Move to GTK3
by jelle
Hello All,
As far as I've understood it is possible to create a snapshot of the UI in
SVG format once you start using GTK 3.x. It would be a great boon for
those active in the UI development if there was an SVG version of the UI
to tinker with, rather than tonnes of bitmaps to cut and paste around.
Can anyone tell me if this is already possible, or are there still
constraints by the GTK 2.x code? If not, could someone please create a
snapshot for the UI redevelopment effort in SVG format. That would be
absolutely awesome for the creation of mock-ups and the actual end product
alike.
Cheers,
Jelle
6 years, 10 months
PayPal-Me
by Jabier Arraiza
Hi to all.
What about create a paypal.me page for inkscape?
http://paypal.me
Thanks Rita for the idea.
Cheers, Jabier.
6 years, 10 months
Removal of GTK+ 2 support in Inkscape trunk
by Alex Valavanis
Summary: Removal of GTK+ 2 support in Inkscape trunk is proposed for
w/c 2016-08-01. Comments and questions are very welcome.
Dear All,
We are planning to remove support for GTK+ 2 in Inkscape trunk. A
full statement of the reasons and the implementation plans is given on
this wiki page:
http://wiki.inkscape.org/wiki/index.php/Notice_of_removal_of_GTK%2B_2_sup...
Please note that under this proposal, the forthcoming Inkscape 0.92
release *will* still use GTK+ 2, but all future releases will require
GTK+ 3.
As of now, development of the forthcoming Inkscape 0.92 release has
been moved to the new lp:inkscape/0.92.x branch on Launchpad. You can
grab a copy using:
bzr branch lp:inkscape/0.92.x
Please prioritise your efforts here on fixing any remaining "blocker"
bugs, as listed at:
https://bugs.launchpad.net/inkscape/+bugs?field.tag=blocker
The main Inkscape Trunk branch (lp:inkscape) will, from now on, be
used for future releases (>= 0.93). If you wish to work on the code
here, you will need to have the GTK+ 3 development libraries (and
GTKmm, GDK+ 3 etc) available on your system.
This is a major change, and the migration will inevitably cause some
difficulties. However, the consensus among active developers is that
the current situation of supporting both GTK+ 2 and GTK+ 3 is
unmanageable.
I am proposing that we implement the GTK+ 3 dependency in trunk next
week (w/c 1 August, 2016). Any comments or questions are very welcome
before we go ahead.
Best wishes,
Alex
6 years, 10 months
0.92 release branch
by Krzysztof Kosiński
Hello everyone,
I made a branch for the 0.92 release under lp:inkscape/0.92.x.
Currently the only change in this branch is the reversion of the
SPCanvas widget changes that were causing performance regressions on
some platforms.
After 0.92, the following large changes are expected:
- C++11 mode will be enabled. C++98 compilers will no longer be supported.
- Autotools and btool build systems will be removed in favor of CMake.
- Inkscape will be based on GTK3. GTK2 support will be removed.
- At some point, code will be migrated to GitHub, to take advantage of
automatic continuous integration with TravisCI. The bug tracker and
answer tracker is expected to remain on Launchpad for the foreseeable
future.
Best regards, Krzysztof
6 years, 10 months
Building on Windows Subsystem for Linux (WSL)
by Alex Valavanis
Hi All,
Thought you might be interested to know that I've successfully built
and run Inkscape on the new Windows Subsystem for Linux (WSL) in
Windows 10 Insider Preview. This is a real boost to my workflow and
I'd recommend it to anyone else who likes to develop on Linux, but
uses Windows for their day job.
It's pretty easy... just install WSL [1] and then you'll have a native
Ubuntu shell that you can use on your Windows desktop. You can then
set up a Linux build in the shell as normal.
Note that you'll also need to install XMing if you want to run the Inkscape GUI.
AV
[1] http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-she...
6 years, 10 months
String Freeze and POTFILES.skip
by Jabiertxo Arraiza Cenoz
Hi to all, cleaning some things, I notice I dont update the entryes on
POTFILES.skip when put outside experimental LPE this two files, both
have string translations:
src/live_effects/lpe-mirror_symmetry.cpp
src/live_effects/lpe-copy_rotate.cpp
Sorry for the inconvenience, ping me if I be required to do something.
Cheers, Jabier.
6 years, 10 months
Link properties dialogue missing on pre-build for OSX
by ugajin
Recently, I needed to include an anchor element in a document that was being authored using Inkscape. The difficulty after creating the link wrapper, was locating the Link Properties dialogue. In fact, I am unable to find it, and I do not believe I have it. I have the contextual menu option on right clicking on the anchor element, but no dialogue. :(
Q1. Is this behaviour particular to pre-build OS X versions of Inkscape, only?
Q2. Should I report this as a bug?
Thanks.
-u
6 years, 10 months
X and Y on FeImage
by Jabier Arraiza
Hi to all, I just open this bug+patch https://bugs.launchpad.net/inksca
pe/+bug/1605334
It add the feature, because the string freeze it only have _("X") and
_("Y") strings. If correctlyy tested, ¿It can go on trunk?
Cheers, Jabier.
6 years, 10 months
Request for Comments on an Idea - Rendering Tests
by Shlomi Fish
Hi all!
Do you think it would be a good idea to make Inkscape's test suite more
comprehensive by making sure some (= as many as we can) input SVGs result in the
same bitmap images after being rendered by --export-png? It won't be too hard
to implement, and may prevent regressions.
Regards,
Shlomi Fish
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6 years, 10 months