[Fwd: Minutes/notes of first Inkscape UI meeting]
by Martin Owens
Dear developers,
I've posting these notes directly to the mailing list for review.
We had a meeting this afternoon and have founded a new inkscape team
called "Inkscape UI", we will be using the tasks in the notes below to
create the needed tools and documents and will be working up to having a
central place for all inkscape mockups, designs and user experience
tests.
As we work through making sure designers have the right tools, there
will be a process where we figure out how to translate designs into
code. All of us may have to look at designs from time to time, comment
on them and if they are interesting, take them to trunk and forge them.
We'll do a periodic review to see where we are and if designs are
working to improve inkscape at the next hackfest 2017.
Best Regards, Martin Owens
7 years, 1 month
[UI] Meeting tomorrow at LGM
by Xaviju Julián
Hi,
First of all, congratulations for the hackfest event results!
This email is just a reminder of the UI meeting we have tomorrow at LGM.
If I'm not wrong, we have a meeting room booked between parallel sessions,
around 1PM? Could CR confirm it?
See you tomorrow.
Xavi
7 years, 1 month
Fw: The results of your email commands
by Brynn
I'm not sure what this message means. Did I make some kind of mistake
sending this reply below? Or is just a hiccup in the system?
Apologies if I goofed.
All best,
brynn
--------------------------------------------------
From: <inkscape-devel-bounces(a)lists.sourceforge.net>
Sent: Saturday, April 16, 2016 5:47 AM
To: <brynn@...3133...>
Subject: The results of your email commands
> The results of your email command are provided below. Attached is your
> original message.
>
>
> - Unprocessed:
> ideas. But I just want to say that we already have a Sponsors page:
> https://inkscape.org/en/support-us/sponsors/ :-)
> All best!
> --------------------------------------------------
> From: "jelle" <chubbymoth@...36...>
> Sent: Saturday, April 16, 2016 4:31 AM
> To: <inkscape-devel(a)lists.sourceforge.net>;
> <inkscape-devel-request(a)lists.sourceforge.net>
> Subject: [Inkscape-devel] Sponsoring
> > Hello all,
> >
> > When Martin brought up the idea if I wanted to do the translation to
> > Chinese, I had to inform him that sadly, my Chinese sucks. Nor do
> many
> > Chinese jump to the idea of doing anything for free. Time is precious
> here
> > where students start at 8.00 and end some days at 22.00. Memorising
> Mao's
> > rantings can take a lot of energy.
> >
> > However, it occurred to me that we might very use sponsoring for
> > translations and other tasks. If we would allow them to add a line of
> text
> > to documents and have some sponsor page on the website, we could
> probably
> > find a lot of institutes interested in sponsoring parts of the
> project
>
> - Ignored:
> > with whatever means we would allow. The sponsor page should allow
> them to
> > post a Logo, name and a short description of what part of the project
> they
> > are involved in.
> >
> > To my idea it would be a great idea to get more exposure on Inkscape
> in
> > places where not that many people have ever heard of it and maybe
> even
> > inspire some competition on obtaining sponsorship. Of course we
> already
> > have a large number of largely anonymous sponsors that have build the
> > project so far, but rather than only going for crowd surfing, we
> could use
> > the power of sponsoring to get things done and get the word out that
> > Inkscape not only exists, but actually is an option.
> >
> > Already we have companies sponsoring part of the project by their own
> > interest, which is how we end up with extensions for cutters and
> > embroidery. True, they tend to be low profile sponsors, but I fail to
> see
> > why we shouldn't embrace those that would like to be named.
> >
> > What are your feelings, thoughts and objections to something like
> that?
> >
> > Cheers,
> >
> > Jelle
> >
> > ------------------------------------------------------------------------------
> > Find and fix application performance issues faster with Applications
> > Manager
> > Applications Manager provides deep performance insights into multiple
> > tiers of
> > your business applications. It resolves application problems quickly
> and
> > reduces your MTTR. Get your free trial!
> > https://ad.doubleclick.net/ddm/clk/302982198;130105516;z
> > _______________________________________________
> > Inkscape-devel mailing list
> > Inkscape-devel(a)lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel
>
>
>
> - Done.
>
>
7 years, 1 month
Test
by Jabier Arraiza
Im working in some 2Geom code and want to make test to it to know is
corect working. Any one can tell basicaly how test works and how to run
it.
Thanks in advance, Jabiertxo.
7 years, 1 month
Hackfest 2016: Discussions Summary
by Tavmjong Bah
Hi,
The Hackfest was a great success. We got about 70 patches in to the
code base. Highlights include fixing the GTK3 flickering bug and
getting CMake to work on Windows.
While most of our time was spent on hacking, we did take some time to
discuss various issues. Here is a summary of those discussions.
Tav
Hackfest 2016 Discussions Summary
================================
Infrastructure:
--------------
Git/CI:
Consensus is that moving to git soon is a good idea. Benefits:
1. More familiar to outside developers.
2. Bazaar not being actively developed.
3. Easy to separate out libraries as submodules.
Krzysztof has prepared a cheat-sheet
http://wiki.inkscape.org/wiki/index.php/Working_with_Git
Libraries that can be turned in to submodules:
http://wiki.inkscape.org/wiki/index.php/Embedded_libraries
lib2geom can be made into a submodule first, removing
duplicate code. Krzysztof will provide documentation
on how to make sublibraries.
We recommend moving to GitHub for CI integration.
CI (Continuous integration)
Consensus is to go with GitHub. This is the most
maintainable option with our limited developer resources.
Mailing Lists
Consensus is to move to a server at OSUOL after server with
Mailman3 is available. Mailman3 is a significant improvement over
Mailman2. Martin has volunteered that Inkscape is willing to
install Mailman3 for OSUOL. (OSUOL has said that it is a low
priority project for them and it could be one and a half years
before they get to it.)
Code
----
C++11
Consensus is to require C++11 after 0.92 released. Developers
will be able to use C++11 features.
GTK3
GTK3 offers significant improvements in support for OSX
and Windows.
Consensus is to switch default compilation to GTK3 after 0.92 to
get more eyes looking at the problems. Most, if not all, dialogs
will need to be tweaked. Then remove GTK2 after the 0.93 release
(we have 700 #ifdef's to switch between the two builds).
CMake
The CMake build system is getting very close to being ready. We
can now compile and link Inkscape on Windows using CMake. A lot of
work was done at the hackfest (and at LGM). Having a good CMake
build is the only hard requirement for 0.92.
Roadmap
-------
Krzysztof has volunteered to update the roadmap with the things we
discussed during the hackfest (CMake, C++11, GTK3, etc.).
Community
---------
Fund-raising
We discussed various options such as using patreon.com,
snowdrift.coop, flattr.com. CR will do a detailed investigation
of the options.
Paid Development
We are basically waiting on the website before we can start
using our paid development model.
7 years, 1 month
Website access in China - Fix applied
by Martin Owens
Dear Inkscape Users and Developers,
After a lot of backwards and forwards between osuosl and fastly.net we
have put in place a solution for our website's access in China. The
problem was that our chinese visitors would be able to get the website,
but not any of the media (or downloads) because of their great firewall.
The solution was a CNAME from media.inkscape.org to fastly and some
special dns configuration which I barely understand to solve the issue
with access to fastly caches. (I copied and pasted what people said in
two tickets and acted as a manual ticket express for the professionals)
This solution is now live and I invite people in China to test the
website and please report back if they can see any issues. (and also if
they would like to translate pages) :-)
Best Regards, Martin Owens
7 years, 1 month
About build of inkscape 0.91+devel
by Jseb Tarot
The very recent pull "bzr pull" at the linking step are a error.
(i use cmake for building)
CMakeFiles/inkscape_base.dir/display/cairo-utils.cpp.o: undefined reference
to symbol 'gdk_pixbuf_get_height'
the problem come from link.txt you need add " -lgdk_pixbuf-2.0 " from
directory inkscape/src/CMakeFiles/inkscape.dir/
and are the same with inkscape/src/CMakeFiles/inkview.dir/link.txt
after inkscpae compile and inkscape run properly ;)
Regard
JsT
7 years, 1 month
cmake problem
by Jabier Arraiza
Tring to compile with cmake I get this error I say yesterday to mark:
I currently have installed libgtkspell-dev and libgtkspell0, also I
never have any cmake compilation.
[ 37%] Building CXX object src/CMakeFiles/inkscape_base.dir/ui/dialog/tile.cpp.o
/home/jtx/Development/inkscape/offset/src/ui/dialog/text-edit.cpp:29:32: fatal error: gtkspell/gtkspell.h: No existe el fichero o el directorio
compilation terminated.
src/CMakeFiles/inkscape_base.dir/build.make:9398: fallo en las instrucciones para el objetivo 'src/CMakeFiles/inkscape_base.dir/ui/dialog/text-edit.cpp.o'
make[2]: *** [src/CMakeFiles/inkscape_base.dir/ui/dialog/text-edit.cpp.o] Error 1
make[2]: *** Se espera a que terminen otras tareas....
CMakeFiles/Makefile2:618: fallo en las instrucciones para el objetivo 'src/CMakeFiles/inkscape_base.dir/all'
make[1]: *** [src/CMakeFiles/inkscape_base.dir/all] Error 2
Makefile:127: fallo en las instrucciones para el objetivo 'all'
make: *** [all] Error 2
Thanks in advance, Jabiertxo.
7 years, 1 month