Let's start saying this. I really appreciate the idea to tackle the UI and
make it into something more coherent, but...
If there's going to be a whole team of people on the job, how possible
would it be to create something like the Coreldraw UI that let's the user
move tools and UI objects around, hide and show them from view and
basically create the UI he would like. I felt this to be the greatest
strength of Coreldraw and it was one of the reasons why my production time
using Coreldraw was about 4 times faster than when using Illustrator. It
enabled the noobs to have a basic UI and for me to lard my text editing
widgets with all the functions I needed to do some decent Typography.
For those not familiar with Coreldraw, download a trial version and use
the tools -> customisation to get the idea. It could be quite a hassle to
get everything set, but once you did, it made working a breeze. What would
make a real difference though would be to unlike Coreldraw that loaded the
whole shebang, load and offload functionality on demand.
For Inkscape it would be a great way of organising the abundance of
extensions as well if such UI widgets would be linked to loading or not
loading of said extensions. Maybe by using an extension panel where you
can load or unload extensions. They are really nice and all, but in
general you will only use a few of those and it becomes a bit of a bloat
to load them all.
Likewise if It would to my idea also open up more space to try new and
unstable functions if they'd be able to be loaded and unloaded
dynamically. That way Inkscape can be build as a stable core with API to
hang up new functionality and even allow for radical changes of UI objects
depending on what functionality is being used. Thinking of animation, web
design, print etc.
Now I understand that that is all a bit far fetched at the current state
of Inkscape, but creating a flexible UI might lay a base for realising
On the concept UI as I saw it, I would state that the importance of UI
objects like the node editor would call for a top location as it is now.
In the design phase of objects it is my most used tool and it might
actually have some of the tools that are now in the dynamic bar moved to
the toolbox (smooth node editing, cusped nodes etc.) to make access
quicker. With the last chosen option made prevalent.
Likewise, there are some tools grouped together now that make me switch a
lot. For instance gradients and drop shadows are in the same group,
whereas I often use both in succession to make a nice effect on text
objects. Maybe a reconsideration as to how things are grouped is in order.
They seem more chronological than functional to me.
Hi inkscape devs,
We are a group of UX, UI designers and front-end devs from Kaleidos
<http://www.kaleidos.net/community/>, a company from Madrid, Spain. We are
also designers and developers of the open source tool Taiga.io. We use
inkscape in our everyday work and we love it, *so we would like to
collaborate with our expertise to help make it even better.*
Some months ago, we started to think on how we could improve usability and
design in inkscape and other open source tools. We found out that inkscape
improved in the last years, but still have some issues. We made some
initial wireframes and designs, but nothing has been developed until now.
In our company we enjoy a *free* week every six months to work and
collaborate (or develop) in open source projects. This week is called ΠWEEK
[*a.k.a. Personal innovation week] *(piweek.com). *This ΠWEEK we decided to
focus on inkscape to do a first approach on how could look the inkscape we
would love* in terms of look & feel as designers and front-end devs.
Of course, we know that is hard work and it is not just designing it so we
decided to write to the list *to get some advice on how to collaborate in
the best way possible for designers and developers and hopefully fit in the
inkscape development roadmap. *
Even if this week we will probably be doing just a creative exercise it
would be amazing if we could get some parts of this work and focus on it in
a longer term to be part of the inkscape development roadmap for the future
with your feedback and fitting in the inkscape needs and conditions.
It will be amazing if you show us what is the best way to contribute, what
would be your needs and how we could be part of this amazing community.
Soon we will publish the result and hopefully we get some feedback as well.
*Front-end developer in Kaleidos and UI designer in taiga.io
I recently installed Inkscape 0.91+devel, and I would like to make a
In version 0.48 often I had a problems with too many unused gradient in
the list. At 0.91 you have created the opposite problem. In the new
version if there is no object that uses the gradient, and hence there is
*I propose to****add a button****next to each****gradient****in the
list,****clicking on which****you will****lock **this****gradient.* In
this case, even if all the objects are removed, the gradient will be in
the list and it can be applied to a new object.
I've recently updated the Keys and mouse reference translations in the doc/ folder, but there are still things to be done on the documentation side:
* Man pages in the root folder of the branch.
* Tutorials, in share/tutorials/.
Note that my documentation environment is still broken (unknown reason, it worked like a charm last time I used it in May on the same computer). Could someone (Masato? Kris?) try to generate the tutorial SVG files and confirm it works or not? Thanks.
Also note that I saw nothing wrong in the Tracing-PixelArt tutorial while translating it to French.
I just added high-dpi awareness to the Win64 manifest.
It makes all the icons pretty tiny on my system, but I think it's a step
in the right direction. :)
Could someone please test if this breaks Inkscape on a non-highdpi
system? Note: only the 64-bit build is affected.
Well, I somehow managed to send this twice to the user list. Sorry for
From: "Brynn" <brynn@...3133...>
Sent: Sunday, December 07, 2014 6:20 PM
To: "Inkscape Devel List" <inkscape-devel(a)lists.sourceforge.net>; "Inkscape
User Community" <inkscape-user(a)lists.sourceforge.net>
Subject: Re: [Inkscape-devel] [Inkscape-user] Release Marketing
> Hi Friends,
> Well, I'm not sure I could point out parts of the previous release
> announcements that are a result of developers being too critical about
> own work.
> But since you asked, and since no one else has replied, I took a stab at
> For the items I specifically mentioned, it's because I understand those
> things from the release notes. There may be some more important things
> you want to specify, that I didn't mention, simply because I didn't know
> quite how to word them.
> Note that since I counted the new extensions (in the last sentence), I
> thought it would be interesting to say how many new filters there are.
> (just because that's something I'm looking forward to) But that's not in
> the release notes, that I found anyway. So if anyone knows, or can count
> the new filters, you can replace the "?? new filters" with the proper
> number. Or just delete that part.
> So fwiw, it's attached in a text file. Please feel free to edit, as
> necessary. Or don't use it at all, if it's no good :-)
> All best,
> From: "Josh Andler" <scislac@...400...>
> Sent: Friday, December 05, 2014 1:11 PM
> To: "Inkscape Devel List" <inkscape-devel(a)lists.sourceforge.net>;
> User Community" <inkscape-user(a)lists.sourceforge.net>
> Subject: [Inkscape-user] Release Marketing
>> Hi All,
>> I'm following up on Bryce's call for volunteers to help out with
>> marketing. We need to have a release announcement prepared for
>> Inkscape 0.91, and we're wanting to try having it prepared by someone
>> who is not one of our developers this time. In case you're wondering
>> why, it is one of the things taken away from Google's Mentor Summit
>> this year. Simply, developers should not write things of that nature
>> as they tend to be too critical of their own work.
>> If you're interested in seeing what we've had in the past, I've linked
>> what was posted to deviantART for 0.48 , 0.47 , 0.46 .
>> Please let us know if you want to have a go at it (or just respond
>> with a draft). Worst case, if nobody takes it on, I have prepared a
>> version of it following the same formula from the past couple
>>  http://news.deviantart.com/article/126847/
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>> Inkscape-user mailing list
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> Inkscape-devel mailing list
I'm following up on Bryce's call for volunteers to help out with
marketing. We need to have a release announcement prepared for
Inkscape 0.91, and we're wanting to try having it prepared by someone
who is not one of our developers this time. In case you're wondering
why, it is one of the things taken away from Google's Mentor Summit
this year. Simply, developers should not write things of that nature
as they tend to be too critical of their own work.
If you're interested in seeing what we've had in the past, I've linked
what was posted to deviantART for 0.48 , 0.47 , 0.46 .
Please let us know if you want to have a go at it (or just respond
with a draft). Worst case, if nobody takes it on, I have prepared a
version of it following the same formula from the past couple
My name is Alejandra and I'm new to the development team. I'm excited to
get working on fixing some bugs or anything that needs to be done but am
unsure where to begin. Do any of you have suggestions on where to begin or
what my first milestones should be? I'm looking for a good and not very
complicated first step.
I'm new to the community and was working on adjusting the selection.cpp
code. I was wondering if any of you knew what sort of action on the UI
would exercise this portion. Thanks!
University of Notre Dame
Class of 2016
Computer Science Major