JavaFX 1.0 exporter update
by Sergey Esenov
Hi all,
I am very interested as well in getting JavaFX 1.0 support ready for
Inkscape.
I 've spent last holiday time to play with previous version and made some
developments
for javafx-out.cpp, javafx-out.h. I had no previous experience with
inkscape, but I pretend to support
the following features...
- JavaFX 1.0 syntax
- gradients with some limitations (bugs) in radial gradient support
- gaussian blur
- images
- texts
I tested everything under openSUSE 11.1 (x86). Of course, I am using
netbeans 6.5 with Mac version of
JavaFX 1.0 :)
I've checked my updates against some known examples I found on the web. The
most useful for me were ...
http://chrisdesign.wordpress.com/2008/02/14/simple-metal-orb-using-gradie...
http://howto.nicubunu.ro/shiny_web_buttons_inkscape/
http://openclipart.org/media/files/axcesar/3660
If somebody is interested, copy updated version found in attachment into
../src/extension/internal and
just rebuild inkscape.
Hope somebody may look at the code and do further improvements.
Cheers,
Sergey
12 years, 3 months
Re: [Inkscape-devel] [Inkscape-user] Inkscape Problem
by Jasper van de Gronde
J.B.C.Engelen@...1578... wrote:
> The windows build has become very unstable the last few weeks. I'm
> working on it, and hope to have found the cure soon.
> Sorry :-(
> Johan
I've also been looking into it. My guess is that the problem (if it is
just one) was introduced between 28-12 and 04-01, because three of the
rendering tests suddenly started crashing during that period.
At least one of the tests crashes in Path::AddPoint (the pts.push_back
line) in Path.cpp (while being called during Glyph rendering, I can
provide more details if needed). I haven't looked closely at the other
three, but it is at least suspicious that all three tests have text in
them (while pretty much all other tests don't).
The "crash on start" bug seems to crash inkscape right AFTER calling
(and exiting) the first idle loop. I haven't looked deeper into this,
but from what I'm seeing I'm guessing there is some memory
corruption/initialization issue. This could also explain the different
behaviour on different platforms.
12 years, 3 months
Where to start ...
by Koen Ribus
Hello *,
I'm new here at 'devel' of inkscape - browsing the sources is quite
overwhelming. However I succeeded in making a build myself (on windows)
and think I fixed my first bug ...
https://bugs.launchpad.net/inkscape/+bug/318246 :-)
A good start I hope ... Just not sure on what to do next ... maybe I
need some pointers on how to proceed ...
Regards,
KoRi.
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12 years, 3 months
Mac Build
by step21
Hey, my newest build is now available here:
http://rapidshare.com/files/184307760/Inkscape.dmg
It's bigger than the previous ones cause this time I included all the python
stuff. I also ditched the launcher. Because the launcher install script also
compiled/installed the clearlooks theme, the theme is not included for now.
But this should be easy to re-add.
I'm not really sure if this fixes anything, but I'd like everyone who can to
try it, and maybe post the error logs.
Thanks.
12 years, 3 months
Cannot compile on XP
by Preben Soeberg
Problem compiling version 20513:
Make error line 285: problem compiling: src/document.cpp:48:30: error:
inkscape-version.h: No such file or directory
src/document.cpp: In function 'SPDocument*
sp_document_create(Inkscape::XML::Document*, const gchar*, const gchar*,
const gchar*, unsigned int)':
src/document.cpp:294: error: 'version_string' is not a member of 'Inkscape'
As part of my build, I always run "btool.exe touchabout", which deletes
inkscape-version.h. (and maybe the new version of build.xml does not handle
this?)
Preben
12 years, 4 months
prompt interrupting compilation
by Felipe Sanches
I am getting a prompt about overwriting inkscape-version.cpp that
interrupts the compilation and waits for user interaction.
I dont like it. I think that the build should always complete without
need of user interaction.
Juca
12 years, 4 months
interactivity-related new feature
by Felipe Sanches
I have just added event attributes (onclick, onmouseover, etc) to the
object properties dialog.
it is working nice for Inkscape SVG but not for Plain SVG.
how do I preserve these attributes in plain SVG also?
Also I am unsure about the usage of onload attribute but I have put it
there since it is defined in the spec.
JucaBlues
commit log:
added interactivity attributes to the object properties dialog.
If you want to test it, create a new document, draw something, select
it, ctrl+shift+O, expand the Interactivity expander and set:
onclick to window.location="http://xkcd.com"
onmouseover to this.style.cursor="pointer"
Save as Inkscape SVG (currently not working for Plain SVG)
then open this SVG file in Firefox to see the result.
12 years, 4 months
Error "Too many heap sections" on Windows
by unknown@example.com
Hello,
I encounter serious problems running inkscape with larger files, or
using inkscape to build OpenStreetMap binaries.
When the files become to large, I get the error message "Too many heap
sections" and inkscape exits.
There is a way to fix this, I found this:
http://osdir.com/ml/programming.garbage-collection.boehmgc/2006-01/msg000...
And there is already a bug against inkscape:
https://bugs.launchpad.net/inkscape/+bug/168914
Now I wanted to compile my own binary on windows, using the
instructions in the Wiki. But the (usually helpful) devlibs already
contain libgc.a, and I found no docs how to create this file :(
I wanted to create libgc with the LARGE_CONFIG parameter in the
makefile, and then build inkscape with this new libgc to check if the
problem is gone ...
Can anyone help me to do this, or point me to the appropriate docs?
Thanks in advance!
bbackde
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12 years, 4 months