MacPorts Inkscape Install
by PipingDesignCentral .
>From a recent instruction:
**If you have MacPorts installed you can build the X11 version using
**sudo port install inkscape
**or the Quartz version using
**sudo port install inkscape +quartz
I tried the latter after installing MacPorts and it seems to be hanging at
'Building gtk2' after 30 minutes.
I must have done something wrong. Any advice?
Paul
[ Dozens of command lines not pasted below ]
---> Attempting to fetch gtk2-2.24.31_0+quartz.darwin_16.x86_64.tbz2 from
https://packages.macports.org/gtk2
---> Attempting to fetch gtk2-2.24.31_0+quartz.darwin_16.x86_64.tbz2 from
http://sea.us.packages.macports.org/macports/packages/gtk2
---> Attempting to fetch gtk2-2.24.31_0+quartz.darwin_16.x86_64.tbz2 from
http://lil.fr.packages.macports.org/gtk2
---> Fetching distfiles for gtk2
---> Attempting to fetch gtk+-2.24.31.tar.xz from
https://distfiles.macports.org/gtk2
---> Verifying checksums for gtk2
---> Extracting gtk2
---> Applying patches to gtk2
---> Configuring gtk2
---> Building gtk2
4 years, 4 months
ImageMagick-7
by Ken Moffat
As I mentioned last year, ImageMagick has moved onto -7. The -6
version is in maintenance mode. Much of the structure has changed,
which appears to mke changing the programs which use it complex, but
the headers and libraries themselves can be installed in parallel.
Unfortunately, the main pkgconfig files have the same names, so if
you install both versions then the pkgconfig file will be whichever
version you installed last.
I've been asked if you guys have any development patches to support
ImageMagick-7 ? But maybe I should just ask if you have any plans
to eventually support the newer version ?
For the moment, I suspect the answer is no - and after looking at
the code I wouldn't achieve anything in a month of sundays. So, for
my own purposes I have a cunning plan : sed the Makefile in inkscape
to add '6' to all the pkgconfig filenames, and then sed all users
(inkscape, possibly some others) to add the 6 to the names. Dunno
if I'll manage it, but it looks possible.
ĸen
--
`I shall take my mountains', said Lu-Tze. `The climate will be good
for them.' -- Small Gods
4 years, 4 months
Board Meeting @ Friday Jan 6 (TODAY)
by Bryce Harrington
Sorry for the late notice.
While officially our monthly meeting was last Friday, many couldn't
attend and we mostly focused just on the release. So there's interest
in having another meeting today, Friday the 6th of January, on
#inkscape-devel, at Noon Pacific.
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
All in the Inkscape community are welcome to attend.
Agenda:
* Merchandise sales (Spreadshirt status)
* Sponsorship levels (web page needed)
* Inkscape forum followup
* Next hackfest
* 2017 budget
Thanks,
Bryce
4 years, 4 months
Inkscape 0.92.0 now available on MacPorts
by David Evans
Inkscape 0.92.0 is now available via MacPorts both as an X11 build and as a native Quartz build.
If you have MacPorts installed you can build the X11 version using
sudo port install inkscape
or the Quartz version using
sudo port install inkscape +quartz
For those who want to follow development toward 0.92.1, an inkscape-devel port is also available which builds
a recent snapshot from the lp:inkscape/0.92.x release branch. The current version is 0.92.0 bzr 15301.
Let me know if you have any questions, issues or comments or you can file a ticket at https://trac.macports.org/
Regards,
Dave Evans
4 years, 4 months
Mac-OS
by Jabier Arraiza
What about to put in Mac download page is abailable by Macports with
some info?
Cheers, Jabier.
4 years, 4 months
Recent icon changes
by mathog
Hi All,
Some time between revisions 15016 and 15387 there were substantial
changes to the two rows of icons at the top (the ones just below the
file/edit/view/etc.).
I'm not a fan of the new ones.
1. The new icons are larger than the old ones, which is a waste of
space. Possibly not an issue if you are using a huge screen. However,
I tend to work on small monitors, and Inkscape already uses up a lot of
real estate around the drawing, leaving in some cases (my laptop, for
instance) a pretty tiny window showing the drawing. My largest display
is 1280 x 1024 and with the new larger icons even at full width the
"Move patterns" icon is cut off.
2. The object rotate and mirror icons, which were previously excellent,
showing transforms of a dark triangle to a grey one) have been replaced
with generic looking fuzzy arrows. The rotate 90 degree icon could be
the "undo" icon, or vice versa. Double headed arrows like those used
for symmetry operations are more commonly used to indicate either
sliding or scaling in the direction indicated. I much (much, MUCH)
prefer the older ones.
3. The red handles on the new scissors icon draw my eye. When I look
at that row for an icon now my eyes go there first, even when I know
that isn't the icon I want. Probably this is because the red handles
really stand out when compared to the other icons. Not sure what the
proper design term is, but the icons should all have the same "visual
weight" to avoid this, and for me the scissors is "heavier".
4. Now that I look more closely, there are size changes on the icons on
the left and right too. The image in each icon is the same size, but
each is now surrounded by a lot more white space. Again, that is a
waste of screen space. If I adjust a copy of 15016 so that the select
arrow (top of left column) is in the same place as for a copy of 15387,
and the bottoms of the outer windows are in the same place, in the older
one the last tool visible is the text icon, whereas in the new one it is
only the spiral icon. That is, there are 4 less tools shown in the same
space. The same problem applies on the right, where again there are 4
more icons visible in the older version than the new.
Sometimes less is more. For drawing programs like this I want the tools
and such to take as little space as possible away from the drawing.
These need to be big enough to read, but not any larger than that.
(Note, the older version was running on Windows and the newer one on
Linux.)
Regards,
David Mathog
mathog@...1176...
Manager, Sequence Analysis Facility, Biology Division, Caltech
4 years, 4 months
Uploads and Caching
by Martin Owens
Dear release developers,
This is a note about large uploads such as new inkscape releases. The
web server's caching will kick in on the first download of a file, so
make sure you hit the download button and wait for it to completely
download before announcing.
I think this release is hitting our servers hard, we have a 20% Bad
Request ratio at the moment. This is one small behavioural thing that
really helps cut down the amount of work the server needs to be.
Martin,
4 years, 4 months
Inkscape 0.92 is Released!
by Bryce Harrington
The Inkscape project announces a new version 0.92 of its popular vector
drawing software. New features include mesh gradients, improved SVG2 and
CSS3 support, new path effects, interactive smoothing for the pencil
tool, a new Object dialog for directly managing all drawing elements,
and much more. Infrastructural changes are also under way, including a
switch to CMake from the venerable Autotools build system.
--------------------------------------------------------------------
Watch our showcase at: https://www.youtube.com/watch?v=EI1hxXt9U4c
Download 0.92 from: https://inkscape.org/en/download/
--------------------------------------------------------------------
Mesh gradients enable artists to create photo-realistic drawings more
easily - a feature we would love to see made part of the W3C's Scalable
Vector Graphics (SVG) standard; if you find this feature as cool as we
do, please request that your favorite web browser adopts support for it
too! Inkscape works closely with the SVG standards committee, and thanks
to our many generous donors the Inkscape project sponsors an engineering
representative to attend SVG working group meetings over the past few
years; a welcome outcome of this participation is the improvement and
addition of over a dozen SVG and CSS properties, such as paint-order,
white-space, and mix-blend-mode.
Live Path Effects are proving to be a vibrant ecosystem in the Inkscape
project, and many innovative new ideas have been percolating over the
past couple years since our last release. Spiro Live, BSpline, and
Roughen essentially provide new drawing modes. The Simplify LPE cleans
up vector elements non-destructively by smoothing paths, shapes, groups,
clips, and masks. Perspective/Envelope and Lattice Deformation 2 enable
artists to interactively deform/transform drawing elements. Other new
features enable interactive mirroring, interactive rotation of copies
along an arc or circle, and dozens of other additions and enhancements.
All software must evolve with the times, and Inkscape is no
different. To maintain consistency with the CSS standard, Inkscape's
default resolution has changed from 90dpi to 96dpi; Inkscape will detect
files created with previous versions and offer to convert them. A number
of infrastructural changes are in process to help Inkscape keep up with
progress. For 0.92 we are changing to the CMake build system, which
builds faster and is easier for developers to work with. (Future
infrastructure changes include switching from bzr to git, shifting from
Gtk2 to Gtk3, and moving to the C++11 standard.)
The above barely scratches the surface of all the new stuff included in
this release. For the full story, including examples, screenshots, and
videos, please see our detailed Release Notes:
http://wiki.inkscape.org/wiki/index.php/Release_notes/0.92
If you're on Linux, you'll soon be able to install Inkscape 0.92 from
your distribution via normal methods. We also intend to publish a
distribution-independent snap file for Inkscape 0.92. If you're on
Windows, we have a set of packages that we hope will let you maximize
performance on your platform. For Mac OS X, no packages are available --
our old (X11/XQuartz) packaging was long overdue to be updated to
current standards and is no longer being maintained. If you wish to
compile Inkscape yourself, then of course, the Inkscape source code is
also available from our website.
The Inkscape Project thrives due to your support. We are a
volunteer-driven community built from thousands of contributions of
time, skill, and funds, to create a powerful open source tool that is
made available for free to everyone in the world. We invite you to join
our community and participate in helping advance Inkscape towards new
objectives. Come help us chart out the new directions that Inkscape
needs to take! Inkscape is created *by* the community *for* the
community.
Your donations also help further Inkscape's mission. You can donate to
Inkscape's general fund, or target your donation to support our SVG
Standards work or Hackfests.
--------------------------------------------------------------------
Join Inkscape at: https://inkscape.org/community/
Become a donor at: https://inkscape.org/support-us/
Download Inkscape at: https://inkscape.org/download/
Watch our showcase at: https://www.youtube.com/watch?v=EI1hxXt9U4c
--------------------------------------------------------------------
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4 years, 4 months
compile error on Windows 10, Inkscape rev 15382, 64 bit
by alvinpenner
this is my first attempt to compile a 64 bit version of Inkscape. Previously
I had done a 32 bit version on Windows XP using cmake.
- running cmake version 3.7.1 32-bit version
- devlibs64 uptodate
- mingw64 from the file x86_64-5.3.0-release-win32-seh-rt_v4-rev0.7z
- the compile step appeared to be successful until the very end...
the output is:
C:\Users\penne_000\AppData\Roaming\InkscapeBZR\build>mingw32-make -j 2
[ 1%] Built target vpsc_LIB
revision is 15382
[ 1%] Built target inkscape_version
[ 2%] Built target util_LIB
[ 2%] Built target gc_LIB
[ 2%] Built target cola_LIB
[ 4%] Built target avoid_LIB
...
[ 26%] Built target pofiles_90
[ 26%] Built target filters_svg_h
[ 26%] Built target palettes_h
[ 26%] Built target patterns_svg_h
[ 27%] Built target symbols_h
[ 27%] Built target templates_h
[ 99%] Built target inkscape_base
[ 99%] Built target inkview
[100%] Linking CXX executable ..\bin\inkscape.exe
../lib/libgc_LIB.a(gc.cpp.obj):gc.cpp:(.text+0x4f0): multiple definition of
`Inkscape::GC::Core::init()'
../lib/libinkscape_base.dll.a(d010885.o):(.text+0x0): first defined here
collect2.exe: error: ld returned 1 exit status
src\CMakeFiles\inkscape.dir\build.make:201: recipe for target
'bin/inkscape.exe' failed
mingw32-make[2]: *** [bin/inkscape.exe] Error 1
CMakeFiles\Makefile2:421: recipe for target
'src/CMakeFiles/inkscape.dir/all' failed
mingw32-make[1]: *** [src/CMakeFiles/inkscape.dir/all] Error 2
mingw32-make[1]: *** Waiting for unfinished jobs....
[100%] Built target grid2
Makefile:126: recipe for target 'all' failed
mingw32-make: *** [all] Error 2
--
View this message in context: http://inkscape.13.x6.nabble.com/compile-error-on-Windows-10-Inkscape-rev...
Sent from the Inkscape - Dev mailing list archive at Nabble.com.
4 years, 4 months