What should I use for my project? >>> +Can Inkscape use PANTONE colours? >>> -Pre-Press Considerations >>> -etc. etc. >>> >>> >>> Note that only certain branches of the tree need videos. Others could >>> have a quick animated gif with a text explanation. It's important to include >>> all the written and video materials together, so visitors do not have to >>> visit different sections of the website to find the information they are >>> after. >>> >>>> >>>> Nevertheless, I do think it's important that there are "official" >>>> tutorials. >>>> There was some talk a few months ago about building a Documentation >>>> team, >>>> and I would certainly look forward to participating in such a group >>>> (although iirc, it was only going to happen when someone had more >>>> time.....I >>>> don't remember the exact details anymore). >>> >>> >>> >>> I would be happy to assist the Documentation team. >>> I would be equally happy to help assemble it if those involved previously >>> do not presently have the time. >>> >>>> I think more *official* tutorials are needed, than the 6 or so currently >>>> available. But I have serious reservations about video tutorials with >>>> music >>>> background and no narration. I have never seen such a video that I >>>> found >>>> was helpful, in my opinion. >>> >>> >>> There will be narration, it will just be textual, step-by-step, rather >>> than voiced over. >>> There is nothing preventing people from adding voice overs, but I'd like >>> to start cranking out as many of these videos as possible, and I'm not >>> convinced my voice would be pleasing enough. :) >>> >>>> >>>> (You may notice there are probably less than 5 >>>> YouTube vids on my page. It's because I haven't found many worthwhile, >>>> that >>>> aren't connected to a proprietary venture.) >>> >>> >>> Yes, control over the videos is a key benefit of doing them ourselves. >>> >>>> >>>> Videos from the Screencasters (heathenx/Richard Querrin) series are >>>> still >>>> the best video tutorials around, imo (even though now somewhat dated). >>>> I >>>> think they represent the standard we should strive for, if there is some >>>> consensus that video tutorials are needed more that text tutorials. >>>> Although I haven't seen any indication of a need for video tutorials, >>>> more >>>> than text. It's just trendy, afaict. >>> >>> >>> For the longer videos, I'd agree, but for feature documentation videos, >>> we will need more concise and much shorter videos with less banter, and none >>> of the "subscribe, rate, etc." stuff. :) >>> >>> That sounds like a cute idea for an intro to the tutorials (the >>> bouncing >>>> >>>> bubbles, etc.), but honestly, that's the fun part of making tutorials. >>>> Has >>>> anyone volunteered to make the actual tutorial part of the videos? (I >>>> haven't finished with reading the whole thread yet.) >>> >>> >>> I'm volunteering for both at this point, but once we have the kit (which >>> includes the finished intro/outro, and caption overlay), it will be easier >>> to enlist others to help with the tutorial parts (screen-captures, and >>> captioning). >>> It may sound fun and trivial, but the intro, format and templates are the >>> ground-work for a professional video series. They will make the tutorial >>> content consistent, and MUCH easier to do. The point of these initial steps >>> is to produce a kit that we can use to make quick, professional looking >>> videos with Inkscape branding. While I will have the initial sample >>> completed this weekend, I suspect we will change it a bit based on feedback. >>> >>>> >>>> Thanks for listening, >>>> brynn >>> >>> >>> Thanks for your input and thoughts! They help tremendously. >>> >>> -C >>> >>> >>>> >>>> -------------------------------------------------- >>>> From: "Martin Owens" <doctormo@...400...> >>>> Sent: Tuesday, August 25, 2015 7:53 AM >>>> To: "Inkscape Devel List" <inkscape-devel@lists.sourceforge.net> >>>> Subject: [Inkscape-devel] User Help (tutorials) >>>> >>>> > >>>> > ------------------------------------------------------------------------------ >>>> > >>>> >>>> >>>> >>>> > _______________________________________________ >>>> > Inkscape-devel mailing list >>>> > Inkscape-devel@lists.sourceforge.net >>>> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel >>>> > >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> _______________________________________________ >>>> Inkscape-devel mailing list >>>> Inkscape-devel@lists.sourceforge.net >>>> https://lists.sourceforge.net/lists/listinfo/inkscape-devel >> >> > > > ------------------------------------------------------------------------------ > > _______________________________________________ > Inkscape-devel mailing list > Inkscape-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/inkscape-devel >
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Per Jabier's reply, the branding folder contains a file that has the proper branding for the text elements. They're vector, so it should be easy to work with. Obviously the newer logo is what should be used (which you're already doing).
I don't recall what font was used for INKSCAPE, but it was a Pushkin font that was used for Draw Freely. http://www.paratype.com/pstore/fonts/pushkin.htm It was created by someone with a license for the font, but it does raise the question about how we feel about proprietary stuff used for our brand.
Cheers, Josh
On Mon, Aug 31, 2015 at 11:35 PM, C R <cajhne@...400...> wrote:
Thanks! And Yes, though there doesn't seem to be a consistent style for writing "Draw Freely".
This leaves me with some options:
- I could choose a version I like from the website (my favorite is the one
accompanying the vector Bird graphic). Is there a vector asset for this? I could trace it from the graphic, but this is more work.
- I could write it myself, since I have decent handwriting. If like to do
it in Inkscape with my Wacom tablet, however it seems that pressure sensitivity is broken in my version of Inkscape for the time being.
- I could ask if there it already a repo for Inkscape branding stuff, and
if there isn't, start one. :)
Any thoughts?
Is the font used in INKSCAPE title an open font? If not, I'm tempted to raid Google's web fonts for a Libre alternative.
-C
On 1 Sep 2015 1:30 am, "Josh Andler" <scislac@...400...> wrote:
Looks great so far! I assume you know already (by your description), but the assets for "Inkscape" and "Draw Freely" from the about screen should be used to keep the branding consistent. Looking forward to seeing the next iteration!
Cheers, Josh
On Mon, Aug 31, 2015 at 2:21 PM, C R <cajhne@...400...> wrote:
Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with some emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will be scribbled in underneath it as last additions.
Thanks for the patience. Hope everyone's collective weekend has been a pleasant one. :)
More soon.
-C
On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote:
PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :)
https://www.indiegogo.com/projects/synfig-free-animation-software#/story
On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote:
So I'm getting late to this discussion. I guess it sounds like people are ready to do this!
This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :)
(sorry, kind of long)
Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise!
I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php
Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be quite useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished documentation (pending approval from the parties that made them). It may also be good to have two video sections that link off the main Inkscape.org website, one to a set of official tutorials, and the other to the growing set of excellent community-done resources.
For the tool feature videos, it would be useful to have small official videos to accompany the documentation. I find that it's quite a matter of preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available is no bad thing.
Official videos have manifold purpose:
-They provide concise context-relevant information that we can include alongside the documentation for Inkscape. This saves time having to google for videos of the information at hand, so more time can be spent learning in a streamlined way, that it may not be possible to get from even a list of several thousand user-contributed videos. There will be a lot of repeating concepts that are covered in user-videos, but there will also be be a lot of gap-filling as well.
-They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and provides a nicer experience for new users. I've lost count how many times people posting on the forums have been told to "google it" (even though I reached these comments BY Googling!). Why should they have to google it? Users can spend more time learning, and less time reading what other users think about their issue on forums (that's time saved in hours across possibly hundreds of comments). We are in the unique position to provide an answer, on the spot, that is guaranteed to be the correct one. :)
-They are a resource under the project's control. One of the criticisms that our open source community faces is that information is scatter-shot, and you may not be able to find resources, or links may be broken to the original content, or the content may only be available in some countries. Having control over our content ensures we can reach the most people.
-They give us another opportunity to connect with more users. This is important not only for development purposes, but also for social media campaigns for development acceleration, appearing at graphics conventions, etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!)
-It enhances the public image of Inkscape as a professional resource for serious designers. Great-looking well-thought out videos are a must for a project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are, the more eyes are likely to see them. We can capture search keywords as well with each video, gaining the project more exposure.
-It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and ease the transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D
So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search?
Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials, hoping they cover the thing you want to know. This problem is solved more easily with feature-focused videos, accompanied by all relevant keywords. The inkscape.org website should also contain a search box to search these keywords in our own collection of official videos. I also recommend an expandable tree-style map of our videos providing a way to click down and feel out what you are searching for (handy if you don't know what a feature is named).
For example, a piece of the tree could go:
+Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want + FAQ / Troubleshooting - Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc. -Zoom Tool -Measurement Tool -Rectangle/Square Tool -etc. -Working with Shapes -Working with Layers -Working with Groups -Selecting -Filters -Exporting +Using Colours -What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc.
Note that only certain branches of the tree need videos. Others could have a quick animated gif with a text explanation. It's important to include all the written and video materials together, so visitors do not have to visit different sections of the website to find the information they are after.
Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore).
I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved previously do not presently have the time.
I think more *official* tutorials are needed, than the 6 or so currently available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion.
There will be narration, it will just be textual, step-by-step, rather than voiced over. There is nothing preventing people from adding voice overs, but I'd like to start cranking out as many of these videos as possible, and I'm not convinced my voice would be pleasing enough. :)
(You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many worthwhile, that aren't connected to a proprietary venture.)
Yes, control over the videos is a key benefit of doing them ourselves.
Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is some consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict.
For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter, and none of the "subscribe, rate, etc." stuff. :)
That sounds like a cute idea for an intro to the tutorials (the
bouncing
bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.)
I'm volunteering for both at this point, but once we have the kit (which includes the finished intro/outro, and caption overlay), it will be easier to enlist others to help with the tutorial parts (screen-captures, and captioning). It may sound fun and trivial, but the intro, format and templates are the ground-work for a professional video series. They will make the tutorial content consistent, and MUCH easier to do. The point of these initial steps is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on feedback.
Thanks for listening, brynn
Thanks for your input and thoughts! They help tremendously.
-C
From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net Subject: [Inkscape-devel] User Help (tutorials)
> > > ------------------------------------------------------------------------------ >
> _______________________________________________ > Inkscape-devel mailing list > Inkscape-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/inkscape-devel >
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
I'd rather use libre fonts where possible. Something that comes with a SIL, Apache, or cc0 font license/rights waiver. I don't want anything with attribution requirements. All materials, imho should be libre so people are free and protected against other people suing them for helping the Inkscape project. There is a true wealth of excellent scripty fonts, and Roman-Caps serif fonts. I'll pick the closest matches and maybe we can vote on it or something. :) If someone has a reason for really wanting to use proprietary fonts, artwork, etc. for branding I can... but I'd like to avoid it if at all possible.
-C
On Tue, Sep 1, 2015 at 4:18 PM, Josh Andler <scislac@...400...> wrote:
Per Jabier's reply, the branding folder contains a file that has the proper branding for the text elements. They're vector, so it should be easy to work with. Obviously the newer logo is what should be used (which you're already doing).
I don't recall what font was used for INKSCAPE, but it was a Pushkin font that was used for Draw Freely. http://www.paratype.com/pstore/fonts/pushkin.htm It was created by someone with a license for the font, but it does raise the question about how we feel about proprietary stuff used for our brand.
Cheers, Josh
On Mon, Aug 31, 2015 at 11:35 PM, C R <cajhne@...400...> wrote:
Thanks! And Yes, though there doesn't seem to be a consistent style for writing "Draw Freely".
This leaves me with some options:
- I could choose a version I like from the website (my favorite is the
one
accompanying the vector Bird graphic). Is there a vector asset for this?
I
could trace it from the graphic, but this is more work.
- I could write it myself, since I have decent handwriting. If like to
do
it in Inkscape with my Wacom tablet, however it seems that pressure sensitivity is broken in my version of Inkscape for the time being.
- I could ask if there it already a repo for Inkscape branding stuff,
and
if there isn't, start one. :)
Any thoughts?
Is the font used in INKSCAPE title an open font? If not, I'm tempted to
raid
Google's web fonts for a Libre alternative.
-C
On 1 Sep 2015 1:30 am, "Josh Andler" <scislac@...400...> wrote:
Looks great so far! I assume you know already (by your description), but the assets for "Inkscape" and "Draw Freely" from the about screen should be used to keep the branding consistent. Looking forward to seeing the next iteration!
Cheers, Josh
On Mon, Aug 31, 2015 at 2:21 PM, C R <cajhne@...400...> wrote:
Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with
some
emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will be scribbled in underneath it as last additions.
Thanks for the patience. Hope everyone's collective weekend has been a pleasant one. :)
More soon.
-C
On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote:
PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :)
https://www.indiegogo.com/projects/synfig-free-animation-software#/story
On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote:
> > > > So I'm getting late to this discussion. I guess it sounds like > people > are > ready to do this!
This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :)
> > (sorry, kind of long) >
Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise!
> > I'm of the opinion that there is no lack of tutorials in the
Inkscape
> community. I've done some both intensive and extensive searching
for
> Inkscape tutorials, to compile a centralized source of tutorials,
for
> the > community (something I saw lacking in the community, and wanted to > provide). > http://forum.inkscapecommunity.com/index.php >
Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be quite useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished documentation (pending approval from the parties that made them). It may also be good to have two video sections that link off the main Inkscape.org website, one to a set of official tutorials, and the other to the growing set of excellent community-done resources.
For the tool feature videos, it would be useful to have small
official
videos to accompany the documentation. I find that it's quite a
matter
of preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available
is
no bad thing.
Official videos have manifold purpose:
-They provide concise context-relevant information that we can
include
alongside the documentation for Inkscape. This saves time having to google for videos of the information at hand, so more time can be spent learning in a streamlined way, that it may not be possible to get from even a
list
of several thousand user-contributed videos. There will be a lot of repeating concepts that are covered in user-videos, but there will also be be
a
lot of gap-filling as well.
-They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and provides a nicer experience for new users. I've lost count how many times
people
posting on the forums have been told to "google it" (even though I reached these comments BY Googling!). Why should they have to google it?
Users
can spend more time learning, and less time reading what other users
think
about their issue on forums (that's time saved in hours across possibly hundreds of comments). We are in the unique position to provide an answer, on the spot, that is guaranteed to be the correct one. :)
-They are a resource under the project's control. One of the criticisms that our open source community faces is that information is scatter-shot, and you may not be able to find resources, or links may be broken to the original content, or the content may only be available in some countries. Having control over our content ensures we can reach the most
people.
-They give us another opportunity to connect with more users. This
is
important not only for development purposes, but also for social
media
campaigns for development acceleration, appearing at graphics conventions, etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!)
-It enhances the public image of Inkscape as a professional resource for serious designers. Great-looking well-thought out videos are a must for a project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are, the more eyes are likely to see them. We can capture search keywords as well with each video, gaining the project more exposure.
-It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and
ease
the transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D
> > So I'm bewildered with complaints of people not being able to find > tutorials. I did that all with my handy internet search engine. > Nothing > fancy, I can assure you! I wonder if maybe those folks just have
not
> ventured outside of DA, in their search?
Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials, hoping they cover the thing you want to know. This problem is solved more easily with feature-focused videos, accompanied by all relevant keywords.
The
inkscape.org website should also contain a search box to search
these
keywords in our own collection of official videos. I also recommend
an
expandable tree-style map of our videos providing a way to click
down
and feel out what you are searching for (handy if you don't know what a feature is named).
For example, a piece of the tree could go:
+Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want + FAQ / Troubleshooting - Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc. -Zoom Tool -Measurement Tool -Rectangle/Square Tool -etc. -Working with Shapes -Working with Layers -Working with Groups -Selecting -Filters -Exporting +Using Colours -What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc.
Note that only certain branches of the tree need videos. Others
could
have a quick animated gif with a text explanation. It's important to include all the written and video materials together, so visitors do not
have
to visit different sections of the website to find the information they are after.
> > Nevertheless, I do think it's important that there are "official" > tutorials. > There was some talk a few months ago about building a Documentation > team, > and I would certainly look forward to participating in such a group > (although iirc, it was only going to happen when someone had more > time.....I > don't remember the exact details anymore).
I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved previously do not presently have the time.
> I think more *official* tutorials are needed, than the 6 or so > currently > available. But I have serious reservations about video tutorials > with > music > background and no narration. I have never seen such a video that I > found > was helpful, in my opinion.
There will be narration, it will just be textual, step-by-step,
rather
than voiced over. There is nothing preventing people from adding voice overs, but I'd like to start cranking out as many of these videos as possible, and I'm
not
convinced my voice would be pleasing enough. :)
> > (You may notice there are probably less than 5 > YouTube vids on my page. It's because I haven't found many > worthwhile, > that > aren't connected to a proprietary venture.)
Yes, control over the videos is a key benefit of doing them
ourselves.
> > Videos from the Screencasters (heathenx/Richard Querrin) series are > still > the best video tutorials around, imo (even though now somewhat > dated). > I > think they represent the standard we should strive for, if there is > some > consensus that video tutorials are needed more that text tutorials. > Although I haven't seen any indication of a need for video
tutorials,
> more > than text. It's just trendy, afaict.
For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter, and none of the "subscribe, rate, etc." stuff. :)
That sounds like a cute idea for an intro to the tutorials (the
bouncing > > bubbles, etc.), but honestly, that's the fun part of making > tutorials. > Has > anyone volunteered to make the actual tutorial part of the videos? > (I > haven't finished with reading the whole thread yet.)
I'm volunteering for both at this point, but once we have the kit (which includes the finished intro/outro, and caption overlay), it will be easier to enlist others to help with the tutorial parts (screen-captures,
and
captioning). It may sound fun and trivial, but the intro, format and templates
are
the ground-work for a professional video series. They will make the tutorial content consistent, and MUCH easier to do. The point of these
initial
steps is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on feedback.
> > Thanks for listening, > brynn
Thanks for your input and thoughts! They help tremendously.
-C
> > -------------------------------------------------- > From: "Martin Owens" <doctormo@...400...> > Sent: Tuesday, August 25, 2015 7:53 AM > To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net > Subject: [Inkscape-devel] User Help (tutorials) > > > > > > >
> > > > > > > _______________________________________________ > > Inkscape-devel mailing list > > Inkscape-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/inkscape-devel > > > > > >
> _______________________________________________ > Inkscape-devel mailing list > Inkscape-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
For those who have not seen Google's tremendously handy open font library, you view/download it here: https://www.google.com/fonts
On Tue, Sep 1, 2015 at 5:55 PM, C R <cajhne@...400...> wrote:
I'd rather use libre fonts where possible. Something that comes with a SIL, Apache, or cc0 font license/rights waiver. I don't want anything with attribution requirements. All materials, imho should be libre so people are free and protected against other people suing them for helping the Inkscape project. There is a true wealth of excellent scripty fonts, and Roman-Caps serif fonts. I'll pick the closest matches and maybe we can vote on it or something. :) If someone has a reason for really wanting to use proprietary fonts, artwork, etc. for branding I can... but I'd like to avoid it if at all possible.
-C
On Tue, Sep 1, 2015 at 4:18 PM, Josh Andler <scislac@...400...> wrote:
Per Jabier's reply, the branding folder contains a file that has the proper branding for the text elements. They're vector, so it should be easy to work with. Obviously the newer logo is what should be used (which you're already doing).
I don't recall what font was used for INKSCAPE, but it was a Pushkin font that was used for Draw Freely. http://www.paratype.com/pstore/fonts/pushkin.htm It was created by someone with a license for the font, but it does raise the question about how we feel about proprietary stuff used for our brand.
Cheers, Josh
On Mon, Aug 31, 2015 at 11:35 PM, C R <cajhne@...400...> wrote:
Thanks! And Yes, though there doesn't seem to be a consistent style for writing "Draw Freely".
This leaves me with some options:
- I could choose a version I like from the website (my favorite is the
one
accompanying the vector Bird graphic). Is there a vector asset for
this? I
could trace it from the graphic, but this is more work.
- I could write it myself, since I have decent handwriting. If like to
do
it in Inkscape with my Wacom tablet, however it seems that pressure sensitivity is broken in my version of Inkscape for the time being.
- I could ask if there it already a repo for Inkscape branding stuff,
and
if there isn't, start one. :)
Any thoughts?
Is the font used in INKSCAPE title an open font? If not, I'm tempted to
raid
Google's web fonts for a Libre alternative.
-C
On 1 Sep 2015 1:30 am, "Josh Andler" <scislac@...400...> wrote:
Looks great so far! I assume you know already (by your description), but the assets for "Inkscape" and "Draw Freely" from the about screen should be used to keep the branding consistent. Looking forward to seeing the next iteration!
Cheers, Josh
On Mon, Aug 31, 2015 at 2:21 PM, C R <cajhne@...400...> wrote:
Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with
some
emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will
be
scribbled in underneath it as last additions.
Thanks for the patience. Hope everyone's collective weekend has been
a
pleasant one. :)
More soon.
-C
On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote:
PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :)
https://www.indiegogo.com/projects/synfig-free-animation-software#/story
On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote: >> >> >> >> So I'm getting late to this discussion. I guess it sounds like >> people >> are >> ready to do this! > > > This will be an ongoing project, so input is great at any stage. > You're > not late either, it's early times still. :) > >> >> (sorry, kind of long) >> > > Also never a problem. More information is better! > Welcome to the discussion, and thanks for your advise! > >> >> I'm of the opinion that there is no lack of tutorials in the
Inkscape
>> community. I've done some both intensive and extensive searching
for
>> Inkscape tutorials, to compile a centralized source of tutorials,
for
>> the >> community (something I saw lacking in the community, and wanted to >> provide). >> http://forum.inkscapecommunity.com/index.php >> > > Thanks for the link, and for your work collecting and vetting these > resources! :) I'll have a look through these, I'm sure they will be > quite > useful not only in determining the best way to proceed, but in
terms
> of > information content and possible linking from the finished > documentation > (pending approval from the parties that made them). It may also be > good to > have two video sections that link off the main Inkscape.org
website,
> one to > a set of official tutorials, and the other to the growing set of > excellent > community-done resources. > > For the tool feature videos, it would be useful to have small
official
> videos to accompany the documentation. I find that it's quite a
matter
> of > preference which people prefer (written or video tutorial). Even my > own > preference changes depending on my moods, so having both available
is
> no bad > thing. > > Official videos have manifold purpose: > > -They provide concise context-relevant information that we can
include
> alongside the documentation for Inkscape. This saves time having to > google > for videos of the information at hand, so more time can be spent > learning in > a streamlined way, that it may not be possible to get from even a
list
> of > several thousand user-contributed videos. There will be a lot of > repeating > concepts that are covered in user-videos, but there will also be
be a
> lot of > gap-filling as well. > > -They provide more content-rich inkscape.org, which adds to the > professional image of the project, and is important for trust and > provides a > nicer experience for new users. I've lost count how many times
people
> posting on the forums have been told to "google it" (even though I > reached > these comments BY Googling!). Why should they have to google it?
Users
> can > spend more time learning, and less time reading what other users
think
> about > their issue on forums (that's time saved in hours across possibly > hundreds > of comments). We are in the unique position to provide an answer,
on
> the > spot, that is guaranteed to be the correct one. :) > > -They are a resource under the project's control. One of the > criticisms > that our open source community faces is that information is > scatter-shot, > and you may not be able to find resources, or links may be broken
to
> the > original content, or the content may only be available in some > countries. > Having control over our content ensures we can reach the most
people.
> > -They give us another opportunity to connect with more users. This
is
> important not only for development purposes, but also for social
media
> campaigns for development acceleration, appearing at graphics > conventions, > etc. (I do all my convention-booth graphics in Inkscape, btw. So > thanks > again to all the Inkscape devs for making life easy for me!) > > -It enhances the public image of Inkscape as a professional
resource
> for > serious designers. Great-looking well-thought out videos are a must > for a > project like Inkscape! :) Every video serves as yet one one more > advertisement for the Inkscape project. The more of them there are, > the more > eyes are likely to see them. We can capture search keywords as well > with > each video, gaining the project more exposure. > > -It provides an opportunity for us to teach best practices for > professional design workflows, as well as educate new users, and
ease
> the > transition from commercial software packages. (If you Like > Illustrator, > you're going to LOVE Inkscape!) :D > > >> >> So I'm bewildered with complaints of people not being able to find >> tutorials. I did that all with my handy internet search engine. >> Nothing >> fancy, I can assure you! I wonder if maybe those folks just have
not
>> ventured outside of DA, in their search? > > > Or their search terms didn't turn up any relevant videos. One of
the
> problems with video content is if you are looking for something
very
> specific, you may have to hunt through lots of complete tutorials, > hoping > they cover the thing you want to know. This problem is solved more > easily > with feature-focused videos, accompanied by all relevant keywords.
The
> inkscape.org website should also contain a search box to search
these
> keywords in our own collection of official videos. I also
recommend an
> expandable tree-style map of our videos providing a way to click
down
> and > feel out what you are searching for (handy if you don't know what a > feature > is named). > > > For example, a piece of the tree could go: > > +Tools > -Select and Transform Tool > -Edit Paths By Nodes Tool > +Tweak Objects Tool > - Tool Overview > - Using Different Modes > - Width, Force, and Fidelity - Getting the effects you want > + FAQ / Troubleshooting > - Why does the rest of my shape turn into a glob? > - It's only working on some objects, but not others > - etc. > -Zoom Tool > -Measurement Tool > -Rectangle/Square Tool > -etc. > -Working with Shapes > -Working with Layers > -Working with Groups > -Selecting > -Filters > -Exporting > +Using Colours > -What is a colour space? > -What is a colour system? > +FAQ / Troubleshooting > -My printer wants an Illustrator (.ai) file, arrrgh! > -My greens are looking too Blue in print > -My blacks are too grey in print > +What should I use for my project? > +Can Inkscape use PANTONE colours? > -Pre-Press Considerations > -etc. etc. > > > Note that only certain branches of the tree need videos. Others
could
> have a quick animated gif with a text explanation. It's important
to
> include > all the written and video materials together, so visitors do not
have
> to > visit different sections of the website to find the information
they
> are > after. > >> >> Nevertheless, I do think it's important that there are "official" >> tutorials. >> There was some talk a few months ago about building a
Documentation
>> team, >> and I would certainly look forward to participating in such a
group
>> (although iirc, it was only going to happen when someone had more >> time.....I >> don't remember the exact details anymore). > > > > I would be happy to assist the Documentation team. > I would be equally happy to help assemble it if those involved > previously > do not presently have the time. > >> I think more *official* tutorials are needed, than the 6 or so >> currently >> available. But I have serious reservations about video tutorials >> with >> music >> background and no narration. I have never seen such a video that
I
>> found >> was helpful, in my opinion. > > > There will be narration, it will just be textual, step-by-step,
rather
> than voiced over. > There is nothing preventing people from adding voice overs, but I'd > like > to start cranking out as many of these videos as possible, and I'm
not
> convinced my voice would be pleasing enough. :) > >> >> (You may notice there are probably less than 5 >> YouTube vids on my page. It's because I haven't found many >> worthwhile, >> that >> aren't connected to a proprietary venture.) > > > Yes, control over the videos is a key benefit of doing them
ourselves.
> >> >> Videos from the Screencasters (heathenx/Richard Querrin) series
are
>> still >> the best video tutorials around, imo (even though now somewhat >> dated). >> I >> think they represent the standard we should strive for, if there
is
>> some >> consensus that video tutorials are needed more that text
tutorials.
>> Although I haven't seen any indication of a need for video
tutorials,
>> more >> than text. It's just trendy, afaict. > > > For the longer videos, I'd agree, but for feature documentation > videos, > we will need more concise and much shorter videos with less banter, > and none > of the "subscribe, rate, etc." stuff. :) > > That sounds like a cute idea for an intro to the tutorials (the > bouncing >> >> bubbles, etc.), but honestly, that's the fun part of making >> tutorials. >> Has >> anyone volunteered to make the actual tutorial part of the videos? >> (I >> haven't finished with reading the whole thread yet.) > > > I'm volunteering for both at this point, but once we have the kit > (which > includes the finished intro/outro, and caption overlay), it will be > easier > to enlist others to help with the tutorial parts (screen-captures,
and
> captioning). > It may sound fun and trivial, but the intro, format and templates
are
> the > ground-work for a professional video series. They will make the > tutorial > content consistent, and MUCH easier to do. The point of these
initial
> steps > is to produce a kit that we can use to make quick, professional > looking > videos with Inkscape branding. While I will have the initial sample > completed this weekend, I suspect we will change it a bit based on > feedback. > >> >> Thanks for listening, >> brynn > > > Thanks for your input and thoughts! They help tremendously. > > -C > > >> >> -------------------------------------------------- >> From: "Martin Owens" <doctormo@...400...> >> Sent: Tuesday, August 25, 2015 7:53 AM >> To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net >> Subject: [Inkscape-devel] User Help (tutorials) >> >> > >> > >> >
>> > >> >> >> >> > _______________________________________________ >> > Inkscape-devel mailing list >> > Inkscape-devel@lists.sourceforge.net >> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel >> > >> >> >> >>
>> _______________________________________________ >> Inkscape-devel mailing list >> Inkscape-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Had to help save a baby squirrel tonight, but did manage to make some progress despite the time-sink. Based on the feedback, here are some changes to the animation (no sound just yet though).
http://www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wi...
Enjoy.
-C
On Tue, Sep 1, 2015 at 5:59 PM, C R <cajhne@...400...> wrote:
For those who have not seen Google's tremendously handy open font library, you view/download it here: https://www.google.com/fonts
On Tue, Sep 1, 2015 at 5:55 PM, C R <cajhne@...400...> wrote:
I'd rather use libre fonts where possible. Something that comes with a SIL, Apache, or cc0 font license/rights waiver. I don't want anything with attribution requirements. All materials, imho should be libre so people are free and protected against other people suing them for helping the Inkscape project. There is a true wealth of excellent scripty fonts, and Roman-Caps serif fonts. I'll pick the closest matches and maybe we can vote on it or something. :) If someone has a reason for really wanting to use proprietary fonts, artwork, etc. for branding I can... but I'd like to avoid it if at all possible.
-C
On Tue, Sep 1, 2015 at 4:18 PM, Josh Andler <scislac@...400...> wrote:
Per Jabier's reply, the branding folder contains a file that has the proper branding for the text elements. They're vector, so it should be easy to work with. Obviously the newer logo is what should be used (which you're already doing).
I don't recall what font was used for INKSCAPE, but it was a Pushkin font that was used for Draw Freely. http://www.paratype.com/pstore/fonts/pushkin.htm It was created by someone with a license for the font, but it does raise the question about how we feel about proprietary stuff used for our brand.
Cheers, Josh
On Mon, Aug 31, 2015 at 11:35 PM, C R <cajhne@...400...> wrote:
Thanks! And Yes, though there doesn't seem to be a consistent style for writing "Draw Freely".
This leaves me with some options:
- I could choose a version I like from the website (my favorite is
the one
accompanying the vector Bird graphic). Is there a vector asset for
this? I
could trace it from the graphic, but this is more work.
- I could write it myself, since I have decent handwriting. If like
to do
it in Inkscape with my Wacom tablet, however it seems that pressure sensitivity is broken in my version of Inkscape for the time being.
- I could ask if there it already a repo for Inkscape branding stuff,
and
if there isn't, start one. :)
Any thoughts?
Is the font used in INKSCAPE title an open font? If not, I'm tempted
to raid
Google's web fonts for a Libre alternative.
-C
On 1 Sep 2015 1:30 am, "Josh Andler" <scislac@...400...> wrote:
Looks great so far! I assume you know already (by your description), but the assets for "Inkscape" and "Draw Freely" from the about screen should be used to keep the branding consistent. Looking forward to seeing the next iteration!
Cheers, Josh
On Mon, Aug 31, 2015 at 2:21 PM, C R <cajhne@...400...> wrote:
Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with
some
emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself,
but
ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will
be
scribbled in underneath it as last additions.
Thanks for the patience. Hope everyone's collective weekend has
been a
pleasant one. :)
More soon.
-C
On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote: > > PS- Speaking of crowd-funding, be sure to visit Synfig Open Source > Animation Studio's crowdfunding campaign and show them some love!
:)
> >
https://www.indiegogo.com/projects/synfig-free-animation-software#/story
> > On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote: >>> >>> >>> >>> So I'm getting late to this discussion. I guess it sounds like >>> people >>> are >>> ready to do this! >> >> >> This will be an ongoing project, so input is great at any stage. >> You're >> not late either, it's early times still. :) >> >>> >>> (sorry, kind of long) >>> >> >> Also never a problem. More information is better! >> Welcome to the discussion, and thanks for your advise! >> >>> >>> I'm of the opinion that there is no lack of tutorials in the
Inkscape
>>> community. I've done some both intensive and extensive
searching for
>>> Inkscape tutorials, to compile a centralized source of
tutorials, for
>>> the >>> community (something I saw lacking in the community, and wanted
to
>>> provide). >>> http://forum.inkscapecommunity.com/index.php >>> >> >> Thanks for the link, and for your work collecting and vetting
these
>> resources! :) I'll have a look through these, I'm sure they will
be
>> quite >> useful not only in determining the best way to proceed, but in
terms
>> of >> information content and possible linking from the finished >> documentation >> (pending approval from the parties that made them). It may also be >> good to >> have two video sections that link off the main Inkscape.org
website,
>> one to >> a set of official tutorials, and the other to the growing set of >> excellent >> community-done resources. >> >> For the tool feature videos, it would be useful to have small
official
>> videos to accompany the documentation. I find that it's quite a
matter
>> of >> preference which people prefer (written or video tutorial). Even
my
>> own >> preference changes depending on my moods, so having both
available is
>> no bad >> thing. >> >> Official videos have manifold purpose: >> >> -They provide concise context-relevant information that we can
include
>> alongside the documentation for Inkscape. This saves time having
to
>> google >> for videos of the information at hand, so more time can be spent >> learning in >> a streamlined way, that it may not be possible to get from even a
list
>> of >> several thousand user-contributed videos. There will be a lot of >> repeating >> concepts that are covered in user-videos, but there will also be
be a
>> lot of >> gap-filling as well. >> >> -They provide more content-rich inkscape.org, which adds to the >> professional image of the project, and is important for trust and >> provides a >> nicer experience for new users. I've lost count how many times
people
>> posting on the forums have been told to "google it" (even though I >> reached >> these comments BY Googling!). Why should they have to google it?
Users
>> can >> spend more time learning, and less time reading what other users
think
>> about >> their issue on forums (that's time saved in hours across possibly >> hundreds >> of comments). We are in the unique position to provide an answer,
on
>> the >> spot, that is guaranteed to be the correct one. :) >> >> -They are a resource under the project's control. One of the >> criticisms >> that our open source community faces is that information is >> scatter-shot, >> and you may not be able to find resources, or links may be broken
to
>> the >> original content, or the content may only be available in some >> countries. >> Having control over our content ensures we can reach the most
people.
>> >> -They give us another opportunity to connect with more users.
This is
>> important not only for development purposes, but also for social
media
>> campaigns for development acceleration, appearing at graphics >> conventions, >> etc. (I do all my convention-booth graphics in Inkscape, btw. So >> thanks >> again to all the Inkscape devs for making life easy for me!) >> >> -It enhances the public image of Inkscape as a professional
resource
>> for >> serious designers. Great-looking well-thought out videos are a
must
>> for a >> project like Inkscape! :) Every video serves as yet one one more >> advertisement for the Inkscape project. The more of them there
are,
>> the more >> eyes are likely to see them. We can capture search keywords as
well
>> with >> each video, gaining the project more exposure. >> >> -It provides an opportunity for us to teach best practices for >> professional design workflows, as well as educate new users, and
ease
>> the >> transition from commercial software packages. (If you Like >> Illustrator, >> you're going to LOVE Inkscape!) :D >> >> >>> >>> So I'm bewildered with complaints of people not being able to
find
>>> tutorials. I did that all with my handy internet search engine. >>> Nothing >>> fancy, I can assure you! I wonder if maybe those folks just
have not
>>> ventured outside of DA, in their search? >> >> >> Or their search terms didn't turn up any relevant videos. One of
the
>> problems with video content is if you are looking for something
very
>> specific, you may have to hunt through lots of complete tutorials, >> hoping >> they cover the thing you want to know. This problem is solved more >> easily >> with feature-focused videos, accompanied by all relevant
keywords. The
>> inkscape.org website should also contain a search box to search
these
>> keywords in our own collection of official videos. I also
recommend an
>> expandable tree-style map of our videos providing a way to click
down
>> and >> feel out what you are searching for (handy if you don't know what
a
>> feature >> is named). >> >> >> For example, a piece of the tree could go: >> >> +Tools >> -Select and Transform Tool >> -Edit Paths By Nodes Tool >> +Tweak Objects Tool >> - Tool Overview >> - Using Different Modes >> - Width, Force, and Fidelity - Getting the effects you want >> + FAQ / Troubleshooting >> - Why does the rest of my shape turn into a glob? >> - It's only working on some objects, but not others >> - etc. >> -Zoom Tool >> -Measurement Tool >> -Rectangle/Square Tool >> -etc. >> -Working with Shapes >> -Working with Layers >> -Working with Groups >> -Selecting >> -Filters >> -Exporting >> +Using Colours >> -What is a colour space? >> -What is a colour system? >> +FAQ / Troubleshooting >> -My printer wants an Illustrator (.ai) file, arrrgh! >> -My greens are looking too Blue in print >> -My blacks are too grey in print >> +What should I use for my project? >> +Can Inkscape use PANTONE colours? >> -Pre-Press Considerations >> -etc. etc. >> >> >> Note that only certain branches of the tree need videos. Others
could
>> have a quick animated gif with a text explanation. It's important
to
>> include >> all the written and video materials together, so visitors do not
have
>> to >> visit different sections of the website to find the information
they
>> are >> after. >> >>> >>> Nevertheless, I do think it's important that there are "official" >>> tutorials. >>> There was some talk a few months ago about building a
Documentation
>>> team, >>> and I would certainly look forward to participating in such a
group
>>> (although iirc, it was only going to happen when someone had more >>> time.....I >>> don't remember the exact details anymore). >> >> >> >> I would be happy to assist the Documentation team. >> I would be equally happy to help assemble it if those involved >> previously >> do not presently have the time. >> >>> I think more *official* tutorials are needed, than the 6 or so >>> currently >>> available. But I have serious reservations about video tutorials >>> with >>> music >>> background and no narration. I have never seen such a video
that I
>>> found >>> was helpful, in my opinion. >> >> >> There will be narration, it will just be textual, step-by-step,
rather
>> than voiced over. >> There is nothing preventing people from adding voice overs, but
I'd
>> like >> to start cranking out as many of these videos as possible, and
I'm not
>> convinced my voice would be pleasing enough. :) >> >>> >>> (You may notice there are probably less than 5 >>> YouTube vids on my page. It's because I haven't found many >>> worthwhile, >>> that >>> aren't connected to a proprietary venture.) >> >> >> Yes, control over the videos is a key benefit of doing them
ourselves.
>> >>> >>> Videos from the Screencasters (heathenx/Richard Querrin) series
are
>>> still >>> the best video tutorials around, imo (even though now somewhat >>> dated). >>> I >>> think they represent the standard we should strive for, if there
is
>>> some >>> consensus that video tutorials are needed more that text
tutorials.
>>> Although I haven't seen any indication of a need for video
tutorials,
>>> more >>> than text. It's just trendy, afaict. >> >> >> For the longer videos, I'd agree, but for feature documentation >> videos, >> we will need more concise and much shorter videos with less
banter,
>> and none >> of the "subscribe, rate, etc." stuff. :) >> >> That sounds like a cute idea for an intro to the tutorials
(the
>> bouncing >>> >>> bubbles, etc.), but honestly, that's the fun part of making >>> tutorials. >>> Has >>> anyone volunteered to make the actual tutorial part of the
videos?
>>> (I >>> haven't finished with reading the whole thread yet.) >> >> >> I'm volunteering for both at this point, but once we have the kit >> (which >> includes the finished intro/outro, and caption overlay), it will
be
>> easier >> to enlist others to help with the tutorial parts
(screen-captures, and
>> captioning). >> It may sound fun and trivial, but the intro, format and templates
are
>> the >> ground-work for a professional video series. They will make the >> tutorial >> content consistent, and MUCH easier to do. The point of these
initial
>> steps >> is to produce a kit that we can use to make quick, professional >> looking >> videos with Inkscape branding. While I will have the initial
sample
>> completed this weekend, I suspect we will change it a bit based on >> feedback. >> >>> >>> Thanks for listening, >>> brynn >> >> >> Thanks for your input and thoughts! They help tremendously. >> >> -C >> >> >>> >>> -------------------------------------------------- >>> From: "Martin Owens" <doctormo@...400...> >>> Sent: Tuesday, August 25, 2015 7:53 AM >>> To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net >>> Subject: [Inkscape-devel] User Help (tutorials) >>> >>> > >>> > >>> >
>>> > >>> >>> >>> >>> > _______________________________________________ >>> > Inkscape-devel mailing list >>> > Inkscape-devel@lists.sourceforge.net >>> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel >>> > >>> >>> >>> >>>
>>> _______________________________________________ >>> Inkscape-devel mailing list >>> Inkscape-devel@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/inkscape-devel > >
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Actually, now that I've uploaded it, I'm not actually to keen on the shape of it. Think I'll make it symmetrical, and use the curve just to indicate movement. It just looks strange sitting there motionless, with the curve in it like that. :P
Ah well. Tomorrow's another day.
On Tue, Sep 1, 2015 at 11:31 PM, C R <cajhne@...400...> wrote:
Had to help save a baby squirrel tonight, but did manage to make some progress despite the time-sink. Based on the feedback, here are some changes to the animation (no sound just yet though).
http://www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wi...
Enjoy.
-C
On Tue, Sep 1, 2015 at 5:59 PM, C R <cajhne@...400...> wrote:
For those who have not seen Google's tremendously handy open font library, you view/download it here: https://www.google.com/fonts
On Tue, Sep 1, 2015 at 5:55 PM, C R <cajhne@...400...> wrote:
I'd rather use libre fonts where possible. Something that comes with a SIL, Apache, or cc0 font license/rights waiver. I don't want anything with attribution requirements. All materials, imho should be libre so people are free and protected against other people suing them for helping the Inkscape project. There is a true wealth of excellent scripty fonts, and Roman-Caps serif fonts. I'll pick the closest matches and maybe we can vote on it or something. :) If someone has a reason for really wanting to use proprietary fonts, artwork, etc. for branding I can... but I'd like to avoid it if at all possible.
-C
On Tue, Sep 1, 2015 at 4:18 PM, Josh Andler <scislac@...400...> wrote:
Per Jabier's reply, the branding folder contains a file that has the proper branding for the text elements. They're vector, so it should be easy to work with. Obviously the newer logo is what should be used (which you're already doing).
I don't recall what font was used for INKSCAPE, but it was a Pushkin font that was used for Draw Freely. http://www.paratype.com/pstore/fonts/pushkin.htm It was created by someone with a license for the font, but it does raise the question about how we feel about proprietary stuff used for our brand.
Cheers, Josh
On Mon, Aug 31, 2015 at 11:35 PM, C R <cajhne@...400...> wrote:
Thanks! And Yes, though there doesn't seem to be a consistent style for
writing
"Draw Freely".
This leaves me with some options:
- I could choose a version I like from the website (my favorite is
the one
accompanying the vector Bird graphic). Is there a vector asset for
this? I
could trace it from the graphic, but this is more work.
- I could write it myself, since I have decent handwriting. If like
to do
it in Inkscape with my Wacom tablet, however it seems that pressure sensitivity is broken in my version of Inkscape for the time being.
- I could ask if there it already a repo for Inkscape branding
stuff, and
if there isn't, start one. :)
Any thoughts?
Is the font used in INKSCAPE title an open font? If not, I'm tempted
to raid
Google's web fonts for a Libre alternative.
-C
On 1 Sep 2015 1:30 am, "Josh Andler" <scislac@...400...> wrote:
Looks great so far! I assume you know already (by your description), but the assets for "Inkscape" and "Draw Freely" from the about screen should be used to keep the branding consistent. Looking forward to seeing the next iteration!
Cheers, Josh
On Mon, Aug 31, 2015 at 2:21 PM, C R <cajhne@...400...> wrote: > Quick video template update (to keep bullshit from walking ;) ) > I've almost completed the intro animation, but got bogged down
with some
> emergency charity work that a friend required last-minute. > I wanted to add in the sound effects, which I've recorded myself,
but
> ran > out of time tonight. > However, here is a quick wip sample for your Monday night
amusement:
> > >
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
> > The title "INKSCAPE" will fade in underneath and "Draw Freely"
will be
> scribbled in underneath it as last additions. > > Thanks for the patience. Hope everyone's collective weekend has
been a
> pleasant one. :) > > More soon. > > -C > > > > > > > On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote: >> >> PS- Speaking of crowd-funding, be sure to visit Synfig Open Source >> Animation Studio's crowdfunding campaign and show them some love!
:)
>> >>
https://www.indiegogo.com/projects/synfig-free-animation-software#/story
>> >> On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote: >>>> >>>> >>>> >>>> So I'm getting late to this discussion. I guess it sounds like >>>> people >>>> are >>>> ready to do this! >>> >>> >>> This will be an ongoing project, so input is great at any stage. >>> You're >>> not late either, it's early times still. :) >>> >>>> >>>> (sorry, kind of long) >>>> >>> >>> Also never a problem. More information is better! >>> Welcome to the discussion, and thanks for your advise! >>> >>>> >>>> I'm of the opinion that there is no lack of tutorials in the
Inkscape
>>>> community. I've done some both intensive and extensive
searching for
>>>> Inkscape tutorials, to compile a centralized source of
tutorials, for
>>>> the >>>> community (something I saw lacking in the community, and wanted
to
>>>> provide). >>>> http://forum.inkscapecommunity.com/index.php >>>> >>> >>> Thanks for the link, and for your work collecting and vetting
these
>>> resources! :) I'll have a look through these, I'm sure they will
be
>>> quite >>> useful not only in determining the best way to proceed, but in
terms
>>> of >>> information content and possible linking from the finished >>> documentation >>> (pending approval from the parties that made them). It may also
be
>>> good to >>> have two video sections that link off the main Inkscape.org
website,
>>> one to >>> a set of official tutorials, and the other to the growing set of >>> excellent >>> community-done resources. >>> >>> For the tool feature videos, it would be useful to have small
official
>>> videos to accompany the documentation. I find that it's quite a
matter
>>> of >>> preference which people prefer (written or video tutorial). Even
my
>>> own >>> preference changes depending on my moods, so having both
available is
>>> no bad >>> thing. >>> >>> Official videos have manifold purpose: >>> >>> -They provide concise context-relevant information that we can
include
>>> alongside the documentation for Inkscape. This saves time having
to
>>> google >>> for videos of the information at hand, so more time can be spent >>> learning in >>> a streamlined way, that it may not be possible to get from even
a list
>>> of >>> several thousand user-contributed videos. There will be a lot of >>> repeating >>> concepts that are covered in user-videos, but there will also be
be a
>>> lot of >>> gap-filling as well. >>> >>> -They provide more content-rich inkscape.org, which adds to the >>> professional image of the project, and is important for trust and >>> provides a >>> nicer experience for new users. I've lost count how many times
people
>>> posting on the forums have been told to "google it" (even though
I
>>> reached >>> these comments BY Googling!). Why should they have to google it?
Users
>>> can >>> spend more time learning, and less time reading what other users
think
>>> about >>> their issue on forums (that's time saved in hours across possibly >>> hundreds >>> of comments). We are in the unique position to provide an
answer, on
>>> the >>> spot, that is guaranteed to be the correct one. :) >>> >>> -They are a resource under the project's control. One of the >>> criticisms >>> that our open source community faces is that information is >>> scatter-shot, >>> and you may not be able to find resources, or links may be
broken to
>>> the >>> original content, or the content may only be available in some >>> countries. >>> Having control over our content ensures we can reach the most
people.
>>> >>> -They give us another opportunity to connect with more users.
This is
>>> important not only for development purposes, but also for social
media
>>> campaigns for development acceleration, appearing at graphics >>> conventions, >>> etc. (I do all my convention-booth graphics in Inkscape, btw. So >>> thanks >>> again to all the Inkscape devs for making life easy for me!) >>> >>> -It enhances the public image of Inkscape as a professional
resource
>>> for >>> serious designers. Great-looking well-thought out videos are a
must
>>> for a >>> project like Inkscape! :) Every video serves as yet one one more >>> advertisement for the Inkscape project. The more of them there
are,
>>> the more >>> eyes are likely to see them. We can capture search keywords as
well
>>> with >>> each video, gaining the project more exposure. >>> >>> -It provides an opportunity for us to teach best practices for >>> professional design workflows, as well as educate new users, and
ease
>>> the >>> transition from commercial software packages. (If you Like >>> Illustrator, >>> you're going to LOVE Inkscape!) :D >>> >>> >>>> >>>> So I'm bewildered with complaints of people not being able to
find
>>>> tutorials. I did that all with my handy internet search engine. >>>> Nothing >>>> fancy, I can assure you! I wonder if maybe those folks just
have not
>>>> ventured outside of DA, in their search? >>> >>> >>> Or their search terms didn't turn up any relevant videos. One of
the
>>> problems with video content is if you are looking for something
very
>>> specific, you may have to hunt through lots of complete
tutorials,
>>> hoping >>> they cover the thing you want to know. This problem is solved
more
>>> easily >>> with feature-focused videos, accompanied by all relevant
keywords. The
>>> inkscape.org website should also contain a search box to search
these
>>> keywords in our own collection of official videos. I also
recommend an
>>> expandable tree-style map of our videos providing a way to click
down
>>> and >>> feel out what you are searching for (handy if you don't know
what a
>>> feature >>> is named). >>> >>> >>> For example, a piece of the tree could go: >>> >>> +Tools >>> -Select and Transform Tool >>> -Edit Paths By Nodes Tool >>> +Tweak Objects Tool >>> - Tool Overview >>> - Using Different Modes >>> - Width, Force, and Fidelity - Getting the effects you want >>> + FAQ / Troubleshooting >>> - Why does the rest of my shape turn into a glob? >>> - It's only working on some objects, but not others >>> - etc. >>> -Zoom Tool >>> -Measurement Tool >>> -Rectangle/Square Tool >>> -etc. >>> -Working with Shapes >>> -Working with Layers >>> -Working with Groups >>> -Selecting >>> -Filters >>> -Exporting >>> +Using Colours >>> -What is a colour space? >>> -What is a colour system? >>> +FAQ / Troubleshooting >>> -My printer wants an Illustrator (.ai) file, arrrgh! >>> -My greens are looking too Blue in print >>> -My blacks are too grey in print >>> +What should I use for my project? >>> +Can Inkscape use PANTONE colours? >>> -Pre-Press Considerations >>> -etc. etc. >>> >>> >>> Note that only certain branches of the tree need videos. Others
could
>>> have a quick animated gif with a text explanation. It's
important to
>>> include >>> all the written and video materials together, so visitors do not
have
>>> to >>> visit different sections of the website to find the information
they
>>> are >>> after. >>> >>>> >>>> Nevertheless, I do think it's important that there are
"official"
>>>> tutorials. >>>> There was some talk a few months ago about building a
Documentation
>>>> team, >>>> and I would certainly look forward to participating in such a
group
>>>> (although iirc, it was only going to happen when someone had
more
>>>> time.....I >>>> don't remember the exact details anymore). >>> >>> >>> >>> I would be happy to assist the Documentation team. >>> I would be equally happy to help assemble it if those involved >>> previously >>> do not presently have the time. >>> >>>> I think more *official* tutorials are needed, than the 6 or so >>>> currently >>>> available. But I have serious reservations about video
tutorials
>>>> with >>>> music >>>> background and no narration. I have never seen such a video
that I
>>>> found >>>> was helpful, in my opinion. >>> >>> >>> There will be narration, it will just be textual, step-by-step,
rather
>>> than voiced over. >>> There is nothing preventing people from adding voice overs, but
I'd
>>> like >>> to start cranking out as many of these videos as possible, and
I'm not
>>> convinced my voice would be pleasing enough. :) >>> >>>> >>>> (You may notice there are probably less than 5 >>>> YouTube vids on my page. It's because I haven't found many >>>> worthwhile, >>>> that >>>> aren't connected to a proprietary venture.) >>> >>> >>> Yes, control over the videos is a key benefit of doing them
ourselves.
>>> >>>> >>>> Videos from the Screencasters (heathenx/Richard Querrin) series
are
>>>> still >>>> the best video tutorials around, imo (even though now somewhat >>>> dated). >>>> I >>>> think they represent the standard we should strive for, if
there is
>>>> some >>>> consensus that video tutorials are needed more that text
tutorials.
>>>> Although I haven't seen any indication of a need for video
tutorials,
>>>> more >>>> than text. It's just trendy, afaict. >>> >>> >>> For the longer videos, I'd agree, but for feature documentation >>> videos, >>> we will need more concise and much shorter videos with less
banter,
>>> and none >>> of the "subscribe, rate, etc." stuff. :) >>> >>> That sounds like a cute idea for an intro to the tutorials
(the
>>> bouncing >>>> >>>> bubbles, etc.), but honestly, that's the fun part of making >>>> tutorials. >>>> Has >>>> anyone volunteered to make the actual tutorial part of the
videos?
>>>> (I >>>> haven't finished with reading the whole thread yet.) >>> >>> >>> I'm volunteering for both at this point, but once we have the kit >>> (which >>> includes the finished intro/outro, and caption overlay), it will
be
>>> easier >>> to enlist others to help with the tutorial parts
(screen-captures, and
>>> captioning). >>> It may sound fun and trivial, but the intro, format and
templates are
>>> the >>> ground-work for a professional video series. They will make the >>> tutorial >>> content consistent, and MUCH easier to do. The point of these
initial
>>> steps >>> is to produce a kit that we can use to make quick, professional >>> looking >>> videos with Inkscape branding. While I will have the initial
sample
>>> completed this weekend, I suspect we will change it a bit based
on
>>> feedback. >>> >>>> >>>> Thanks for listening, >>>> brynn >>> >>> >>> Thanks for your input and thoughts! They help tremendously. >>> >>> -C >>> >>> >>>> >>>> -------------------------------------------------- >>>> From: "Martin Owens" <doctormo@...400...> >>>> Sent: Tuesday, August 25, 2015 7:53 AM >>>> To: "Inkscape Devel List" <inkscape-devel@lists.sourceforge.net
>>>> Subject: [Inkscape-devel] User Help (tutorials) >>>> >>>> > >>>> > >>>> >
>>>> > >>>> >>>> >>>> >>>> > _______________________________________________ >>>> > Inkscape-devel mailing list >>>> > Inkscape-devel@lists.sourceforge.net >>>> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel >>>> > >>>> >>>> >>>> >>>>
>>>> _______________________________________________ >>>> Inkscape-devel mailing list >>>> Inkscape-devel@lists.sourceforge.net >>>> https://lists.sourceforge.net/lists/listinfo/inkscape-devel >> >> > > > >
> > _______________________________________________ > Inkscape-devel mailing list > Inkscape-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/inkscape-devel >
There, that's a bit better: http://www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wi...
Time to add the sound and text!
-C
On Tue, Sep 1, 2015 at 11:35 PM, C R <cajhne@...400...> wrote:
Actually, now that I've uploaded it, I'm not actually to keen on the shape of it. Think I'll make it symmetrical, and use the curve just to indicate movement. It just looks strange sitting there motionless, with the curve in it like that. :P
Ah well. Tomorrow's another day.
On Tue, Sep 1, 2015 at 11:31 PM, C R <cajhne@...400...> wrote:
Had to help save a baby squirrel tonight, but did manage to make some progress despite the time-sink. Based on the feedback, here are some changes to the animation (no sound just yet though).
http://www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wi...
Enjoy.
-C
On Tue, Sep 1, 2015 at 5:59 PM, C R <cajhne@...400...> wrote:
For those who have not seen Google's tremendously handy open font library, you view/download it here: https://www.google.com/fonts
On Tue, Sep 1, 2015 at 5:55 PM, C R <cajhne@...400...> wrote:
I'd rather use libre fonts where possible. Something that comes with a SIL, Apache, or cc0 font license/rights waiver. I don't want anything with attribution requirements. All materials, imho should be libre so people are free and protected against other people suing them for helping the Inkscape project. There is a true wealth of excellent scripty fonts, and Roman-Caps serif fonts. I'll pick the closest matches and maybe we can vote on it or something. :) If someone has a reason for really wanting to use proprietary fonts, artwork, etc. for branding I can... but I'd like to avoid it if at all possible.
-C
On Tue, Sep 1, 2015 at 4:18 PM, Josh Andler <scislac@...400...> wrote:
Per Jabier's reply, the branding folder contains a file that has the proper branding for the text elements. They're vector, so it should be easy to work with. Obviously the newer logo is what should be used (which you're already doing).
I don't recall what font was used for INKSCAPE, but it was a Pushkin font that was used for Draw Freely. http://www.paratype.com/pstore/fonts/pushkin.htm It was created by someone with a license for the font, but it does raise the question about how we feel about proprietary stuff used for our brand.
Cheers, Josh
On Mon, Aug 31, 2015 at 11:35 PM, C R <cajhne@...400...> wrote:
Thanks! And Yes, though there doesn't seem to be a consistent style for
writing
"Draw Freely".
This leaves me with some options:
- I could choose a version I like from the website (my favorite is
the one
accompanying the vector Bird graphic). Is there a vector asset for
this? I
could trace it from the graphic, but this is more work.
- I could write it myself, since I have decent handwriting. If like
to do
it in Inkscape with my Wacom tablet, however it seems that pressure sensitivity is broken in my version of Inkscape for the time being.
- I could ask if there it already a repo for Inkscape branding
stuff, and
if there isn't, start one. :)
Any thoughts?
Is the font used in INKSCAPE title an open font? If not, I'm tempted
to raid
Google's web fonts for a Libre alternative.
-C
On 1 Sep 2015 1:30 am, "Josh Andler" <scislac@...400...> wrote: > > Looks great so far! I assume you know already (by your description), > but the assets for "Inkscape" and "Draw Freely" from the about
screen
> should be used to keep the branding consistent. Looking forward to > seeing the next iteration! > > Cheers, > Josh > > On Mon, Aug 31, 2015 at 2:21 PM, C R <cajhne@...400...> wrote: > > Quick video template update (to keep bullshit from walking ;) ) > > I've almost completed the intro animation, but got bogged down
with some
> > emergency charity work that a friend required last-minute. > > I wanted to add in the sound effects, which I've recorded myself,
but
> > ran > > out of time tonight. > > However, here is a quick wip sample for your Monday night
amusement:
> > > > > >
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
> > > > The title "INKSCAPE" will fade in underneath and "Draw Freely"
will be
> > scribbled in underneath it as last additions. > > > > Thanks for the patience. Hope everyone's collective weekend has
been a
> > pleasant one. :) > > > > More soon. > > > > -C > > > > > > > > > > > > > > On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote: > >> > >> PS- Speaking of crowd-funding, be sure to visit Synfig Open
Source
> >> Animation Studio's crowdfunding campaign and show them some
love! :)
> >> > >>
https://www.indiegogo.com/projects/synfig-free-animation-software#/story
> >> > >> On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote: > >>>> > >>>> > >>>> > >>>> So I'm getting late to this discussion. I guess it sounds like > >>>> people > >>>> are > >>>> ready to do this! > >>> > >>> > >>> This will be an ongoing project, so input is great at any stage. > >>> You're > >>> not late either, it's early times still. :) > >>> > >>>> > >>>> (sorry, kind of long) > >>>> > >>> > >>> Also never a problem. More information is better! > >>> Welcome to the discussion, and thanks for your advise! > >>> > >>>> > >>>> I'm of the opinion that there is no lack of tutorials in the
Inkscape
> >>>> community. I've done some both intensive and extensive
searching for
> >>>> Inkscape tutorials, to compile a centralized source of
tutorials, for
> >>>> the > >>>> community (something I saw lacking in the community, and
wanted to
> >>>> provide). > >>>> http://forum.inkscapecommunity.com/index.php > >>>> > >>> > >>> Thanks for the link, and for your work collecting and vetting
these
> >>> resources! :) I'll have a look through these, I'm sure they
will be
> >>> quite > >>> useful not only in determining the best way to proceed, but in
terms
> >>> of > >>> information content and possible linking from the finished > >>> documentation > >>> (pending approval from the parties that made them). It may also
be
> >>> good to > >>> have two video sections that link off the main Inkscape.org
website,
> >>> one to > >>> a set of official tutorials, and the other to the growing set of > >>> excellent > >>> community-done resources. > >>> > >>> For the tool feature videos, it would be useful to have small
official
> >>> videos to accompany the documentation. I find that it's quite a
matter
> >>> of > >>> preference which people prefer (written or video tutorial).
Even my
> >>> own > >>> preference changes depending on my moods, so having both
available is
> >>> no bad > >>> thing. > >>> > >>> Official videos have manifold purpose: > >>> > >>> -They provide concise context-relevant information that we can
include
> >>> alongside the documentation for Inkscape. This saves time
having to
> >>> google > >>> for videos of the information at hand, so more time can be spent > >>> learning in > >>> a streamlined way, that it may not be possible to get from even
a list
> >>> of > >>> several thousand user-contributed videos. There will be a lot of > >>> repeating > >>> concepts that are covered in user-videos, but there will also
be be a
> >>> lot of > >>> gap-filling as well. > >>> > >>> -They provide more content-rich inkscape.org, which adds to the > >>> professional image of the project, and is important for trust
and
> >>> provides a > >>> nicer experience for new users. I've lost count how many times
people
> >>> posting on the forums have been told to "google it" (even
though I
> >>> reached > >>> these comments BY Googling!). Why should they have to google
it? Users
> >>> can > >>> spend more time learning, and less time reading what other
users think
> >>> about > >>> their issue on forums (that's time saved in hours across
possibly
> >>> hundreds > >>> of comments). We are in the unique position to provide an
answer, on
> >>> the > >>> spot, that is guaranteed to be the correct one. :) > >>> > >>> -They are a resource under the project's control. One of the > >>> criticisms > >>> that our open source community faces is that information is > >>> scatter-shot, > >>> and you may not be able to find resources, or links may be
broken to
> >>> the > >>> original content, or the content may only be available in some > >>> countries. > >>> Having control over our content ensures we can reach the most
people.
> >>> > >>> -They give us another opportunity to connect with more users.
This is
> >>> important not only for development purposes, but also for
social media
> >>> campaigns for development acceleration, appearing at graphics > >>> conventions, > >>> etc. (I do all my convention-booth graphics in Inkscape, btw. So > >>> thanks > >>> again to all the Inkscape devs for making life easy for me!) > >>> > >>> -It enhances the public image of Inkscape as a professional
resource
> >>> for > >>> serious designers. Great-looking well-thought out videos are a
must
> >>> for a > >>> project like Inkscape! :) Every video serves as yet one one more > >>> advertisement for the Inkscape project. The more of them there
are,
> >>> the more > >>> eyes are likely to see them. We can capture search keywords as
well
> >>> with > >>> each video, gaining the project more exposure. > >>> > >>> -It provides an opportunity for us to teach best practices for > >>> professional design workflows, as well as educate new users,
and ease
> >>> the > >>> transition from commercial software packages. (If you Like > >>> Illustrator, > >>> you're going to LOVE Inkscape!) :D > >>> > >>> > >>>> > >>>> So I'm bewildered with complaints of people not being able to
find
> >>>> tutorials. I did that all with my handy internet search
engine.
> >>>> Nothing > >>>> fancy, I can assure you! I wonder if maybe those folks just
have not
> >>>> ventured outside of DA, in their search? > >>> > >>> > >>> Or their search terms didn't turn up any relevant videos. One
of the
> >>> problems with video content is if you are looking for something
very
> >>> specific, you may have to hunt through lots of complete
tutorials,
> >>> hoping > >>> they cover the thing you want to know. This problem is solved
more
> >>> easily > >>> with feature-focused videos, accompanied by all relevant
keywords. The
> >>> inkscape.org website should also contain a search box to
search these
> >>> keywords in our own collection of official videos. I also
recommend an
> >>> expandable tree-style map of our videos providing a way to
click down
> >>> and > >>> feel out what you are searching for (handy if you don't know
what a
> >>> feature > >>> is named). > >>> > >>> > >>> For example, a piece of the tree could go: > >>> > >>> +Tools > >>> -Select and Transform Tool > >>> -Edit Paths By Nodes Tool > >>> +Tweak Objects Tool > >>> - Tool Overview > >>> - Using Different Modes > >>> - Width, Force, and Fidelity - Getting the effects you
want
> >>> + FAQ / Troubleshooting > >>> - Why does the rest of my shape turn into a glob? > >>> - It's only working on some objects, but not others > >>> - etc. > >>> -Zoom Tool > >>> -Measurement Tool > >>> -Rectangle/Square Tool > >>> -etc. > >>> -Working with Shapes > >>> -Working with Layers > >>> -Working with Groups > >>> -Selecting > >>> -Filters > >>> -Exporting > >>> +Using Colours > >>> -What is a colour space? > >>> -What is a colour system? > >>> +FAQ / Troubleshooting > >>> -My printer wants an Illustrator (.ai) file, arrrgh! > >>> -My greens are looking too Blue in print > >>> -My blacks are too grey in print > >>> +What should I use for my project? > >>> +Can Inkscape use PANTONE colours? > >>> -Pre-Press Considerations > >>> -etc. etc. > >>> > >>> > >>> Note that only certain branches of the tree need videos. Others
could
> >>> have a quick animated gif with a text explanation. It's
important to
> >>> include > >>> all the written and video materials together, so visitors do
not have
> >>> to > >>> visit different sections of the website to find the information
they
> >>> are > >>> after. > >>> > >>>> > >>>> Nevertheless, I do think it's important that there are
"official"
> >>>> tutorials. > >>>> There was some talk a few months ago about building a
Documentation
> >>>> team, > >>>> and I would certainly look forward to participating in such a
group
> >>>> (although iirc, it was only going to happen when someone had
more
> >>>> time.....I > >>>> don't remember the exact details anymore). > >>> > >>> > >>> > >>> I would be happy to assist the Documentation team. > >>> I would be equally happy to help assemble it if those involved > >>> previously > >>> do not presently have the time. > >>> > >>>> I think more *official* tutorials are needed, than the 6 or so > >>>> currently > >>>> available. But I have serious reservations about video
tutorials
> >>>> with > >>>> music > >>>> background and no narration. I have never seen such a video
that I
> >>>> found > >>>> was helpful, in my opinion. > >>> > >>> > >>> There will be narration, it will just be textual, step-by-step,
rather
> >>> than voiced over. > >>> There is nothing preventing people from adding voice overs, but
I'd
> >>> like > >>> to start cranking out as many of these videos as possible, and
I'm not
> >>> convinced my voice would be pleasing enough. :) > >>> > >>>> > >>>> (You may notice there are probably less than 5 > >>>> YouTube vids on my page. It's because I haven't found many > >>>> worthwhile, > >>>> that > >>>> aren't connected to a proprietary venture.) > >>> > >>> > >>> Yes, control over the videos is a key benefit of doing them
ourselves.
> >>> > >>>> > >>>> Videos from the Screencasters (heathenx/Richard Querrin)
series are
> >>>> still > >>>> the best video tutorials around, imo (even though now somewhat > >>>> dated). > >>>> I > >>>> think they represent the standard we should strive for, if
there is
> >>>> some > >>>> consensus that video tutorials are needed more that text
tutorials.
> >>>> Although I haven't seen any indication of a need for video
tutorials,
> >>>> more > >>>> than text. It's just trendy, afaict. > >>> > >>> > >>> For the longer videos, I'd agree, but for feature documentation > >>> videos, > >>> we will need more concise and much shorter videos with less
banter,
> >>> and none > >>> of the "subscribe, rate, etc." stuff. :) > >>> > >>> That sounds like a cute idea for an intro to the tutorials
(the
> >>> bouncing > >>>> > >>>> bubbles, etc.), but honestly, that's the fun part of making > >>>> tutorials. > >>>> Has > >>>> anyone volunteered to make the actual tutorial part of the
videos?
> >>>> (I > >>>> haven't finished with reading the whole thread yet.) > >>> > >>> > >>> I'm volunteering for both at this point, but once we have the
kit
> >>> (which > >>> includes the finished intro/outro, and caption overlay), it
will be
> >>> easier > >>> to enlist others to help with the tutorial parts
(screen-captures, and
> >>> captioning). > >>> It may sound fun and trivial, but the intro, format and
templates are
> >>> the > >>> ground-work for a professional video series. They will make the > >>> tutorial > >>> content consistent, and MUCH easier to do. The point of these
initial
> >>> steps > >>> is to produce a kit that we can use to make quick, professional > >>> looking > >>> videos with Inkscape branding. While I will have the initial
sample
> >>> completed this weekend, I suspect we will change it a bit based
on
> >>> feedback. > >>> > >>>> > >>>> Thanks for listening, > >>>> brynn > >>> > >>> > >>> Thanks for your input and thoughts! They help tremendously. > >>> > >>> -C > >>> > >>> > >>>> > >>>> -------------------------------------------------- > >>>> From: "Martin Owens" <doctormo@...400...> > >>>> Sent: Tuesday, August 25, 2015 7:53 AM > >>>> To: "Inkscape Devel List" <
inkscape-devel@lists.sourceforge.net>
> >>>> Subject: [Inkscape-devel] User Help (tutorials) > >>>> > >>>> > > >>>> > > >>>> >
> >>>> > > >>>> > >>>> > >>>> > >>>> > _______________________________________________ > >>>> > Inkscape-devel mailing list > >>>> > Inkscape-devel@lists.sourceforge.net > >>>> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel > >>>> > > >>>> > >>>> > >>>> > >>>>
> >>>> _______________________________________________ > >>>> Inkscape-devel mailing list > >>>> Inkscape-devel@lists.sourceforge.net > >>>> https://lists.sourceforge.net/lists/listinfo/inkscape-devel > >> > >> > > > > > > > >
> > > > _______________________________________________ > > Inkscape-devel mailing list > > Inkscape-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/inkscape-devel > >
Okay, so I was looking through Google's collection of free open fonts, and picking out the ones that are had-written and/or script-like. You know how many fonts are usually on your system? Like after you install Photoshop, or some design package? Well Google fonts has THAT MANY fonts that are JUST scripty/hand-written. lol Here's a quick sample:
http://www.opendesignstudio.org/inkscape/samples/draw_freely_sample.png
I learned three things: 1. Google's collection of fonts is truly awesome, and should be downloaded by everyone. 2. Inkscape becomes dog-slow when displaying "draw freely" in a hundred or so different fonts. I don't know if that's a bug, or a fact of life. :) 3.This is going to be a hard decision, and I think it should involve more than just me.
Therefore I've started writing some code that will place the inkscape logo above the text "draw-freely" such that the visitor can switch through all of these fonts without needing to download and install all of them (I will need to add some code to display the fonts in approriate size for the graphic, since they vary somewhat dramatically in what they consider to be 12pt font). We can then take votes from people still interested in this after listening to me rattle on for days about it. :)
Thoughts? -C
On Wed, Sep 2, 2015 at 9:56 PM, C R <cajhne@...400...> wrote:
There, that's a bit better:
http://www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wi...
Time to add the sound and text!
-C
On Tue, Sep 1, 2015 at 11:35 PM, C R <cajhne@...400...> wrote:
Actually, now that I've uploaded it, I'm not actually to keen on the shape of it. Think I'll make it symmetrical, and use the curve just to indicate movement. It just looks strange sitting there motionless, with the curve in it like that. :P
Ah well. Tomorrow's another day.
On Tue, Sep 1, 2015 at 11:31 PM, C R <cajhne@...400...> wrote:
Had to help save a baby squirrel tonight, but did manage to make some progress despite the time-sink. Based on the feedback, here are some changes to the animation (no sound just yet though).
http://www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wi...
Enjoy.
-C
On Tue, Sep 1, 2015 at 5:59 PM, C R <cajhne@...400...> wrote:
For those who have not seen Google's tremendously handy open font library, you view/download it here: https://www.google.com/fonts
On Tue, Sep 1, 2015 at 5:55 PM, C R <cajhne@...400...> wrote:
I'd rather use libre fonts where possible. Something that comes with a SIL, Apache, or cc0 font license/rights waiver. I don't want anything with attribution requirements. All materials, imho should be libre so people are free and protected against other people suing them for helping the Inkscape project. There is a true wealth of excellent scripty fonts, and Roman-Caps serif fonts. I'll pick the closest matches and maybe we can vote on it or something. :) If someone has a reason for really wanting to use proprietary fonts, artwork, etc. for branding I can... but I'd like to avoid it if at all possible.
-C
On Tue, Sep 1, 2015 at 4:18 PM, Josh Andler <scislac@...400...> wrote:
Per Jabier's reply, the branding folder contains a file that has the proper branding for the text elements. They're vector, so it should be easy to work with. Obviously the newer logo is what should be used (which you're already doing).
I don't recall what font was used for INKSCAPE, but it was a Pushkin font that was used for Draw Freely. http://www.paratype.com/pstore/fonts/pushkin.htm It was created by someone with a license for the font, but it does raise the question about how we feel about proprietary stuff used for our brand.
Cheers, Josh
On Mon, Aug 31, 2015 at 11:35 PM, C R <cajhne@...400...> wrote: > Thanks! > And Yes, though there doesn't seem to be a consistent style for writing > "Draw Freely". > > This leaves me with some options: > > 1. I could choose a version I like from the website (my favorite is the one > accompanying the vector Bird graphic). Is there a vector asset for this? I > could trace it from the graphic, but this is more work. > > 2. I could write it myself, since I have decent handwriting. If like to do > it in Inkscape with my Wacom tablet, however it seems that pressure > sensitivity is broken in my version of Inkscape for the time being. > > 3. I could ask if there it already a repo for Inkscape branding stuff, and > if there isn't, start one. :) > > Any thoughts? > > Is the font used in INKSCAPE title an open font? If not, I'm tempted to raid > Google's web fonts for a Libre alternative. > > -C > > On 1 Sep 2015 1:30 am, "Josh Andler" <scislac@...400...> wrote: >> >> Looks great so far! I assume you know already (by your description), >> but the assets for "Inkscape" and "Draw Freely" from the about screen >> should be used to keep the branding consistent. Looking forward to >> seeing the next iteration! >> >> Cheers, >> Josh >> >> On Mon, Aug 31, 2015 at 2:21 PM, C R <cajhne@...400...> wrote: >> > Quick video template update (to keep bullshit from walking ;) ) >> > I've almost completed the intro animation, but got bogged down with some >> > emergency charity work that a friend required last-minute. >> > I wanted to add in the sound effects, which I've recorded myself, but >> > ran >> > out of time tonight. >> > However, here is a quick wip sample for your Monday night amusement: >> > >> > >> > www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv >> > >> > The title "INKSCAPE" will fade in underneath and "Draw Freely" will be >> > scribbled in underneath it as last additions. >> > >> > Thanks for the patience. Hope everyone's collective weekend has been a >> > pleasant one. :) >> > >> > More soon. >> > >> > -C >> > >> > >> > >> > >> > >> > >> > On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote: >> >> >> >> PS- Speaking of crowd-funding, be sure to visit Synfig Open Source >> >> Animation Studio's crowdfunding campaign and show them some love! :) >> >> >> >> https://www.indiegogo.com/projects/synfig-free-animation-software#/story >> >> >> >> On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote: >> >>>> >> >>>> >> >>>> >> >>>> So I'm getting late to this discussion. I guess it sounds like >> >>>> people >> >>>> are >> >>>> ready to do this! >> >>> >> >>> >> >>> This will be an ongoing project, so input is great at any stage. >> >>> You're >> >>> not late either, it's early times still. :) >> >>> >> >>>> >> >>>> (sorry, kind of long) >> >>>> >> >>> >> >>> Also never a problem. More information is better! >> >>> Welcome to the discussion, and thanks for your advise! >> >>> >> >>>> >> >>>> I'm of the opinion that there is no lack of tutorials in the Inkscape >> >>>> community. I've done some both intensive and extensive searching for >> >>>> Inkscape tutorials, to compile a centralized source of tutorials, for >> >>>> the >> >>>> community (something I saw lacking in the community, and wanted to >> >>>> provide). >> >>>> http://forum.inkscapecommunity.com/index.php >> >>>> >> >>> >> >>> Thanks for the link, and for your work collecting and vetting these >> >>> resources! :) I'll have a look through these, I'm sure they will be >> >>> quite >> >>> useful not only in determining the best way to proceed, but in terms >> >>> of >> >>> information content and possible linking from the finished >> >>> documentation >> >>> (pending approval from the parties that made them). It may also be >> >>> good to >> >>> have two video sections that link off the main Inkscape.org website, >> >>> one to >> >>> a set of official tutorials, and the other to the growing set of >> >>> excellent >> >>> community-done resources. >> >>> >> >>> For the tool feature videos, it would be useful to have small official >> >>> videos to accompany the documentation. I find that it's quite a matter >> >>> of >> >>> preference which people prefer (written or video tutorial). Even my >> >>> own >> >>> preference changes depending on my moods, so having both available is >> >>> no bad >> >>> thing. >> >>> >> >>> Official videos have manifold purpose: >> >>> >> >>> -They provide concise context-relevant information that we can include >> >>> alongside the documentation for Inkscape. This saves time having to >> >>> google >> >>> for videos of the information at hand, so more time can be spent >> >>> learning in >> >>> a streamlined way, that it may not be possible to get from even a list >> >>> of >> >>> several thousand user-contributed videos. There will be a lot of >> >>> repeating >> >>> concepts that are covered in user-videos, but there will also be be a >> >>> lot of >> >>> gap-filling as well. >> >>> >> >>> -They provide more content-rich inkscape.org, which adds to the >> >>> professional image of the project, and is important for trust and >> >>> provides a >> >>> nicer experience for new users. I've lost count how many times people >> >>> posting on the forums have been told to "google it" (even though I >> >>> reached >> >>> these comments BY Googling!). Why should they have to google it? Users >> >>> can >> >>> spend more time learning, and less time reading what other users think >> >>> about >> >>> their issue on forums (that's time saved in hours across possibly >> >>> hundreds >> >>> of comments). We are in the unique position to provide an answer, on >> >>> the >> >>> spot, that is guaranteed to be the correct one. :) >> >>> >> >>> -They are a resource under the project's control. One of the >> >>> criticisms >> >>> that our open source community faces is that information is >> >>> scatter-shot, >> >>> and you may not be able to find resources, or links may be broken to >> >>> the >> >>> original content, or the content may only be available in some >> >>> countries. >> >>> Having control over our content ensures we can reach the most people. >> >>> >> >>> -They give us another opportunity to connect with more users. This is >> >>> important not only for development purposes, but also for social media >> >>> campaigns for development acceleration, appearing at graphics >> >>> conventions, >> >>> etc. (I do all my convention-booth graphics in Inkscape, btw. So >> >>> thanks >> >>> again to all the Inkscape devs for making life easy for me!) >> >>> >> >>> -It enhances the public image of Inkscape as a professional resource >> >>> for >> >>> serious designers. Great-looking well-thought out videos are a must >> >>> for a >> >>> project like Inkscape! :) Every video serves as yet one one more >> >>> advertisement for the Inkscape project. The more of them there are, >> >>> the more >> >>> eyes are likely to see them. We can capture search keywords as well >> >>> with >> >>> each video, gaining the project more exposure. >> >>> >> >>> -It provides an opportunity for us to teach best practices for >> >>> professional design workflows, as well as educate new users, and ease >> >>> the >> >>> transition from commercial software packages. (If you Like >> >>> Illustrator, >> >>> you're going to LOVE Inkscape!) :D >> >>> >> >>> >> >>>> >> >>>> So I'm bewildered with complaints of people not being able to find >> >>>> tutorials. I did that all with my handy internet search engine. >> >>>> Nothing >> >>>> fancy, I can assure you! I wonder if maybe those folks just have not >> >>>> ventured outside of DA, in their search? >> >>> >> >>> >> >>> Or their search terms didn't turn up any relevant videos. One of the >> >>> problems with video content is if you are looking for something very >> >>> specific, you may have to hunt through lots of complete tutorials, >> >>> hoping >> >>> they cover the thing you want to know. This problem is solved more >> >>> easily >> >>> with feature-focused videos, accompanied by all relevant keywords. The >> >>> inkscape.org website should also contain a search box to search these >> >>> keywords in our own collection of official videos. I also recommend an >> >>> expandable tree-style map of our videos providing a way to click down >> >>> and >> >>> feel out what you are searching for (handy if you don't know what a >> >>> feature >> >>> is named). >> >>> >> >>> >> >>> For example, a piece of the tree could go: >> >>> >> >>> +Tools >> >>> -Select and Transform Tool >> >>> -Edit Paths By Nodes Tool >> >>> +Tweak Objects Tool >> >>> - Tool Overview >> >>> - Using Different Modes >> >>> - Width, Force, and Fidelity - Getting the effects you want >> >>> + FAQ / Troubleshooting >> >>> - Why does the rest of my shape turn into a glob? >> >>> - It's only working on some objects, but not others >> >>> - etc. >> >>> -Zoom Tool >> >>> -Measurement Tool >> >>> -Rectangle/Square Tool >> >>> -etc. >> >>> -Working with Shapes >> >>> -Working with Layers >> >>> -Working with Groups >> >>> -Selecting >> >>> -Filters >> >>> -Exporting >> >>> +Using Colours >> >>> -What is a colour space? >> >>> -What is a colour system? >> >>> +FAQ / Troubleshooting >> >>> -My printer wants an Illustrator (.ai) file, arrrgh! >> >>> -My greens are looking too Blue in print >> >>> -My blacks are too grey in print >> >>> +What should I use for my project? >> >>> +Can Inkscape use PANTONE colours? >> >>> -Pre-Press Considerations >> >>> -etc. etc. >> >>> >> >>> >> >>> Note that only certain branches of the tree need videos. Others could >> >>> have a quick animated gif with a text explanation. It's important to >> >>> include >> >>> all the written and video materials together, so visitors do not have >> >>> to >> >>> visit different sections of the website to find the information they >> >>> are >> >>> after. >> >>> >> >>>> >> >>>> Nevertheless, I do think it's important that there are "official" >> >>>> tutorials. >> >>>> There was some talk a few months ago about building a Documentation >> >>>> team, >> >>>> and I would certainly look forward to participating in such a group >> >>>> (although iirc, it was only going to happen when someone had more >> >>>> time.....I >> >>>> don't remember the exact details anymore). >> >>> >> >>> >> >>> >> >>> I would be happy to assist the Documentation team. >> >>> I would be equally happy to help assemble it if those involved >> >>> previously >> >>> do not presently have the time. >> >>> >> >>>> I think more *official* tutorials are needed, than the 6 or so >> >>>> currently >> >>>> available. But I have serious reservations about video tutorials >> >>>> with >> >>>> music >> >>>> background and no narration. I have never seen such a video that I >> >>>> found >> >>>> was helpful, in my opinion. >> >>> >> >>> >> >>> There will be narration, it will just be textual, step-by-step, rather >> >>> than voiced over. >> >>> There is nothing preventing people from adding voice overs, but I'd >> >>> like >> >>> to start cranking out as many of these videos as possible, and I'm not >> >>> convinced my voice would be pleasing enough. :) >> >>> >> >>>> >> >>>> (You may notice there are probably less than 5 >> >>>> YouTube vids on my page. It's because I haven't found many >> >>>> worthwhile, >> >>>> that >> >>>> aren't connected to a proprietary venture.) >> >>> >> >>> >> >>> Yes, control over the videos is a key benefit of doing them ourselves. >> >>> >> >>>> >> >>>> Videos from the Screencasters (heathenx/Richard Querrin) series are >> >>>> still >> >>>> the best video tutorials around, imo (even though now somewhat >> >>>> dated). >> >>>> I >> >>>> think they represent the standard we should strive for, if there is >> >>>> some >> >>>> consensus that video tutorials are needed more that text tutorials. >> >>>> Although I haven't seen any indication of a need for video tutorials, >> >>>> more >> >>>> than text. It's just trendy, afaict. >> >>> >> >>> >> >>> For the longer videos, I'd agree, but for feature documentation >> >>> videos, >> >>> we will need more concise and much shorter videos with less banter, >> >>> and none >> >>> of the "subscribe, rate, etc." stuff. :) >> >>> >> >>> That sounds like a cute idea for an intro to the tutorials (the >> >>> bouncing >> >>>> >> >>>> bubbles, etc.), but honestly, that's the fun part of making >> >>>> tutorials. >> >>>> Has >> >>>> anyone volunteered to make the actual tutorial part of the videos? >> >>>> (I >> >>>> haven't finished with reading the whole thread yet.) >> >>> >> >>> >> >>> I'm volunteering for both at this point, but once we have the kit >> >>> (which >> >>> includes the finished intro/outro, and caption overlay), it will be >> >>> easier >> >>> to enlist others to help with the tutorial parts (screen-captures, and >> >>> captioning). >> >>> It may sound fun and trivial, but the intro, format and templates are >> >>> the >> >>> ground-work for a professional video series. They will make the >> >>> tutorial >> >>> content consistent, and MUCH easier to do. The point of these initial >> >>> steps >> >>> is to produce a kit that we can use to make quick, professional >> >>> looking >> >>> videos with Inkscape branding. While I will have the initial sample >> >>> completed this weekend, I suspect we will change it a bit based on >> >>> feedback. >> >>> >> >>>> >> >>>> Thanks for listening, >> >>>> brynn >> >>> >> >>> >> >>> Thanks for your input and thoughts! They help tremendously. >> >>> >> >>> -C >> >>> >> >>> >> >>>> >> >>>> -------------------------------------------------- >> >>>> From: "Martin Owens" <doctormo@...400...> >> >>>> Sent: Tuesday, August 25, 2015 7:53 AM >> >>>> To: "Inkscape Devel List" < inkscape-devel@lists.sourceforge.net> >> >>>> Subject: [Inkscape-devel] User Help (tutorials) >> >>>> >> >>>> > >> >>>> >
>> >>>> >
>> >>>> > >> >>>> >> >>>> >> >>>> >> >>>> > _______________________________________________ >> >>>> > Inkscape-devel mailing list >> >>>> > Inkscape-devel@lists.sourceforge.net >> >>>> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel >> >>>> > >> >>>> >> >>>> >> >>>>
>> >>>>
>> >>>> _______________________________________________ >> >>>> Inkscape-devel mailing list >> >>>> Inkscape-devel@lists.sourceforge.net >> >>>> https://lists.sourceforge.net/lists/listinfo/inkscape-devel >> >> >> >> >> > >> > >> >
>> >
>> > >> > _______________________________________________ >> > Inkscape-devel mailing list >> > Inkscape-devel@lists.sourceforge.net >> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel >> >
Hi CR,
There's also a further consideration when it comes to the trademarks. I've just checked the policy https://inkscape.org/en/about/trademark-policy/ and it doesn't specify fonts for the slogan so we should be good to pick one.
If we use a google font, we can probably use it on the website too.
Martin,
On Thu, 2015-09-03 at 22:38 +0100, C R wrote:
Therefore I've started writing some code that will place the inkscape logo above the text "draw-freely" such that the visitor can switch through all of these fonts without needing to download and install all of them (I will need to add some code to display the fonts in approriate size for the graphic, since they vary somewhat dramatically in what they consider to be 12pt font). We can then take votes from people still interested in this after listening to me rattle on for days about it. :)
Yea, my thoughts exactly about using the font on the website as well. I do rather like "Draw Freely" though, to be honest, I do far more layout and construction of shapes than drawing. Likewise, I always wondered about "Illustrator" as the name of Adobe's Inkscape alternative. Illustration is the least of what goes on in Illustrator, ihmo. Something more accurate might be "Design Free", though it doesn't have the playful nature of "Draw". So I recommend sticking with Draw Freely. Drawing is something everyone is familiar with, so there's a tactile connection that transcends the technical nature of software. It's a statement as much about the UX of Inkscape as it is about the freedom of creation, and the freedom of Inkscape as FOSS software. On 3 Sep 2015 11:18 pm, "Martin Owens" <doctormo@...400...> wrote:
Hi CR,
There's also a further consideration when it comes to the trademarks. I've just checked the policy https://inkscape.org/en/about/trademark-policy/ and it doesn't specify fonts for the slogan so we should be good to pick one.
If we use a google font, we can probably use it on the website too.
Martin,
On Thu, 2015-09-03 at 22:38 +0100, C R wrote:
Therefore I've started writing some code that will place the inkscape logo above the text "draw-freely" such that the visitor can switch through all of these fonts without needing to download and install all of them (I will need to add some code to display the fonts in approriate size for the graphic, since they vary somewhat dramatically in what they consider to be 12pt font). We can then take votes from people still interested in this after listening to me rattle on for days about it. :)
Oh read that wrong. Read as "doesn't define the fonts or slogan" Lol. Yes, I'll put up my sample generator soon, and maybe we can vote. On 4 Sep 2015 7:32 am, "C R" <cajhne@...400...> wrote:
Yea, my thoughts exactly about using the font on the website as well. I do rather like "Draw Freely" though, to be honest, I do far more layout and construction of shapes than drawing. Likewise, I always wondered about "Illustrator" as the name of Adobe's Inkscape alternative. Illustration is the least of what goes on in Illustrator, ihmo. Something more accurate might be "Design Free", though it doesn't have the playful nature of "Draw". So I recommend sticking with Draw Freely. Drawing is something everyone is familiar with, so there's a tactile connection that transcends the technical nature of software. It's a statement as much about the UX of Inkscape as it is about the freedom of creation, and the freedom of Inkscape as FOSS software. On 3 Sep 2015 11:18 pm, "Martin Owens" <doctormo@...400...> wrote:
Hi CR,
There's also a further consideration when it comes to the trademarks. I've just checked the policy https://inkscape.org/en/about/trademark-policy/ and it doesn't specify fonts for the slogan so we should be good to pick one.
If we use a google font, we can probably use it on the website too.
Martin,
On Thu, 2015-09-03 at 22:38 +0100, C R wrote:
Therefore I've started writing some code that will place the inkscape logo above the text "draw-freely" such that the visitor can switch through all of these fonts without needing to download and install all of them (I will need to add some code to display the fonts in approriate size for the graphic, since they vary somewhat dramatically in what they consider to be 12pt font). We can then take votes from people still interested in this after listening to me rattle on for days about it. :)
On Fri, 2015-09-04 at 07:32 +0100, C R wrote:
Yea, my thoughts exactly about using the font on the website as well. I do rather like "Draw Freely" though, to be honest, I do far more layout and construction of shapes than drawing. Likewise, I always wondered about "Illustrator" as the name of Adobe's Inkscape alternative. Illustration is the least of what goes on in Illustrator, ihmo. Something more accurate might be "Design Free", though it doesn't have the playful nature of "Draw". So I recommend sticking with Draw Freely. Drawing is something everyone is familiar with, so there's a tactile connection that transcends the technical nature of software. It's a statement as much about the UX of Inkscape as it is about the freedom of creation, and the freedom of Inkscape as FOSS software.
There's more than one definition of 'draw' ;-) e.g. draw out, draw in, draw up, draw breath, draw your guns, draw a card, draw the game.
So in Inkscape you're free to do any of those :-D
Martin,
True. Though when I use a circle object to cut out a piece of a square, or other Boolean operation, import artwork from gimp, and add text, these things are not so much "Drawing" in my mind. ;) On 4 Sep 2015 7:07 pm, "Martin Owens" <doctormo@...400...> wrote:
On Fri, 2015-09-04 at 07:32 +0100, C R wrote:
Yea, my thoughts exactly about using the font on the website as well. I do rather like "Draw Freely" though, to be honest, I do far more layout and construction of shapes than drawing. Likewise, I always wondered about "Illustrator" as the name of Adobe's Inkscape alternative. Illustration is the least of what goes on in Illustrator, ihmo. Something more accurate might be "Design Free", though it doesn't have the playful nature of "Draw". So I recommend sticking with Draw Freely. Drawing is something everyone is familiar with, so there's a tactile connection that transcends the technical nature of software. It's a statement as much about the UX of Inkscape as it is about the freedom of creation, and the freedom of Inkscape as FOSS software.
There's more than one definition of 'draw' ;-) e.g. draw out, draw in, draw up, draw breath, draw your guns, draw a card, draw the game.
So in Inkscape you're free to do any of those :-D
Martin,
On Sat, 2015-09-05 at 08:26 +0100, C R wrote:
True. Though when I use a circle object to cut out a piece of a square, or other Boolean operation, import artwork from gimp, and add text, these things are not so much "Drawing" in my mind. ;)
Drawing up plans :-P
Do you need any help with the audio sound effects for the tutorial intro and outro?
Martin,
"Drawing up plans :-P"
Yea, still doesn't seem like drawing to me... oh well. ;)
Probably got the audio handled. I'm recording the sound effects myself with my h4n field recorder mic (very high quality sound), and then editing with audacity. I have most of them, I just need to finish the "Draw Freely" sample page so we can vote on the font used for "Draw Freely". that's almost done too, but my work has overlapped the weekend for a trade show in Birmingham (spent most of the day driving, and then setting up), so it's been difficult to make as much progress as I'd have likes to. A little more gets done every day though. Oh, by the way, all our display graphics I did in Inkscape, as well as the packaging, etc. etc. So our success here at the convention is also yours! :)
Thanks for the offer to help. If you have suggestions for sound effects you'd like to see, feel free to post links. :)
Cheers. -C
On Sat, Sep 5, 2015 at 5:08 PM, Martin Owens <doctormo@...400...> wrote:
On Sat, 2015-09-05 at 08:26 +0100, C R wrote:
True. Though when I use a circle object to cut out a piece of a square, or other Boolean operation, import artwork from gimp, and add text, these things are not so much "Drawing" in my mind. ;)
Drawing up plans :-P
Do you need any help with the audio sound effects for the tutorial intro and outro?
Martin,
Don't get me wrong though, one can definitely draw in Inkscape. I did this illustration a few years ago in Inkscape. This is what I would consider "Drawing": http://opendesignstudio.org/inkscape/samples/emmawolf.png
On Sat, Sep 5, 2015 at 10:36 PM, C R <cajhne@...400...> wrote:
"Drawing up plans :-P"
Yea, still doesn't seem like drawing to me... oh well. ;)
Probably got the audio handled. I'm recording the sound effects myself with my h4n field recorder mic (very high quality sound), and then editing with audacity. I have most of them, I just need to finish the "Draw Freely" sample page so we can vote on the font used for "Draw Freely". that's almost done too, but my work has overlapped the weekend for a trade show in Birmingham (spent most of the day driving, and then setting up), so it's been difficult to make as much progress as I'd have likes to. A little more gets done every day though. Oh, by the way, all our display graphics I did in Inkscape, as well as the packaging, etc. etc. So our success here at the convention is also yours! :)
Thanks for the offer to help. If you have suggestions for sound effects you'd like to see, feel free to post links. :)
Cheers. -C
On Sat, Sep 5, 2015 at 5:08 PM, Martin Owens <doctormo@...400...> wrote:
On Sat, 2015-09-05 at 08:26 +0100, C R wrote:
True. Though when I use a circle object to cut out a piece of a square, or other Boolean operation, import artwork from gimp, and add text, these things are not so much "Drawing" in my mind. ;)
Drawing up plans :-P
Do you need any help with the audio sound effects for the tutorial intro and outro?
Martin,
Okay, back from Birmingham convention. Those interested in having choosing an open font to replace the "Draw Freely" tagline from Google's massive list of awesome open script fonts, go here: http://www.opendesignstudio.org/inkscape/samples/draw_freely_font_list.html
You can click on a font in the list to preview, or use the left and right arrow keys scroll through them. You can additionally use the up and down arrow keys to increase/decrease the size of the fonts. Clicking the share link which updates at the bottom of the font information will copy the size and font number variables for the current font into the page URL, which you can then collect, and post on this thread as your preference.
This works in Chrome and Firefox. If your font list is scrolling along with your up and down arrow keys, just click on the inkscape icon to make it stop. :)
This isn't the pinnacle of elegant code, so don't judge me. ;P My hope is that it will be useful enough to make it easier to choose an alternative font for "Draw Freely".
Please let me know which are your favourites, and I'll make a master list.
Thanks. :)
-C
On Sat, Sep 5, 2015 at 10:44 PM, C R <cajhne@...400...> wrote:
Don't get me wrong though, one can definitely draw in Inkscape. I did this illustration a few years ago in Inkscape. This is what I would consider "Drawing": http://opendesignstudio.org/inkscape/samples/emmawolf.png
On Sat, Sep 5, 2015 at 10:36 PM, C R <cajhne@...400...> wrote:
"Drawing up plans :-P"
Yea, still doesn't seem like drawing to me... oh well. ;)
Probably got the audio handled. I'm recording the sound effects myself with my h4n field recorder mic (very high quality sound), and then editing with audacity. I have most of them, I just need to finish the "Draw Freely" sample page so we can vote on the font used for "Draw Freely". that's almost done too, but my work has overlapped the weekend for a trade show in Birmingham (spent most of the day driving, and then setting up), so it's been difficult to make as much progress as I'd have likes to. A little more gets done every day though. Oh, by the way, all our display graphics I did in Inkscape, as well as the packaging, etc. etc. So our success here at the convention is also yours! :)
Thanks for the offer to help. If you have suggestions for sound effects you'd like to see, feel free to post links. :)
Cheers. -C
On Sat, Sep 5, 2015 at 5:08 PM, Martin Owens <doctormo@...400...> wrote:
On Sat, 2015-09-05 at 08:26 +0100, C R wrote:
True. Though when I use a circle object to cut out a piece of a square, or other Boolean operation, import artwork from gimp, and add text, these things are not so much "Drawing" in my mind. ;)
Drawing up plans :-P
Do you need any help with the audio sound effects for the tutorial intro and outro?
Martin,
Dearest C R,
This is a really good piece of code for selecting fonts :-) a very cool setup.
I'm happiest with "Courgette" 30-38
Best Regards, Martin Owens
On Sat, 2015-09-12 at 18:03 +0100, C R wrote:
Okay, back from Birmingham convention. Those interested in having choosing an open font to replace the "Draw Freely" tagline from Google's massive list of awesome open script fonts, go here: http://www.opendesignstudio.org/inkscape/samples/draw_freely_font_list.html
You can click on a font in the list to preview, or use the left and right arrow keys scroll through them. You can additionally use the up and down arrow keys to increase/decrease the size of the fonts. Clicking the share link which updates at the bottom of the font information will copy the size and font number variables for the current font into the page URL, which you can then collect, and post on this thread as your preference.
This works in Chrome and Firefox. If your font list is scrolling along with your up and down arrow keys, just click on the inkscape icon to make it stop. :)
This isn't the pinnacle of elegant code, so don't judge me. ;P My hope is that it will be useful enough to make it easier to choose an alternative font for "Draw Freely".
Please let me know which are your favourites, and I'll make a master list.
Thanks. :)
-C
On Sat, Sep 5, 2015 at 10:44 PM, C R <cajhne@...400...> wrote: Don't get me wrong though, one can definitely draw in Inkscape. I did this illustration a few years ago in Inkscape. This is what I would consider "Drawing": http://opendesignstudio.org/inkscape/samples/emmawolf.png
On Sat, Sep 5, 2015 at 10:36 PM, C R <cajhne@...400...> wrote: > "Drawing up plans :-P" Yea, still doesn't seem like drawing to me... oh well. ;) Probably got the audio handled. I'm recording the sound effects myself with my h4n field recorder mic (very high quality sound), and then editing with audacity. I have most of them, I just need to finish the "Draw Freely" sample page so we can vote on the font used for "Draw Freely". that's almost done too, but my work has overlapped the weekend for a trade show in Birmingham (spent most of the day driving, and then setting up), so it's been difficult to make as much progress as I'd have likes to. A little more gets done every day though. Oh, by the way, all our display graphics I did in Inkscape, as well as the packaging, etc. etc. So our success here at the convention is also yours! :) Thanks for the offer to help. If you have suggestions for sound effects you'd like to see, feel free to post links. :) Cheers. -C On Sat, Sep 5, 2015 at 5:08 PM, Martin Owens <doctormo@...400...> wrote: On Sat, 2015-09-05 at 08:26 +0100, C R wrote: > True. Though when I use a circle object to cut out a piece of a > square, or other Boolean operation, import artwork from gimp, and add > text, these things are not so much "Drawing" in my mind. ;) Drawing up plans :-P Do you need any help with the audio sound effects for the tutorial intro and outro? Martin,
Thank you, C! Great selection :) - and a fun idea to make this font selection page!
I like La Belle Aurore, Zeyada and Seaweed most (in that order).
Maren
Am 12.09.2015 um 20:26 schrieb Martin Owens:
Dearest C R,
This is a really good piece of code for selecting fonts :-) a very cool setup.
I'm happiest with "Courgette" 30-38
Best Regards, Martin Owens
On Sat, 2015-09-12 at 18:03 +0100, C R wrote:
Okay, back from Birmingham convention. Those interested in having choosing an open font to replace the "Draw Freely" tagline from Google's massive list of awesome open script fonts, go here: http://www.opendesignstudio.org/inkscape/samples/draw_freely_font_list.html
You can click on a font in the list to preview, or use the left and right arrow keys scroll through them. You can additionally use the up and down arrow keys to increase/decrease the size of the fonts. Clicking the share link which updates at the bottom of the font information will copy the size and font number variables for the current font into the page URL, which you can then collect, and post on this thread as your preference.
This works in Chrome and Firefox. If your font list is scrolling along with your up and down arrow keys, just click on the inkscape icon to make it stop. :)
This isn't the pinnacle of elegant code, so don't judge me. ;P My hope is that it will be useful enough to make it easier to choose an alternative font for "Draw Freely".
Please let me know which are your favourites, and I'll make a master list.
Thanks. :)
-C
On Sat, Sep 5, 2015 at 10:44 PM, C R <cajhne@...400...> wrote: Don't get me wrong though, one can definitely draw in Inkscape. I did this illustration a few years ago in Inkscape. This is what I would consider "Drawing": http://opendesignstudio.org/inkscape/samples/emmawolf.png
On Sat, Sep 5, 2015 at 10:36 PM, C R <cajhne@...400...> wrote: > "Drawing up plans :-P" Yea, still doesn't seem like drawing to me... oh well. ;) Probably got the audio handled. I'm recording the sound effects myself with my h4n field recorder mic (very high quality sound), and then editing with audacity. I have most of them, I just need to finish the "Draw Freely" sample page so we can vote on the font used for "Draw Freely". that's almost done too, but my work has overlapped the weekend for a trade show in Birmingham (spent most of the day driving, and then setting up), so it's been difficult to make as much progress as I'd have likes to. A little more gets done every day though. Oh, by the way, all our display graphics I did in Inkscape, as well as the packaging, etc. etc. So our success here at the convention is also yours! :) Thanks for the offer to help. If you have suggestions for sound effects you'd like to see, feel free to post links. :) Cheers. -C On Sat, Sep 5, 2015 at 5:08 PM, Martin Owens <doctormo@...400...> wrote: On Sat, 2015-09-05 at 08:26 +0100, C R wrote: > True. Though when I use a circle object to cut out a piece of a > square, or other Boolean operation, import artwork from gimp, and add > text, these things are not so much "Drawing" in my mind. ;) Drawing up plans :-P Do you need any help with the audio sound effects for the tutorial intro and outro? Martin,
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Via #inkscape IRC, I collected a few more favourites, and mine as well. The mentioned favs so far are:
1. Courgette 2. La Belle Aurore 3. Zeyada 4. Seaweed 5. Allura 6. Dancing Script 7. Euphoria Script 8. Great Vibes 9. Indie Flower 10. Kaushan Script 11. Mervale Script 12. Molle 13. Nothing You Could Do 14. Rock Salt 15. Satisfy 16. Yellowtail 17. Yesteryear
To make it easier to decide, I've grouped these fonts into four categories based on visual similarities between them. The result is here: http://www.opendesignstudio.org/inkscape/samples/17_font_vote.png
Thoughts?
On Sat, Sep 12, 2015 at 9:26 PM, Maren Hachmann <maren@...3165...> wrote:
Thank you, C! Great selection :) - and a fun idea to make this font selection page!
I like La Belle Aurore, Zeyada and Seaweed most (in that order).
Maren
Am 12.09.2015 um 20:26 schrieb Martin Owens:
Dearest C R,
This is a really good piece of code for selecting fonts :-) a very cool setup.
I'm happiest with "Courgette" 30-38
Best Regards, Martin Owens
On Sat, 2015-09-12 at 18:03 +0100, C R wrote:
Okay, back from Birmingham convention. Those interested in having choosing an open font to replace the "Draw Freely" tagline from Google's massive list of awesome open script fonts, go here:
http://www.opendesignstudio.org/inkscape/samples/draw_freely_font_list.html
You can click on a font in the list to preview, or use the left and right arrow keys scroll through them. You can additionally use the up and down arrow keys to increase/decrease the size of the fonts. Clicking the share link which updates at the bottom of the font information will copy the size and font number variables for the current font into the page URL, which you can then collect, and post on this thread as your preference.
This works in Chrome and Firefox. If your font list is scrolling along with your up and down arrow keys, just click on the inkscape icon to make it stop. :)
This isn't the pinnacle of elegant code, so don't judge me. ;P My hope is that it will be useful enough to make it easier to choose an alternative font for "Draw Freely".
Please let me know which are your favourites, and I'll make a master list.
Thanks. :)
-C
On Sat, Sep 5, 2015 at 10:44 PM, C R <cajhne@...400...> wrote: Don't get me wrong though, one can definitely draw in Inkscape. I did this illustration a few years ago in Inkscape. This is what I would consider "Drawing":
http://opendesignstudio.org/inkscape/samples/emmawolf.png
On Sat, Sep 5, 2015 at 10:36 PM, C R <cajhne@...400...> wrote: > "Drawing up plans :-P" Yea, still doesn't seem like drawing to me... oh well. ;) Probably got the audio handled. I'm recording the sound effects myself with my h4n field recorder mic (very high quality sound), and then editing with audacity. I have most of them, I just need to finish the "Draw Freely" sample page so we can vote on the font used for "Draw Freely". that's almost done too, but my work has overlapped the weekend for a trade show in Birmingham (spent most of the day driving, and then setting up), so it's been difficult to make as much progress as I'd have likes to. A little more gets done every day though. Oh, by the way, all our display graphics I did in Inkscape, as well as the packaging, etc. etc. So our success here at the convention is also yours! :) Thanks for the offer to help. If you have suggestions for sound effects you'd like to see, feel free to post links. :) Cheers. -C On Sat, Sep 5, 2015 at 5:08 PM, Martin Owens <doctormo@...400...> wrote: On Sat, 2015-09-05 at 08:26 +0100, C R wrote: > True. Though when I use a circle object to cut out a piece of a > square, or other Boolean operation, import artwork from gimp, and add > text, these things are not so much "Drawing" in my mind. ;) Drawing up plans :-P Do you need any help with the audio sound effects for the tutorial intro and outro? Martin,
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Cool, thanks for the votes. I'm keeping a tally of votes in this real-time spreadsheet (bookmark it for the latest results): https://docs.google.com/spreadsheets/d/1rIrpehWI6thTPNItIsGCX1CLFgYncRXNzcFm...
I'll be on #inkscape for the next few days to collect as many votes as possible. If anyone knows someone who should have a vote on this, just send me the name and the vote choices (name, so I don't accidentally duplicate votes).
Happy Monday. :)
-C
On Mon, Sep 14, 2015 at 8:27 AM, Jabier Arraiza <jabier.arraiza@...2893...> wrote:
On dom, 2015-09-13 at 22:03 +0100, C R wrote:
- Euphoria Script
- Great Vibes
My vote for 7 and near 8. Maybe 8 beter because has ligatures Regards.
Of all the samples in the original list I like Alex Brush the best. (Nice job on creating that page!) But to tell you the truth, I like Pushkin better than all the choices. It just reflects the slogan better.
Tav
On Mon, 2015-09-14 at 08:44 +0100, C R wrote:
Cool, thanks for the votes. I'm keeping a tally of votes in this real -time spreadsheet (bookmark it for the latest results): https://docs.google.com/spreadsheets/d/1rIrpehWI6thTPNItIsGCX1CLFgYnc RXNzcFm11pSULg/edit?usp=sharing
I'll be on #inkscape for the next few days to collect as many votes as possible. If anyone knows someone who should have a vote on this, just send me the name and the vote choices (name, so I don't accidentally duplicate votes).
Happy Monday. :)
-C
On Mon, Sep 14, 2015 at 8:27 AM, Jabier Arraiza < jabier.arraiza@...2893...> wrote:
On dom, 2015-09-13 at 22:03 +0100, C R wrote:
- Euphoria Script
- Great Vibes
My vote for 7 and near 8. Maybe 8 beter because has ligatures Regards.
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Understood. If Pushkin were an open font, it would be on the list, for sure. The other essential thing about open fonts is we can add missing language character sets to them. Unfortunately, we can not do this with Pushkin.
-C
On Mon, Sep 14, 2015 at 8:59 AM, Tavmjong Bah <tavmjong@...8...> wrote:
Of all the samples in the original list I like Alex Brush the best. (Nice job on creating that page!) But to tell you the truth, I like Pushkin better than all the choices. It just reflects the slogan better.
Tav
On Mon, 2015-09-14 at 08:44 +0100, C R wrote:
Cool, thanks for the votes. I'm keeping a tally of votes in this real -time spreadsheet (bookmark it for the latest results): https://docs.google.com/spreadsheets/d/1rIrpehWI6thTPNItIsGCX1CLFgYnc RXNzcFm11pSULg/edit?usp=sharing
I'll be on #inkscape for the next few days to collect as many votes as possible. If anyone knows someone who should have a vote on this, just send me the name and the vote choices (name, so I don't accidentally duplicate votes).
Happy Monday. :)
-C
On Mon, Sep 14, 2015 at 8:27 AM, Jabier Arraiza < jabier.arraiza@...2893...> wrote:
On dom, 2015-09-13 at 22:03 +0100, C R wrote:
- Euphoria Script
- Great Vibes
My vote for 7 and near 8. Maybe 8 beter because has ligatures Regards.
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
+1
Still think Pushkin is better than all the others, and it has actual meaning, as opposed to being some random script designed by google. He was an artist who was heavily censored, draw freely would have resonated with him I think.
We've been happily using it for years, why is it suddenly such an issue? On 14 Sep 2015 08:59, "Tavmjong Bah" <tavmjong@...8...> wrote:
Of all the samples in the original list I like Alex Brush the best. (Nice job on creating that page!) But to tell you the truth, I like Pushkin better than all the choices. It just reflects the slogan better.
Tav
On Mon, 2015-09-14 at 08:44 +0100, C R wrote:
Cool, thanks for the votes. I'm keeping a tally of votes in this real -time spreadsheet (bookmark it for the latest results): https://docs.google.com/spreadsheets/d/1rIrpehWI6thTPNItIsGCX1CLFgYnc RXNzcFm11pSULg/edit?usp=sharing
I'll be on #inkscape for the next few days to collect as many votes as possible. If anyone knows someone who should have a vote on this, just send me the name and the vote choices (name, so I don't accidentally duplicate votes).
Happy Monday. :)
-C
On Mon, Sep 14, 2015 at 8:27 AM, Jabier Arraiza < jabier.arraiza@...2893...> wrote:
On dom, 2015-09-13 at 22:03 +0100, C R wrote:
- Euphoria Script
- Great Vibes
My vote for 7 and near 8. Maybe 8 beter because has ligatures Regards.
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Hi Cliff. The collection of fonts that Google has were not all designed by google, they are just available through Google. People at Google collected them from all over the internet, and provide access to them through their servers as a means of making them available to everyone, everywhere so there is no need to use the default "safe" webfonts in web pages, which are not only proprietary, but quite limited.
The problems with Pushkin are:
Reasons for this are:
1. We can not change the font - Thus, we are unable to add extra character support for other languages. 2. We can not use the font elsewhere without paying more license fees, and we would like to be able to use the same font on the website, in tutorial videos, and other user documentation. 3. We can not distribute the font with Inkscape materials without paying license fees. 4. Our users can't use the font in their own materials without paying license fees. 5. Open fonts rock, in all the same ways that Open Source software rocks, and contributes to creative freedom, which is in line with the project's creedo "Draw Freely".
Thanks for your suggestions. :)
-C
On Wed, Sep 23, 2015 at 9:43 AM, John Cliff <john.cliff@...400...> wrote:
+1
Still think Pushkin is better than all the others, and it has actual meaning, as opposed to being some random script designed by google. He was an artist who was heavily censored, draw freely would have resonated with him I think.
We've been happily using it for years, why is it suddenly such an issue? On 14 Sep 2015 08:59, "Tavmjong Bah" <tavmjong@...8...> wrote:
Of all the samples in the original list I like Alex Brush the best. (Nice job on creating that page!) But to tell you the truth, I like Pushkin better than all the choices. It just reflects the slogan better.
Tav
On Mon, 2015-09-14 at 08:44 +0100, C R wrote:
Cool, thanks for the votes. I'm keeping a tally of votes in this real -time spreadsheet (bookmark it for the latest results): https://docs.google.com/spreadsheets/d/1rIrpehWI6thTPNItIsGCX1CLFgYnc RXNzcFm11pSULg/edit?usp=sharing
I'll be on #inkscape for the next few days to collect as many votes as possible. If anyone knows someone who should have a vote on this, just send me the name and the vote choices (name, so I don't accidentally duplicate votes).
Happy Monday. :)
-C
On Mon, Sep 14, 2015 at 8:27 AM, Jabier Arraiza < jabier.arraiza@...2893...> wrote:
On dom, 2015-09-13 at 22:03 +0100, C R wrote:
- Euphoria Script
- Great Vibes
My vote for 7 and near 8. Maybe 8 beter because has ligatures Regards.
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
All of those have been the case for years, as I asked, why I'd it suddenly an issue?
There's an open font based on Pushkin's handwriting that has all the extra characters.
http://scribusstuff.org/content/show.php/Pushkin?content=106881
And its John by the way, Cliffs my surname. On 23 Sep 2015 10:14, "C R" <cajhne@...400...> wrote:
Hi Cliff. The collection of fonts that Google has were not all designed by google, they are just available through Google. People at Google collected them from all over the internet, and provide access to them through their servers as a means of making them available to everyone, everywhere so there is no need to use the default "safe" webfonts in web pages, which are not only proprietary, but quite limited.
The problems with Pushkin are:
Reasons for this are:
- We can not change the font - Thus, we are unable to add extra character
support for other languages. 2. We can not use the font elsewhere without paying more license fees, and we would like to be able to use the same font on the website, in tutorial videos, and other user documentation. 3. We can not distribute the font with Inkscape materials without paying license fees. 4. Our users can't use the font in their own materials without paying license fees. 5. Open fonts rock, in all the same ways that Open Source software rocks, and contributes to creative freedom, which is in line with the project's creedo "Draw Freely".
Thanks for your suggestions. :)
-C
On Wed, Sep 23, 2015 at 9:43 AM, John Cliff <john.cliff@...400...> wrote:
+1
Still think Pushkin is better than all the others, and it has actual meaning, as opposed to being some random script designed by google. He was an artist who was heavily censored, draw freely would have resonated with him I think.
We've been happily using it for years, why is it suddenly such an issue? On 14 Sep 2015 08:59, "Tavmjong Bah" <tavmjong@...8...> wrote:
Of all the samples in the original list I like Alex Brush the best. (Nice job on creating that page!) But to tell you the truth, I like Pushkin better than all the choices. It just reflects the slogan better.
Tav
On Mon, 2015-09-14 at 08:44 +0100, C R wrote:
Cool, thanks for the votes. I'm keeping a tally of votes in this real -time spreadsheet (bookmark it for the latest results): https://docs.google.com/spreadsheets/d/1rIrpehWI6thTPNItIsGCX1CLFgYnc RXNzcFm11pSULg/edit?usp=sharing
I'll be on #inkscape for the next few days to collect as many votes as possible. If anyone knows someone who should have a vote on this, just send me the name and the vote choices (name, so I don't accidentally duplicate votes).
Happy Monday. :)
-C
On Mon, Sep 14, 2015 at 8:27 AM, Jabier Arraiza < jabier.arraiza@...2893...> wrote:
On dom, 2015-09-13 at 22:03 +0100, C R wrote:
- Euphoria Script
- Great Vibes
My vote for 7 and near 8. Maybe 8 beter because has ligatures Regards.
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Sorry John, I'm in a hurry to respond to everyone between renders here at work, so I apologise about the name. A font based on a non-open font (which contains original non-free characters) is not an Open Font, even if the new characters are Open. Can you verify that none of the characters from this font are from the original, proprietary Pushkin font? We have to be careful. If you can verify that, and that the original maker of Pushkin is not going to come after us with lawsuits for copying their font, I will add it to the list for consideration.
Thanks.
-C
On Wed, Sep 23, 2015 at 10:22 AM, John Cliff <john.cliff@...400...> wrote:
All of those have been the case for years, as I asked, why I'd it suddenly an issue?
There's an open font based on Pushkin's handwriting that has all the extra characters.
http://scribusstuff.org/content/show.php/Pushkin?content=106881
And its John by the way, Cliffs my surname. On 23 Sep 2015 10:14, "C R" <cajhne@...400...> wrote:
Hi Cliff. The collection of fonts that Google has were not all designed by google, they are just available through Google. People at Google collected them from all over the internet, and provide access to them through their servers as a means of making them available to everyone, everywhere so there is no need to use the default "safe" webfonts in web pages, which are not only proprietary, but quite limited.
The problems with Pushkin are:
Reasons for this are:
- We can not change the font - Thus, we are unable to add extra
character support for other languages. 2. We can not use the font elsewhere without paying more license fees, and we would like to be able to use the same font on the website, in tutorial videos, and other user documentation. 3. We can not distribute the font with Inkscape materials without paying license fees. 4. Our users can't use the font in their own materials without paying license fees. 5. Open fonts rock, in all the same ways that Open Source software rocks, and contributes to creative freedom, which is in line with the project's creedo "Draw Freely".
Thanks for your suggestions. :)
-C
On Wed, Sep 23, 2015 at 9:43 AM, John Cliff <john.cliff@...400...> wrote:
+1
Still think Pushkin is better than all the others, and it has actual meaning, as opposed to being some random script designed by google. He was an artist who was heavily censored, draw freely would have resonated with him I think.
We've been happily using it for years, why is it suddenly such an issue? On 14 Sep 2015 08:59, "Tavmjong Bah" <tavmjong@...8...> wrote:
Of all the samples in the original list I like Alex Brush the best. (Nice job on creating that page!) But to tell you the truth, I like Pushkin better than all the choices. It just reflects the slogan better.
Tav
On Mon, 2015-09-14 at 08:44 +0100, C R wrote:
Cool, thanks for the votes. I'm keeping a tally of votes in this real -time spreadsheet (bookmark it for the latest results): https://docs.google.com/spreadsheets/d/1rIrpehWI6thTPNItIsGCX1CLFgYnc RXNzcFm11pSULg/edit?usp=sharing
I'll be on #inkscape for the next few days to collect as many votes as possible. If anyone knows someone who should have a vote on this, just send me the name and the vote choices (name, so I don't accidentally duplicate votes).
Happy Monday. :)
-C
On Mon, Sep 14, 2015 at 8:27 AM, Jabier Arraiza < jabier.arraiza@...2893...> wrote:
On dom, 2015-09-13 at 22:03 +0100, C R wrote: > 7. Euphoria Script > 8. Great Vibes
My vote for 7 and near 8. Maybe 8 beter because has ligatures Regards.
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
The original maker of Pushkin is: A.S.Puskin & ParaType, 1999. All rights reserved. If you can get them to offer their font under a SIL Open Font License, it will be consideration worthy for the project. If you think they might object to people adding characters to their non-free font, and giving it away for free, you may want to avoid rocking the boat. Looks like over 22k people have downloaded and redistributed modified versions of it. Yet one more reason to demand OFL
On Wed, Sep 23, 2015 at 10:28 AM, C R <cajhne@...400...> wrote:
Sorry John, I'm in a hurry to respond to everyone between renders here at work, so I apologise about the name. A font based on a non-open font (which contains original non-free characters) is not an Open Font, even if the new characters are Open. Can you verify that none of the characters from this font are from the original, proprietary Pushkin font? We have to be careful. If you can verify that, and that the original maker of Pushkin is not going to come after us with lawsuits for copying their font, I will add it to the list for consideration.
Thanks.
-C
On Wed, Sep 23, 2015 at 10:22 AM, John Cliff <john.cliff@...400...> wrote:
All of those have been the case for years, as I asked, why I'd it suddenly an issue?
There's an open font based on Pushkin's handwriting that has all the extra characters.
http://scribusstuff.org/content/show.php/Pushkin?content=106881
And its John by the way, Cliffs my surname. On 23 Sep 2015 10:14, "C R" <cajhne@...400...> wrote:
Hi Cliff. The collection of fonts that Google has were not all designed by google, they are just available through Google. People at Google collected them from all over the internet, and provide access to them through their servers as a means of making them available to everyone, everywhere so there is no need to use the default "safe" webfonts in web pages, which are not only proprietary, but quite limited.
The problems with Pushkin are:
Reasons for this are:
- We can not change the font - Thus, we are unable to add extra
character support for other languages. 2. We can not use the font elsewhere without paying more license fees, and we would like to be able to use the same font on the website, in tutorial videos, and other user documentation. 3. We can not distribute the font with Inkscape materials without paying license fees. 4. Our users can't use the font in their own materials without paying license fees. 5. Open fonts rock, in all the same ways that Open Source software rocks, and contributes to creative freedom, which is in line with the project's creedo "Draw Freely".
Thanks for your suggestions. :)
-C
On Wed, Sep 23, 2015 at 9:43 AM, John Cliff <john.cliff@...400...> wrote:
+1
Still think Pushkin is better than all the others, and it has actual meaning, as opposed to being some random script designed by google. He was an artist who was heavily censored, draw freely would have resonated with him I think.
We've been happily using it for years, why is it suddenly such an issue? On 14 Sep 2015 08:59, "Tavmjong Bah" <tavmjong@...8...> wrote:
Of all the samples in the original list I like Alex Brush the best. (Nice job on creating that page!) But to tell you the truth, I like Pushkin better than all the choices. It just reflects the slogan better.
Tav
On Mon, 2015-09-14 at 08:44 +0100, C R wrote:
Cool, thanks for the votes. I'm keeping a tally of votes in this real -time spreadsheet (bookmark it for the latest results):
https://docs.google.com/spreadsheets/d/1rIrpehWI6thTPNItIsGCX1CLFgYnc
RXNzcFm11pSULg/edit?usp=sharing
I'll be on #inkscape for the next few days to collect as many votes as possible. If anyone knows someone who should have a vote on this, just send me the name and the vote choices (name, so I don't accidentally duplicate votes).
Happy Monday. :)
-C
On Mon, Sep 14, 2015 at 8:27 AM, Jabier Arraiza < jabier.arraiza@...2893...> wrote: > On dom, 2015-09-13 at 22:03 +0100, C R wrote: > > 7. Euphoria Script > > 8. Great Vibes > > My vote for 7 and near 8. Maybe 8 beter because has ligatures > Regards. > >
>
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
I have verified that the "free" font 106881-newPushkin.ttf Contains the original proprietary glyphs of Pushkin, which is (c) A.S.Puskin & ParaType, 1999. The .ttf file also contains no license information whatsoever.
This font was downloaded at: http://scribusstuff.org/content/show.php/Pushkin?content=106881
Recommend immediate removal of this font from all Libre projects. I will send notifications to KDE devs and the Scribus project as well.
Thanks for calling this to our attention.
-C
On Wed, Sep 23, 2015 at 10:36 AM, C R <cajhne@...400...> wrote:
The original maker of Pushkin is: A.S.Puskin & ParaType, 1999. All rights reserved. If you can get them to offer their font under a SIL Open Font License, it will be consideration worthy for the project. If you think they might object to people adding characters to their non-free font, and giving it away for free, you may want to avoid rocking the boat. Looks like over 22k people have downloaded and redistributed modified versions of it. Yet one more reason to demand OFL
On Wed, Sep 23, 2015 at 10:28 AM, C R <cajhne@...400...> wrote:
Sorry John, I'm in a hurry to respond to everyone between renders here at work, so I apologise about the name. A font based on a non-open font (which contains original non-free characters) is not an Open Font, even if the new characters are Open. Can you verify that none of the characters from this font are from the original, proprietary Pushkin font? We have to be careful. If you can verify that, and that the original maker of Pushkin is not going to come after us with lawsuits for copying their font, I will add it to the list for consideration.
Thanks.
-C
On Wed, Sep 23, 2015 at 10:22 AM, John Cliff <john.cliff@...400...> wrote:
All of those have been the case for years, as I asked, why I'd it suddenly an issue?
There's an open font based on Pushkin's handwriting that has all the extra characters.
http://scribusstuff.org/content/show.php/Pushkin?content=106881
And its John by the way, Cliffs my surname. On 23 Sep 2015 10:14, "C R" <cajhne@...400...> wrote:
Hi Cliff. The collection of fonts that Google has were not all designed by google, they are just available through Google. People at Google collected them from all over the internet, and provide access to them through their servers as a means of making them available to everyone, everywhere so there is no need to use the default "safe" webfonts in web pages, which are not only proprietary, but quite limited.
The problems with Pushkin are:
Reasons for this are:
- We can not change the font - Thus, we are unable to add extra
character support for other languages. 2. We can not use the font elsewhere without paying more license fees, and we would like to be able to use the same font on the website, in tutorial videos, and other user documentation. 3. We can not distribute the font with Inkscape materials without paying license fees. 4. Our users can't use the font in their own materials without paying license fees. 5. Open fonts rock, in all the same ways that Open Source software rocks, and contributes to creative freedom, which is in line with the project's creedo "Draw Freely".
Thanks for your suggestions. :)
-C
On Wed, Sep 23, 2015 at 9:43 AM, John Cliff <john.cliff@...400...> wrote:
+1
Still think Pushkin is better than all the others, and it has actual meaning, as opposed to being some random script designed by google. He was an artist who was heavily censored, draw freely would have resonated with him I think.
We've been happily using it for years, why is it suddenly such an issue? On 14 Sep 2015 08:59, "Tavmjong Bah" <tavmjong@...8...> wrote:
Of all the samples in the original list I like Alex Brush the best. (Nice job on creating that page!) But to tell you the truth, I like Pushkin better than all the choices. It just reflects the slogan better.
Tav
On Mon, 2015-09-14 at 08:44 +0100, C R wrote: > Cool, thanks for the votes. I'm keeping a tally of votes in this real > -time spreadsheet (bookmark it for the latest results): > https://docs.google.com/spreadsheets/d/1rIrpehWI6thTPNItIsGCX1CLFgYnc > RXNzcFm11pSULg/edit?usp=sharing > > I'll be on #inkscape for the next few days to collect as many votes > as possible. > If anyone knows someone who should have a vote on this, just send me > the name and the vote choices (name, so I don't accidentally > duplicate votes). > > Happy Monday. :) > > -C > > > On Mon, Sep 14, 2015 at 8:27 AM, Jabier Arraiza < > jabier.arraiza@...2893...> wrote: > > On dom, 2015-09-13 at 22:03 +0100, C R wrote: > > > 7. Euphoria Script > > > 8. Great Vibes > > > > My vote for 7 and near 8. Maybe 8 beter because has ligatures > > Regards. > > > > > >
>
> --------- > _______________________________________________ > Inkscape-devel mailing list > Inkscape-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
On Wed, 2015-09-23 at 10:22 +0100, John Cliff wrote:
All of those have been the case for years, as I asked, why I'd it suddenly an issue?
We're none of us perfect and when we need to get better it takes energy to make the move.
I commend CR's push to cleaning up a most difficult task of social consensus. Something which could /very/ easily be bike shedded into the ground.
My interest is in getting the font on the website to match the branding.
Martin Owens
We're none of us perfect and when we need to get better it takes energy to make the move.
I commend CR's push to cleaning up a most difficult task of social consensus. Something which could /very/ easily be bike shedded into the ground.
My interest is in getting the font on the website to match the branding.
Thanks Martin. I appreciate your vote of confidence. :)
It is quite important to me that all who want to may have a say in this process, for or against it, every viewpoint is appreciated and considered. I'm also happy to explain things as best I can to get as much of a consensus as possible. I will always do my best to make sure everyone is heard and acknowledged, and I'd like to take a moment to thank everyone for their help and advice with this task.
Thanks one and all! :)
-C
Martin Owens
On Wed, Sep 23, 2015 at 10:14:24AM +0100, C R wrote:
Hi Cliff. The collection of fonts that Google has were not all designed by google, they are just available through Google. People at Google collected them from all over the internet, and provide access to them through their servers as a means of making them available to everyone, everywhere so there is no need to use the default "safe" webfonts in web pages, which are not only proprietary, but quite limited.
And by being the CDN for the fonts, they get to see all sorts of interesting information about which websites each ip goes to ;)
njh
And by being the CDN for the fonts, they get to see all sorts of interesting information about which websites each ip goes to ;)
njh
Slight correction: By being /A/ CDN they get to see all sorts of interesting information which websites each ip goes to. Of course that's even more true of Google search, analytics, etc. They will not, of course, be able to tell where the fonts are viewed if you clone their repo on github... ;) To be clear, I am not suggesting we link to Google's CDN for the website font. I think we are probably just fine hosting the chosen font(s) on the inkscape.org website.
-C
We have an informal policy in the web team to not use any CDN except for fastly, which is the cdn for our content and downloads (much appreciated) for just the reasons you might suspect.
Once a font is selected it will be included in the website's repository in the static folder. See 'lp:inkscape-web/inkscape/static/fonts/'
Martin,
On Wed, 2015-09-23 at 20:04 +0100, C R wrote:
And by being the CDN for the fonts, they get to see all sorts of interesting information about which websites each ip goes to ;) njh
Slight correction: By being /A/ CDN they get to see all sorts of interesting information which websites each ip goes to. Of course that's even more true of Google search, analytics, etc. They will not, of course, be able to tell where the fonts are viewed if you clone their repo on github... ;) To be clear, I am not suggesting we link to Google's CDN for the website font. I think we are probably just fine hosting the chosen font(s) on the inkscape.org website.
-C
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Oh that's good to know, thanks web team! I was merely noting that providing and hosting fonts wasn't a completely selfless act. I do think they are nice fonts, and definite improvement over the options we had before.
Could inkscape help in the creation of CC fonts? Perhaps a plugin to manage the various lines, clone into sample text, provide kerning pairs etc?
njh
On Wed, Sep 23, 2015 at 03:40:50PM -0400, Martin Owens wrote:
We have an informal policy in the web team to not use any CDN except for fastly, which is the cdn for our content and downloads (much appreciated) for just the reasons you might suspect.
Once a font is selected it will be included in the website's repository in the static folder. See 'lp:inkscape-web/inkscape/static/fonts/'
Martin,
On Wed, 2015-09-23 at 20:04 +0100, C R wrote:
And by being the CDN for the fonts, they get to see all sorts of interesting information about which websites each ip goes to ;) njh
Slight correction: By being /A/ CDN they get to see all sorts of interesting information which websites each ip goes to. Of course that's even more true of Google search, analytics, etc. They will not, of course, be able to tell where the fonts are viewed if you clone their repo on github... ;) To be clear, I am not suggesting we link to Google's CDN for the website font. I think we are probably just fine hosting the chosen font(s) on the inkscape.org website.
-C
Monitor Your Dynamic Infrastructure at Any Scale With Datadog! Get real-time metrics from all of your servers, apps and tools in one place. SourceForge users - Click here to start your Free Trial of Datadog now! http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Hi Everyone, What kind of player do I need to show a OGV video? Windows Media Player doesn't recognize it.
Thanks :-) brynn ____________________
From: C R Sent: Monday, August 31, 2015 3:21 PM To: Brynn Cc: inkscape-devel Subject: Re: [Inkscape-devel] User Help (tutorials)
Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with some emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will be scribbled in underneath it as last additions.
Thanks for the patience. Hope everyone's collective weekend has been a pleasant one. :)
More soon.
-C
On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote:
PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :) https://www.indiegogo.com/projects/synfig-free-animation-software#/story
On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote:
So I'm getting late to this discussion. I guess it sounds like people are ready to do this!
This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :)
(sorry, kind of long)
Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise!
I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php
Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be quite useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished documentation (pending approval from the parties that made them). It may also be good to have two video sections that link off the main Inkscape.org website, one to a set of official tutorials, and the other to the growing set of excellent community-done resources.
For the tool feature videos, it would be useful to have small official videos to accompany the documentation. I find that it's quite a matter of preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available is no bad thing.
Official videos have manifold purpose:
-They provide concise context-relevant information that we can include alongside the documentation for Inkscape. This saves time having to google for videos of the information at hand, so more time can be spent learning in a streamlined way, that it may not be possible to get from even a list of several thousand user-contributed videos. There will be a lot of repeating concepts that are covered in user-videos, but there will also be be a lot of gap-filling as well.
-They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and provides a nicer experience for new users. I've lost count how many times people posting on the forums have been told to "google it" (even though I reached these comments BY Googling!). Why should they have to google it? Users can spend more time learning, and less time reading what other users think about their issue on forums (that's time saved in hours across possibly hundreds of comments). We are in the unique position to provide an answer, on the spot, that is guaranteed to be the correct one. :)
-They are a resource under the project's control. One of the criticisms that our open source community faces is that information is scatter-shot, and you may not be able to find resources, or links may be broken to the original content, or the content may only be available in some countries. Having control over our content ensures we can reach the most people.
-They give us another opportunity to connect with more users. This is important not only for development purposes, but also for social media campaigns for development acceleration, appearing at graphics conventions, etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!)
-It enhances the public image of Inkscape as a professional resource for serious designers. Great-looking well-thought out videos are a must for a project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are, the more eyes are likely to see them. We can capture search keywords as well with each video, gaining the project more exposure.
-It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and ease the transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D
So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search?
Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials, hoping they cover the thing you want to know. This problem is solved more easily with feature-focused videos, accompanied by all relevant keywords. The inkscape.org website should also contain a search box to search these keywords in our own collection of official videos. I also recommend an expandable tree-style map of our videos providing a way to click down and feel out what you are searching for (handy if you don't know what a feature is named).
For example, a piece of the tree could go:
+Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want
+ FAQ / Troubleshooting
- Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc. -Zoom Tool
-Measurement Tool -Rectangle/Square Tool -etc.
-Working with Shapes
-Working with Layers
-Working with Groups -Selecting -Filters
-Exporting +Using Colours
-What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc.
Note that only certain branches of the tree need videos. Others could have a quick animated gif with a text explanation. It's important to include all the written and video materials together, so visitors do not have to visit different sections of the website to find the information they are after.
Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore).
I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved previously do not presently have the time.
I think more *official* tutorials are needed, than the 6 or so currently available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion.
There will be narration, it will just be textual, step-by-step, rather than voiced over. There is nothing preventing people from adding voice overs, but I'd like to start cranking out as many of these videos as possible, and I'm not convinced my voice would be pleasing enough. :)
(You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many worthwhile, that aren't connected to a proprietary venture.)
Yes, control over the videos is a key benefit of doing them ourselves.
Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is some consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict.
For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter, and none of the "subscribe, rate, etc." stuff. :)
That sounds like a cute idea for an intro to the tutorials (the bouncing bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.)
I'm volunteering for both at this point, but once we have the kit (which includes the finished intro/outro, and caption overlay), it will be easier to enlist others to help with the tutorial parts (screen-captures, and captioning). It may sound fun and trivial, but the intro, format and templates are the ground-work for a professional video series. They will make the tutorial content consistent, and MUCH easier to do. The point of these initial steps is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on feedback.
Thanks for listening, brynn
Thanks for your input and thoughts! They help tremendously.
-C
-------------------------------------------------- From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net Subject: [Inkscape-devel] User Help (tutorials)
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
------------------------------------------------------------------------------ _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Here, try this file instead: http://www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wi...
For a (vastly) superior, cross-platform video player, check out VLC: http://www.videolan.org/vlc/
Be sure to drop them a few bucks via their donation page after you discover how awesome VLC player is. :D
-C
On Tue, Sep 1, 2015 at 8:27 AM, Brynn <brynn@...3133...> wrote:
Hi Everyone, What kind of player do I need to show a OGV video? Windows Media Player doesn't recognize it.
Thanks :-) brynn ____________________
From: C R Sent: Monday, August 31, 2015 3:21 PM To: Brynn Cc: inkscape-devel Subject: Re: [Inkscape-devel] User Help (tutorials)
Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with some emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will be scribbled in underneath it as last additions.
Thanks for the patience. Hope everyone's collective weekend has been a pleasant one. :)
More soon.
-C
On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote:
PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :) https://www.indiegogo.com/projects/synfig-free-animation-software#/story
On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote:
So I'm getting late to this discussion. I guess it sounds like people are ready to do this!
This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :)
(sorry, kind of long)
Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise!
I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php
Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be quite useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished documentation (pending approval from the parties that made them). It may also be good to have two video sections that link off the main Inkscape.org website, one to a set of official tutorials, and the other to the growing set of excellent community-done resources.
For the tool feature videos, it would be useful to have small official videos to accompany the documentation. I find that it's quite a matter of preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available is no bad thing.
Official videos have manifold purpose:
-They provide concise context-relevant information that we can include alongside the documentation for Inkscape. This saves time having to google for videos of the information at hand, so more time can be spent learning in a streamlined way, that it may not be possible to get from even a list of several thousand user-contributed videos. There will be a lot of repeating concepts that are covered in user-videos, but there will also be be a lot of gap-filling as well.
-They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and provides a nicer experience for new users. I've lost count how many times people posting on the forums have been told to "google it" (even though I reached these comments BY Googling!). Why should they have to google it? Users can spend more time learning, and less time reading what other users think about their issue on forums (that's time saved in hours across possibly hundreds of comments). We are in the unique position to provide an answer, on the spot, that is guaranteed to be the correct one. :)
-They are a resource under the project's control. One of the criticisms that our open source community faces is that information is scatter-shot, and you may not be able to find resources, or links may be broken to the original content, or the content may only be available in some countries. Having control over our content ensures we can reach the most people.
-They give us another opportunity to connect with more users. This is important not only for development purposes, but also for social media campaigns for development acceleration, appearing at graphics conventions, etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!)
-It enhances the public image of Inkscape as a professional resource for serious designers. Great-looking well-thought out videos are a must for a project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are, the more eyes are likely to see them. We can capture search keywords as well with each video, gaining the project more exposure.
-It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and ease the transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D
So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search?
Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials, hoping they cover the thing you want to know. This problem is solved more easily with feature-focused videos, accompanied by all relevant keywords. The inkscape.org website should also contain a search box to search these keywords in our own collection of official videos. I also recommend an expandable tree-style map of our videos providing a way to click down and feel out what you are searching for (handy if you don't know what a feature is named).
For example, a piece of the tree could go:
+Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want
+ FAQ / Troubleshooting - Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc.
-Zoom Tool
-Measurement Tool -Rectangle/Square Tool -etc.
-Working with Shapes
-Working with Layers
-Working with Groups -Selecting -Filters
-Exporting +Using Colours
-What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc.
Note that only certain branches of the tree need videos. Others could have a quick animated gif with a text explanation. It's important to include all the written and video materials together, so visitors do not have to visit different sections of the website to find the information they are after.
Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore).
I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved previously do not presently have the time.
I think more *official* tutorials are needed, than the 6 or so currently available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion.
There will be narration, it will just be textual, step-by-step, rather than voiced over. There is nothing preventing people from adding voice overs, but I'd like to start cranking out as many of these videos as possible, and I'm not convinced my voice would be pleasing enough. :)
(You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many worthwhile, that aren't connected to a proprietary venture.)
Yes, control over the videos is a key benefit of doing them ourselves.
Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is some consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict.
For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter, and none of the "subscribe, rate, etc." stuff. :)
That sounds like a cute idea for an intro to the tutorials (the
bouncing bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.)
I'm volunteering for both at this point, but once we have the kit (which includes the finished intro/outro, and caption overlay), it will be easier to enlist others to help with the tutorial parts (screen-captures, and captioning). It may sound fun and trivial, but the intro, format and templates are the ground-work for a professional video series. They will make the tutorial content consistent, and MUCH easier to do. The point of these initial steps is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on feedback.
Thanks for listening, brynn
Thanks for your input and thoughts! They help tremendously.
-C
From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net Subject: [Inkscape-devel] User Help (tutorials)
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Maybe the bottom part could be upper to avoid video controls ans info, ads...
Regards.
On mar, 2015-09-01 at 10:29 +0100, C R wrote:
Here, try this file instead: http://www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wi...
For a (vastly) superior, cross-platform video player, check out VLC: http://www.videolan.org/vlc/
Be sure to drop them a few bucks via their donation page after you discover how awesome VLC player is. :D
-C
On Tue, Sep 1, 2015 at 8:27 AM, Brynn <brynn@...3133...> wrote: Hi Everyone, What kind of player do I need to show a OGV video? Windows Media Player doesn't recognize it.
Thanks :-) brynn ____________________ From: C R Sent: Monday, August 31, 2015 3:21 PM To: Brynn Cc: inkscape-devel Subject: Re: [Inkscape-devel] User Help (tutorials) Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with some emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement: www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv The title "INKSCAPE" will fade in underneath and "Draw Freely" will be scribbled in underneath it as last additions. Thanks for the patience. Hope everyone's collective weekend has been a pleasant one. :) More soon. -C On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote: PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :) https://www.indiegogo.com/projects/synfig-free-animation-software#/story On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote: So I'm getting late to this discussion. I guess it sounds like people are ready to do this! This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :) (sorry, kind of long) Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise! I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be quite useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished documentation (pending approval from the parties that made them). It may also be good to have two video sections that link off the main Inkscape.org website, one to a set of official tutorials, and the other to the growing set of excellent community-done resources. For the tool feature videos, it would be useful to have small official videos to accompany the documentation. I find that it's quite a matter of preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available is no bad thing. Official videos have manifold purpose: -They provide concise context-relevant information that we can include alongside the documentation for Inkscape. This saves time having to google for videos of the information at hand, so more time can be spent learning in a streamlined way, that it may not be possible to get from even a list of several thousand user-contributed videos. There will be a lot of repeating concepts that are covered in user-videos, but there will also be be a lot of gap-filling as well. -They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and provides a nicer experience for new users. I've lost count how many times people posting on the forums have been told to "google it" (even though I reached these comments BY Googling!). Why should they have to google it? Users can spend more time learning, and less time reading what other users think about their issue on forums (that's time saved in hours across possibly hundreds of comments). We are in the unique position to provide an answer, on the spot, that is guaranteed to be the correct one. :) -They are a resource under the project's control. One of the criticisms that our open source community faces is that information is scatter-shot, and you may not be able to find resources, or links may be broken to the original content, or the content may only be available in some countries. Having control over our content ensures we can reach the most people. -They give us another opportunity to connect with more users. This is important not only for development purposes, but also for social media campaigns for development acceleration, appearing at graphics conventions, etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!) -It enhances the public image of Inkscape as a professional resource for serious designers. Great-looking well-thought out videos are a must for a project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are, the more eyes are likely to see them. We can capture search keywords as well with each video, gaining the project more exposure. -It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and ease the transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search? Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials, hoping they cover the thing you want to know. This problem is solved more easily with feature-focused videos, accompanied by all relevant keywords. The inkscape.org website should also contain a search box to search these keywords in our own collection of official videos. I also recommend an expandable tree-style map of our videos providing a way to click down and feel out what you are searching for (handy if you don't know what a feature is named). For example, a piece of the tree could go: +Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want + FAQ / Troubleshooting - Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc. -Zoom Tool -Measurement Tool -Rectangle/Square Tool -etc. -Working with Shapes -Working with Layers -Working with Groups -Selecting -Filters -Exporting +Using Colours -What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc. Note that only certain branches of the tree need videos. Others could have a quick animated gif with a text explanation. It's important to include all the written and video materials together, so visitors do not have to visit different sections of the website to find the information they are after. Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore). I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved previously do not presently have the time. I think more *official* tutorials are needed, than the 6 or so currently available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion. There will be narration, it will just be textual, step-by-step, rather than voiced over. There is nothing preventing people from adding voice overs, but I'd like to start cranking out as many of these videos as possible, and I'm not convinced my voice would be pleasing enough. :) (You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many worthwhile, that aren't connected to a proprietary venture.) Yes, control over the videos is a key benefit of doing them ourselves. Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is some consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict. For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter, and none of the "subscribe, rate, etc." stuff. :) That sounds like a cute idea for an intro to the tutorials (the bouncing bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.) I'm volunteering for both at this point, but once we have the kit (which includes the finished intro/outro, and caption overlay), it will be easier to enlist others to help with the tutorial parts (screen-captures, and captioning). It may sound fun and trivial, but the intro, format and templates are the ground-work for a professional video series. They will make the tutorial content consistent, and MUCH easier to do. The point of these initial steps is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on feedback. Thanks for listening, brynn Thanks for your input and thoughts! They help tremendously. -C -------------------------------------------------- From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" <inkscape-devel@lists.sourceforge.net> Subject: [Inkscape-devel] User Help (tutorials) > ------------------------------------------------------------------------------ > > _______________________________________________ > Inkscape-devel mailing list > Inkscape-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/inkscape-devel > ------------------------------------------------------------------------------ _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel ------------------------------------------------------------------------------ _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
There should not be any info ads... ever. As for the controls... the video content should not have to compensate for poor video player ui decisions. I can add a little more lead-in time so the controls have time to vanish, but that's where the captions will go anyway, so there really isn't any getting around it. :)
-C
On Tue, Sep 1, 2015 at 10:52 AM, Jabier Arraiza <jabier.arraiza@...2893...> wrote:
Maybe the bottom part could be upper to avoid video controls ans info, ads...
Regards.
On mar, 2015-09-01 at 10:29 +0100, C R wrote:
Here, try this file instead:
http://www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wi...
For a (vastly) superior, cross-platform video player, check out VLC: http://www.videolan.org/vlc/
Be sure to drop them a few bucks via their donation page after you discover how awesome VLC player is. :D
-C
On Tue, Sep 1, 2015 at 8:27 AM, Brynn <brynn@...3133...> wrote: Hi Everyone, What kind of player do I need to show a OGV video? Windows Media Player doesn't recognize it.
Thanks :-) brynn ____________________ From: C R Sent: Monday, August 31, 2015 3:21 PM To: Brynn Cc: inkscape-devel Subject: Re: [Inkscape-devel] User Help (tutorials) Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with some emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will be scribbled in underneath it as last additions. Thanks for the patience. Hope everyone's collective weekend has been a pleasant one. :) More soon. -C On Fri, Aug 28, 2015 at 10:31 AM, C R <cajhne@...400...> wrote: PS- Speaking of crowd-funding, be sure to visit Synfig Open Source Animation Studio's crowdfunding campaign and show them some love! :)
https://www.indiegogo.com/projects/synfig-free-animation-software#/story
On Fri, Aug 28, 2015 at 9:39 AM, C R <cajhne@...400...> wrote: So I'm getting late to this discussion. I guess it sounds like people are ready to do this! This will be an ongoing project, so input is great at any stage. You're not late either, it's early times still. :) (sorry, kind of long) Also never a problem. More information is better! Welcome to the discussion, and thanks for your advise! I'm of the opinion that there is no lack of tutorials in the Inkscape community. I've done some both intensive and extensive searching for Inkscape tutorials, to compile a centralized source of tutorials, for the community (something I saw lacking in the community, and wanted to provide). http://forum.inkscapecommunity.com/index.php Thanks for the link, and for your work collecting and vetting these resources! :) I'll have a look through these, I'm sure they will be quite useful not only in determining the best way to proceed, but in terms of information content and possible linking from the finished documentation (pending approval from the parties that made them). It may also be good to have two video sections that link off the main Inkscape.org website, one to a set of official tutorials, and the other to the growing set of excellent community-done resources. For the tool feature videos, it would be useful to have small official videos to accompany the documentation. I find that it's quite a matter of preference which people prefer (written or video tutorial). Even my own preference changes depending on my moods, so having both available is no bad thing. Official videos have manifold purpose: -They provide concise context-relevant information that we can include alongside the documentation for Inkscape. This saves time having to google for videos of the information at hand, so more time can be spent learning in a streamlined way, that it may not be possible to get from even a list of several thousand user-contributed videos. There will be a lot of repeating concepts that are covered in user-videos, but there will also be be a lot of gap-filling as well. -They provide more content-rich inkscape.org, which adds to the professional image of the project, and is important for trust and provides a nicer experience for new users. I've lost count how many times people posting on the forums have been told to "google it" (even though I reached these comments BY Googling!). Why should they have to google it? Users can spend more time learning, and less time reading what other users think about their issue on forums (that's time saved in hours across possibly hundreds of comments). We are in the unique position to provide an answer, on the spot, that is guaranteed to be the correct one. :) -They are a resource under the project's control. One of the criticisms that our open source community faces is that information is scatter-shot, and you may not be able to find resources, or links may be broken to the original content, or the content may only be available in some countries. Having control over our content ensures we can reach the most people. -They give us another opportunity to connect with more users. This is important not only for development purposes, but also for social media campaigns for development acceleration, appearing at graphics conventions, etc. (I do all my convention-booth graphics in Inkscape, btw. So thanks again to all the Inkscape devs for making life easy for me!) -It enhances the public image of Inkscape as a professional resource for serious designers. Great-looking well-thought out videos are a must for a project like Inkscape! :) Every video serves as yet one one more advertisement for the Inkscape project. The more of them there are, the more eyes are likely to see them. We can capture search keywords as well with each video, gaining the project more exposure. -It provides an opportunity for us to teach best practices for professional design workflows, as well as educate new users, and ease the transition from commercial software packages. (If you Like Illustrator, you're going to LOVE Inkscape!) :D So I'm bewildered with complaints of people not being able to find tutorials. I did that all with my handy internet search engine. Nothing fancy, I can assure you! I wonder if maybe those folks just have not ventured outside of DA, in their search? Or their search terms didn't turn up any relevant videos. One of the problems with video content is if you are looking for something very specific, you may have to hunt through lots of complete tutorials, hoping they cover the thing you want to know. This problem is solved more easily with feature-focused videos, accompanied by all relevant keywords. The inkscape.org website should also contain a search box to search these keywords in our own collection of official videos. I also recommend an expandable tree-style map of our videos providing a way to click down and feel out what you are searching for (handy if you don't know what a feature is named). For example, a piece of the tree could go: +Tools -Select and Transform Tool -Edit Paths By Nodes Tool +Tweak Objects Tool - Tool Overview - Using Different Modes - Width, Force, and Fidelity - Getting the effects you want + FAQ / Troubleshooting - Why does the rest of my shape turn into a glob? - It's only working on some objects, but not others - etc. -Zoom Tool -Measurement Tool -Rectangle/Square Tool -etc. -Working with Shapes -Working with Layers -Working with Groups -Selecting -Filters -Exporting +Using Colours -What is a colour space? -What is a colour system? +FAQ / Troubleshooting -My printer wants an Illustrator (.ai) file, arrrgh! -My greens are looking too Blue in print -My blacks are too grey in print +What should I use for my project? +Can Inkscape use PANTONE colours? -Pre-Press Considerations -etc. etc. Note that only certain branches of the tree need videos. Others could have a quick animated gif with a text explanation. It's important to include all the written and video materials together, so visitors do not have to visit different sections of the website to find the information they are after. Nevertheless, I do think it's important that there are "official" tutorials. There was some talk a few months ago about building a Documentation team, and I would certainly look forward to participating in such a group (although iirc, it was only going to happen when someone had more time.....I don't remember the exact details anymore). I would be happy to assist the Documentation team. I would be equally happy to help assemble it if those involved previously do not presently have the time. I think more *official* tutorials are needed, than the 6 or so currently available. But I have serious reservations about video tutorials with music background and no narration. I have never seen such a video that I found was helpful, in my opinion. There will be narration, it will just be textual, step-by-step, rather than voiced over. There is nothing preventing people from adding voice overs, but I'd like to start cranking out as many of these videos as possible, and I'm not convinced my voice would be pleasing enough. :) (You may notice there are probably less than 5 YouTube vids on my page. It's because I haven't found many worthwhile, that aren't connected to a proprietary venture.) Yes, control over the videos is a key benefit of doing them ourselves. Videos from the Screencasters (heathenx/Richard Querrin) series are still the best video tutorials around, imo (even though now somewhat dated). I think they represent the standard we should strive for, if there is some consensus that video tutorials are needed more that text tutorials. Although I haven't seen any indication of a need for video tutorials, more than text. It's just trendy, afaict. For the longer videos, I'd agree, but for feature documentation videos, we will need more concise and much shorter videos with less banter, and none of the "subscribe, rate, etc." stuff. :) That sounds like a cute idea for an intro to the tutorials (the bouncing bubbles, etc.), but honestly, that's the fun part of making tutorials. Has anyone volunteered to make the actual tutorial part of the videos? (I haven't finished with reading the whole thread yet.) I'm volunteering for both at this point, but once we have the kit (which includes the finished intro/outro, and caption overlay), it will be easier to enlist others to help with the tutorial parts (screen-captures, and captioning). It may sound fun and trivial, but the intro, format and templates are the ground-work for a professional video series. They will make the tutorial content consistent, and MUCH easier to do. The point of these initial steps is to produce a kit that we can use to make quick, professional looking videos with Inkscape branding. While I will have the initial sample completed this weekend, I suspect we will change it a bit based on feedback. Thanks for listening, brynn Thanks for your input and thoughts! They help tremendously. -C -------------------------------------------------- From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, August 25, 2015 7:53 AM To: "Inkscape Devel List" <inkscape-devel@lists.sourceforge.net> Subject: [Inkscape-devel] User Help (tutorials) >
> > _______________________________________________ > Inkscape-devel mailing list > Inkscape-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/inkscape-devel >
_______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
_______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
in my case, Windows 7 (32 bit), Windows Media Player 12, I installed the codec from: http://xiph.org/dshow/ in the Control Panel it shows up as Xiph.org Open Codecs 0.85.17777
hth, Alvin
-- View this message in context: http://inkscape.13.x6.nabble.com/User-Help-tutorials-tp4974205p4974274.html Sent from the Inkscape - Dev mailing list archive at Nabble.com.
Hi CR,
The animation looks fairly good so far; it reminds me a lot of the pixar logo animation.
I'd have the blob not look around and just go for the jump. The squashed frame also looked a little odd to me, I'm not sure why but it was as if the squashed version didn't match the blog version.
But these are nitpicks, as it is it's good for what we need and better than I could do with blender :-)
Martin,
On Mon, 2015-08-31 at 22:21 +0100, C R wrote:
Quick video template update (to keep bullshit from walking ;) ) I've almost completed the intro animation, but got bogged down with some emergency charity work that a friend required last-minute. I wanted to add in the sound effects, which I've recorded myself, but ran out of time tonight. However, here is a quick wip sample for your Monday night amusement:
www.opendesignstudio.org/inkscape/samples/inkscape_intro_animation_wip.ogv
The title "INKSCAPE" will fade in underneath and "Draw Freely" will be scribbled in underneath it as last additions.
Thanks for the patience. Hope everyone's collective weekend has been a pleasant one. :)
He's looking around? I thought he was stretching himself out, to be shaped more like the Inkscape logo.
If I were going to make any suggestion, it would be for more amplitude on the bounces. Would be more cartoony, to be more exaggerated.
Will there be audio on this part? Nice "boing, boing, boing" sound? Or maybe "drip, drip, drip" sound?
Just a thought :-) (Thanks for different format, and info for different player.)
brynn
-------------------------------------------------- From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, September 01, 2015 10:08 AM To: "C R" <cajhne@...400...> Cc: "Brynn" <brynn@...3133...>; "inkscape-devel" inkscape-devel@lists.sourceforge.net Subject: Re: [Inkscape-devel] User Help (tutorials)
"I'd have the blob not look around and just go for the jump. The squashed frame also looked a little odd to me, I'm not sure why but it was as if the squashed version didn't match the blog version."
Yep, working on the sound effects. There will be a splat sound as the blob lands, and a springy-pop sound as the blob jumps. As the scene fades in from black (or possibly white), so the bouncing will fade in before you see the blob bounce onto the screen. When the blob slides, there will be a slipping, hiss and squeak to convey the friction of the blob coming to a rest. I'm also thinking of making the blob more droplet-like. Like an ink drop, which helps personify the ink-drop as a character, making it a little bit more than just a blob.
I will also play with the amplitude, and I think I agree about the looking both ways bit. It's playful and fun, but mainly serves to make the intro longer... which it doesn't really need to be. :)
Thanks for the input. I may also try moving the floor up just a hair. It's annoying that video players insist on pasting controls over the video content, but it's probably not going to change. Bringing it up a little probably will not hurt the animation.
If we like the inkdrop as a character/mascot, we can re-use it to introduce things, and add to the collection of Inkscape branding/artwork. Would be kind of fun to have the inkdrop do other things in the future. Maybe it falls through space, and the camera follows it down to fall into an inkscape-logo shaped glass or something, etc. not that we need to do that now, but to switch it up a bit as our collection grows, there are (lots) other fun possibilities. :)
Thanks one and all for the feedback. :) -C
On Tue, Sep 1, 2015 at 5:24 PM, Brynn <brynn@...3133...> wrote:
He's looking around? I thought he was stretching himself out, to be shaped more like the Inkscape logo.
If I were going to make any suggestion, it would be for more amplitude on the bounces. Would be more cartoony, to be more exaggerated.
Will there be audio on this part? Nice "boing, boing, boing" sound? Or maybe "drip, drip, drip" sound?
Just a thought :-) (Thanks for different format, and info for different player.)
brynn
From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, September 01, 2015 10:08 AM To: "C R" <cajhne@...400...> Cc: "Brynn" <brynn@...3133...>; "inkscape-devel" inkscape-devel@lists.sourceforge.net Subject: Re: [Inkscape-devel] User Help (tutorials)
"I'd have the blob not look around and just go for the jump. The squashed frame also looked a little odd to me, I'm not sure why but it was as if the squashed version didn't match the blog version."
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Yes, agreed about the squashed frame. She squashes too flat, I think. I'll fix that as well, and do a version with the slide, stop and wiggle/crouch to jump without looking around.
-C
On Tue, Sep 1, 2015 at 5:24 PM, Brynn <brynn@...3133...> wrote:
He's looking around? I thought he was stretching himself out, to be shaped more like the Inkscape logo.
If I were going to make any suggestion, it would be for more amplitude on the bounces. Would be more cartoony, to be more exaggerated.
Will there be audio on this part? Nice "boing, boing, boing" sound? Or maybe "drip, drip, drip" sound?
Just a thought :-) (Thanks for different format, and info for different player.)
brynn
From: "Martin Owens" <doctormo@...400...> Sent: Tuesday, September 01, 2015 10:08 AM To: "C R" <cajhne@...400...> Cc: "Brynn" <brynn@...3133...>; "inkscape-devel" inkscape-devel@lists.sourceforge.net Subject: Re: [Inkscape-devel] User Help (tutorials)
"I'd have the blob not look around and just go for the jump. The squashed frame also looked a little odd to me, I'm not sure why but it was as if the squashed version didn't match the blog version."
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
participants (13)
-
Alex Valavanis
-
alvinpenner
-
Brynn
-
C R
-
Christian Mandel
-
Jabier Arraiza
-
Jabiertxo Arraiza Cenoz
-
John Cliff
-
Josh Andler
-
Maren Hachmann
-
Martin Owens
-
Nathan Hurst
-
Tavmjong Bah