Website
by Hinerangi Courtenay
Hello Inkscape developers,
I've been away from this list for a while - I designed the current Inkscape website a few years back, and it's been online for a few months now thanks to your hard work! I tried a couple of times to get the local web development environment up and running on my computer, but unfortunately life kept getting in the way.
Back when I first did the designs, responsive web design was still relatively new - but now with a few more years experience I'd love to help make the website work responsively in my spare time. Would giving it a fresh lick of paint as well--to bring it in with current trends--be welcome? Something more along the lines of this: https://www.dropbox.com/s/m2f988q3jqn2vbr/mockup-hp-2014-26-12_v0.1.png?dl=0 (it's a draft so it's missing important stuff like search, languages, etc, only has Arial fonts, and doesn't show what happens at different screen sizes)...
Happy holidays,Hinerangi Courtenay
8 years, 4 months
bzr howto change to specific revno
by the Adib
Hello all,
I am hunting a bug where inkscape 0.91_pre3 win64 crashes before printing.
I can reproduce the error, it does not happen on win32 and might be related
to the devtools.
So I want to rollback the devtools on my machine to a specific version:
(there was a significant change on rev14)
> bzr checkout lp:inkscape-devlibs64 \devlibs64
> bzr revno ->tells me rev 16
then I do
> bzr revert -r14
> bzr revno ->tells me rev 16
> bzr update
> bzr revno ->tells me rev 16
So how can I reset the files on my computer to a specific version?
Best regards, Adib.
--
8 years, 4 months
build issues on windows?
by mathog
I have not built on windows in a while. After upgrading to rev 13846
btool
trundles along and then blows up with a ton of errors. There were so
many it scrolled off the end of the terminal buffer. Anyway, near the
bottom these include:
build\obj\widgets\ink-action.o:ink-action.cpp:(.text+0x83c): multiple
definition of `ink_action_new'
build\obj\ink-action.o:ink-action.cpp:(.text+0x83c): first defined here
build\obj\widgets\ink-action.o:ink-action.cpp:(.text+0x8cc): multiple
definition of `ink_toggle_action_get_type'
build\obj\ink-action.o:ink-action.cpp:(.text+0x8cc): first defined here
and
build\obj\interface.o:interface.cpp:(.text+0x107f): undefined reference
to `SPDocument::getDefaultUnit() const'
build\obj\interface.o:interface.cpp:(.text+0x10b4): undefined reference
to `SPDocument::getDefaultUnit() const'
build\obj\interface.o:interface.cpp:(.text+0x11a1): undefined reference
to `inkscape_active_desktop()'
build\obj\interface.o:interface.cpp:(.text+0x11bc): undefined reference
to `inkscape_active_desktop()'
This is with devlibs 50. New version needed?
If so, I really, really wish that btool would consult with build.xml to
see if the minimum required version was present and emit a simple
warning and stop. It's no fun playing 'why did it blow up this time'!
How hard can this be? Worse comes to worse leave a file with the
version number in the devlibs directory and have a corresponding
"devlibs_version" in build.xml.
Regards,
David Mathog
mathog@...1176...
Manager, Sequence Analysis Facility, Biology Division, Caltech
8 years, 4 months
Re: [Inkscape-devel] Export SVG to EMF using command line
by Diego Nuñez
Thanks David!
You are right, after closing the GUI, the command line reminded the last
configuration set in the GUI. So, I can create now the emf files without
exporting texts to paths using command line.
I also agree with Sebastian, that an option for setting that directlly in
the command line would be better and cleaner.
Thanks for your help
8 years, 4 months
Add command line parameter for explaining other parameters
by Sebastian Zartner
There should be a command line parameter, which outputs detailed
descriptions for each available parameter.
For this purpose the --help parameter could be reused. E.g. calling
inkscape --help --verb
would list a verbose description of the --verb parameter.
When the proposal for tightening up the command line parameters[1] is
implemented, the call could look like this
inkscape help query
for getting a description of the 'query' command and like this
inkscape help convert -edit
for getting a description of the -edit parameter of the 'convert' command.
Sebastian
[1] http://sourceforge.net/p/inkscape/mailman/message/33219331/
8 years, 4 months
Re: [Inkscape-devel] Suggestions to make the UI more flexible
by Sebastian Zartner
First of all Happy New Year to everyone!
Jelle, I renamed the subject in order to cover your points. Parts of your
suggestions seem to be covered in this thread:
http://sourceforge.net/p/inkscape/mailman/inkscape-devel/thread/CAL6-Be6E...
I'm not an Inkscape developer - and someone of the developers please
correct me if I'm wrong - though I think it would be the best to split your
suggestions into smaller parts and create an issue or a blueprint for each
one:
https://bugs.launchpad.net/inkscape
AFAICS the suggested points are:
- customizable UI
- dynamically load and unload extensions
- rearranging options in default UI (part of the findings of the thread
above)
Sebastian
On 21 December 2014 at 06:46, Jelle Mulder <jelle.mulder2@...3139...>
wrote:
> Hello all,
>
> Let's start saying this. I really appreciate the idea to tackle the UI and
> make it into something more coherent, but...
>
> If there's going to be a whole team of people on the job, how possible
> would it be to create something like the Coreldraw UI that let's the user
> move tools and UI objects around, hide and show them from view and
> basically create the UI he would like. I felt this to be the greatest
> strength of Coreldraw and it was one of the reasons why my production time
> using Coreldraw was about 4 times faster than when using Illustrator. It
> enabled the noobs to have a basic UI and for me to lard my text editing
> widgets with all the functions I needed to do some decent Typography.
>
> For those not familiar with Coreldraw, download a trial version and use
> the tools -> customisation to get the idea. It could be quite a hassle to
> get everything set, but once you did, it made working a breeze. What would
> make a real difference though would be to unlike Coreldraw that loaded the
> whole shebang, load and offload functionality on demand.
>
> For Inkscape it would be a great way of organising the abundance of
> extensions as well if such UI widgets would be linked to loading or not
> loading of said extensions. Maybe by using an extension panel where you
> can load or unload extensions. They are really nice and all, but in
> general you will only use a few of those and it becomes a bit of a bloat
> to load them all.
>
> Likewise if It would to my idea also open up more space to try new and
> unstable functions if they'd be able to be loaded and unloaded
> dynamically. That way Inkscape can be build as a stable core with API to
> hang up new functionality and even allow for radical changes of UI objects
> depending on what functionality is being used. Thinking of animation, web
> design, print etc.
>
> Now I understand that that is all a bit far fetched at the current state
> of Inkscape, but creating a flexible UI might lay a base for realising
> such concepts.
>
> On the concept UI as I saw it, I would state that the importance of UI
> objects like the node editor would call for a top location as it is now.
> In the design phase of objects it is my most used tool and it might
> actually have some of the tools that are now in the dynamic bar moved to
> the toolbox (smooth node editing, cusped nodes etc.) to make access
> quicker. With the last chosen option made prevalent.
>
> Likewise, there are some tools grouped together now that make me switch a
> lot. For instance gradients and drop shadows are in the same group,
> whereas I often use both in succession to make a nice effect on text
> objects. Maybe a reconsideration as to how things are grouped is in order.
> They seem more chronological than functional to me.
>
> Cheers,
>
> Jelle
>
>
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8 years, 4 months
Export SVG to EMF using command line
by Diego Nuñez
Hi!
I have tested the export from svg to emf (in windows) using the GUI and I
noticed a checkbox for exporting the texts as paths. This checkbox is by
default checked, so as I didn't want that configuration I have unchecked it
and the export worked like a charm.
When I tried the same from command line by typing
inkscape svgBasicChart.svg --export-emf=svgBasicChart.emf
the export performed had the texts exported as paths, but I didn't find any
option to avoid that from command line as I found in the GUI.
Is this option available in any way for command line?
Thanks in advance
Diego Nuñez
8 years, 4 months
how to write Inkscape extensions - guide needed
by Brynn
Hi Friends,
I think I asked this before, but it was mixed up with another
subject. And there seems to be a bit of a lull in the action, on the dev
mailing list. So I thought it would be a good time to try again, when this
is the only subject.
In forums, probably 3 to 5 times in a year, people post a message
asking either how to write an extension for Inkscape, or about some
technical aspect of writing an extension. Or another version is - how to
get an extension they wrote to be packed with Inkscape. Unfortunately, most
of us don't have a clue about any of it, and there is no place to refer
them.
Now I'm working on fleshing out the Contribute page of the website,
and it would be really nice to be able to provide a link to some kind of
guide, or instructions, or article on the subject. It doesn't necessarily
need to be a newbie's guide; so it wouldn't be teaching someone like me to
write an extension. It would be addressed towards people who already have
the needed skills and experience.
So if anyone is interested, it would really be a great benefit to
the Inkscape community, to have some information, in any kind of format, on
how to write an Inkscape extension. It could be placed on the Inkscape
wiki, or maybe even in your InkSpace (the gallery on the website) in
Tutorials category.
Thanks in advance, and thanks for listening. If anyone is
interested, just let me know where to find it, when finished, and a link
will be included on the Contribute page. :-)
Thanks again,
brynn
8 years, 4 months
Separate the Goddamn Sliders from the number input please!
by Jelle Mulder
Dear all,
I don't know what made the new slider UI come through, but it absolutely
sucks. Why in gods earth does the text input reside beneath the slider
drag? Every time I want to set a blur I have to really be afraid to drag
the friggin slider to 90+% and then wait and pray for Inkscape to recover
from this mishap. The same for transparency. Can the sliders and the
number input please be separated into their own objects rather than this
highly frustrating BS object?
Especially with blur it is not immediately obvious whether you have
actually clicked the right object (text input) and then click again to try
and select the number input while Inkscape goes haywire calculating 90+%
blurs for every friggin click you make. Don't know how this behaves on
1024x768, but this is absolutely unworkable on highres screens. The
disfunctionality of this solution is not worth the few pixels gained for
the slider control.
Cheers, keep up the good work ;-)
Jelle
8 years, 4 months