On Sat, 2004-06-19 at 18:04, Florent wrote:
> So I'm appealing to anyone who can create an autosave :-)
We already have autosave-on-crash already, actually. The one catch is
that for crashes due to failed assertions (like this one), it isn't
(I'm CCing the development mailing list, if anyone's interested in
attacking this right now:
At least on Unix, this is relatively easy to fix -- just set up a
SIGABRT handler similar to the SIGSEGV handler we have now. The one
catch is that the handler will need to disable itself as soon as it is
triggered, because the autosave code raises SIGABRT when it is done.
Also we should make sure we've got SIGBUS covered if we don't already.)
There'd been some comments about the quality of the Inkscape drawing
tool compared with Sodipodi. I experimented around a bit with both. I
see what they mean, but it's difficult to quantify the issue.
Inkscape's drawing tool "feels" snappier, it doesn't lag like Sodipodi,
and it produces lines smoothly, but it just doesn't "feel" right.
I can't draw worth beansy, but I could see the difference when I tried
writing my name:
Try signing your name with the two apps and see if you notice a
Here's a list of layer commands that we need to implement, comments
and additions welcome:
Layers... // opens the Layers dialog
Move to Layer Above Shift+PgUp
// move selection to the top of sibling layer above, or to the
top of parent layer (but not root) if no siblings
Move to Layer Below Shift+PgDn
// move selection to the top of sibling layer below, or to the
bottom of parent layer (but not root) if no siblings
Move to Layer... // let me choose the
layer name to move selection to
Unlock All Layers // unlock all layers in the document (or
all siblings of the current layer?)
Unhide All Layers
Unlock All in Layer // unlock all children of the current layer
Unhide All in Layer
Group to Layer // convert group to layer
Layer to Group
I've started sketching out a PR piece about Inkscape 0.40, with the
intent of writing up something lengthy that both discusses the new
capabilities of the project and encourages people to chip in help at
I've identified a few areas that definitely need more fleshing out; help
on those areas would be quite valuable. Also, example images are needed
to show off the capabilities; I'm sure I could rough something together
but am betting that folks who actually have artistic talent could do a
much better job than I. :-) So help would be much appreciated there as
I haven't thought about where to publish it; Footsteps perhaps.
This is also a rough "off the cuff" writing, so needs some editing and
wordsmithing, as it's probably too wordy at this point. I haven't even
spell checked it, so there's probably seplling and that grammer problem
Thanks Keith, passing along to the crew...
On Tue, 30 Nov 2004, Keith Packard wrote:
> I've been using a garbage collector in C for about twenty years which is
> different from the Boehm system.
> 1) Completely portable -- no machine dependent code at all
> 2) Integrates with malloc/free using code
> 3) Precise pointer knowledge - the set of referenced objects is known,
> not discovered.
> 1) Requires stylized function call/return macros both where the
> allocator is used as well as in at least one place above all
> allocation calls in the call graph.
> It's part of the nickle language implementation (http://nickle.org) and
> has been used in several other projects to good effect.
A few months ago there was a presentation of Inkscape at the
University of A Coruña. Now the slides used at that presentation have
been made available. The slides are made in inkscape in order to provide
a useable space on the right to do some demos as you speak.
Find them at:
And «kudos to the author»: Adrián Perez de Castro
If an english translation is needed I'll be glad to provide one.
Lucas Vieites Fariña
Dept. Desarrollo <lucas@...212...>
Asix Informática <http://www.asixinformatica.com/>
Tel/Fax: +34 986 54 26 98
Yet another spammer wants to be banned from the Wiki. See the
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kind of stuff).
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= Inkscape 0.40 =
The Inkscape community is proud to announce the release 0.40 of
Inkscape, "A Cross-platform Open Source Vector Graphics (SVG) Drawing
Tool." This release includes three majorly requested new capabilities:
Layers, Text-on-Path, and Bitmap tracing. In addition, there are many
minor features, a number of usability enhancements, three new tutorials,
and hundreds of bug fixes. This is by far the most feature-packed
release the project has had. This is all due to the strong developers
that have contributed countless hours on Inkscape 0.40.
Following our last release four months ago, we have focused intensively
on development, adding several new dependencies such as the Boehm
garbage collector and the stable Gtk 2.4 libraries. Because of this,
user's may encounter more trouble getting Inkscape installed on some
platforms than in previous releases. To help those who run into this
issue, we're also providing 'Static Binary' packages that include these
new libraries inside the package, and thus, the static releases are very
Download your packages:
For many more details, see the Release Notes for 0.40:
Community submitted screenshots: