Report #10
by Vinícius dos Santos Oliveira
So, GSoC coding period is over and now is documentation period. I've
sent two more commits to the Inkscape repository earlier today.
Nathan convinced me to think "why is the project great?" and then I
decided to make two more videos (mic is bad, but understandable, I
think):
https://vimeo.com/75245148
https://vimeo.com/75247946
My strong accent is bad, but I don't have much people to talk to in
english, so you guys will need bear it. I hope you guys like the videos.
Tell me if this happens.
=)
So, this is "documentation week" and I'll write more blog posts
regarding technical details (and group them under some folder in the
repository). I'll also write the so wanted tutorial (I accept hints
about its format).
After the week is over, so is GSoC 2013 and my responsibilities will
move from "GSoC 2013 student" to "lib2geom and Inkscape developer". The
first thing I should do is unify the construction of d attributes of
path elements and move this abstraction to the 2geom library, then
Inkscape and libdepixelize will share more code (always a good thing).
Second thing I'll do is prepare a new stable release of 2geom (need to
be discussed with the other of you devs) and create a package for the
ArchLinux User Repositories.
So, something to tease you guys. Me and Nathan (this guy always have
ideas. lucky me for having him as mentor) have some ideas about how to
improve the Kopf-Lischinski image quality and we decided to publish a
paper. Another cool three-months project to work on. I may finish the
harmonic maps triangulation (and put it inside 2geom) before implement
the new cool ideas. Anyway, I'll have to delay this project for one
week, because the community of my other open source project misses me
and have some issues demanding my attention.
So, another thing: if you guys have a hand-chosen collection of pixel
art images with Alpha Channel, please send me. They will help me in the
research project. Jabier did the first step and send me a bunch of this
images already, but the more the better (and mainly if they are
carefully chosen one-by-one).
It was an awesome experience to work with the Inkscape community.
--
Vinícius dos Santos Oliveira
https://about.me/vinipsmaker