Re: [Inkscape-devel] 0.92 release status
by C R
I agree with everything Bryce said. Most of that was merely time
constraints. There's a lot I would change tbh, mostly tweaking and timing
of things. It was a challenge to get everything in there, and a lot of the
issue had to do with syncing the action with the music properly.
It was a great learning experience, and the things suggested will certainly
be fixed on the next version.
Thanks for the input and encouragement!
-C
On 22 Oct 2016 2:32 am, "Bryce Harrington" <bryce@...961...>
wrote:
On Fri, Oct 21, 2016 at 05:08:06AM +0100, C R wrote:
> Thanks Martin! No, it was never posted, but I think it's because some
> of the features were (and are still) under development and have been
> disabled or excluded for this release. It was adequate to get folks
> from the conference excited and downloading our trunk versions for
> testing, but for a public release, I'd like to be a bit more accurate
> about what's new and included.
Wow, that's amazing. I agree with everyone else, this'd be an excellent
thing to showcase and help promote the release.
> The good news about that is we can re-use most of it, so not
> everything needs to be re-done. Since it never got posted, the
> revisions will not seem like just a re-post of the original video...
> which saves me a lot of work during this relatively busy time of year,
> leading up to the holiday season. :)
>
> I'm happy to have anyone advise features that are not in this video to
> include, or exclude as the case may be.
The way it showcased the features in real time was pretty stunning. The
one that stuck with me the most was the on-canvas gradient editing, I
suppose because it involved shiny color. The font measurement stuff was
amazing too, maybe because I'm a sucker for dimensions. :-)
The new guide features went by a bit too quickly to grok what the change
was. The setup part for node tool dropdown was a bit slow, but when it
got to the actual feature it jumped too quickly so it's hard to see what
the actual feature was.
The symbol dialog, find with mouse wheel, and paint order examples felt
spot on. Live path effects as well, however I know there's been a *ton*
of cool work here and wonder if this section could be expanded. Drag
and drop layer ordering looked pretty slick but I didn't follow what
exactly was going on.
For the new file format support, I wonder if it would be permissible to
include the logos of the respective products? Differentiating between
the import and exports might be worthwhile. Some of those, like visio
import, I thought we had for a while? In any case, showing off new file
import and export features is a great idea.
> I'm also quite proud to be part of the Inkscape project, and it's the
> sense of community and family that motivates me to create these video
> works, graphics, and ui stuff.
I like how this video focuses on the product itself, and I think it is
way stronger having that focus. But I do wonder if having a similar
video but more focused on the people involved might be fun -- something
geared more towards people who might dabble with more involvement in our
community. Something that'd mention the hackfest, LGM attendance, more
depth into the new website features, and details of how we've put
donor's funds to use in the Books For Developers effort, and so on.
> I'm happy that it shows in the video, and it's thanks to all of you
> that it does. :)
> Oh, also maybe we should have a special thanks portion at the end of
> the video for those in the project that have (and continue to) really
> bend over backwards to get this release out the door. I know I can
> think of a bunch.
It was very striking that the video didn't end with a credits roll, but
instead used that time to give focus to the project logo and slogan. It
made the whole seem simultaneously professional and accessible. It'd be
fine with me either way, but do I like the tidy way you closed it.
Bryce
> Thoughts?
>
> -C
>
> PS- I don't want to be included on this special thanks screen. I think
> it should be reserved for those who contributed most to the release,
> and I've mainly just been a cheerleader for it thus far. :)
>
>
> On Fri, Oct 21, 2016 at 4:53 AM, Martin Owens <doctormo@...400...> wrote:
> > Hi CR,
> >
> > The video at LGM was amazingly good. It felt really good being a part
> > of the inkscape project and I was proud of the work we'd all done
> > together after seeing it.
> >
> > Did it ever get posted to the inkscape website? When the new one is
> > ready, we should add it to youtube and then onto the website as an
> > embeded video and then into news and other PR outlets.
> >
> > Thanks for brining this up.
> >
> > Best Regards, Martin Owens
> >
> > On Fri, 2016-10-21 at 04:41 +0100, C R wrote:
> >> Regarding outeach and PR, remember, we have a video that we displayed
> >> at the LGM conference. It got a lot of applause, and a suggestion
> >> from
> >> the speaker to the audience that everyone consider doing a video next
> >> year. *^.^*
> >>
> >> I can revise it to replace features that did not make it into the
> >> 0.93
> >> release, and replace them with features that did make it in.
> >> For reference, the video is here:
> >> https://www.dropbox.com/s/67wva0mryutll7d/inkscape_lgm_video_2016_fin
> >> ished.ogv?dl=0
> >>
> >> Other things that need replacing is the 0.91 > 0.92, and the
> >> screenshot of the website after we know what the new artwork from the
> >> about screen contest is. :)
> >>
> >> Any updates would be helpful towards this goal.
> >>
> >> Thanks!
> >> -C
> >>
> >>
> >> On Fri, Oct 21, 2016 at 3:37 AM, Martin Owens <doctormo@...400...>
> >> wrote:
> >> >
> >> > On Thu, 2016-10-20 at 14:58 -0700, Bryce Harrington wrote:
> >> > >
> >> > > Such a page might also be a good place to have a table of past
> >> > > releases.
> >> > > For the most part those don't matter much for users, but the
> >> > > question
> >> > > of where to get them does pop up now and then so having an
> >> > > official
> >> > > listing of links to historical packages *somewhere* in the
> >> > > website
> >> > > would be nice.
> >> > There is a list of past releases on the releases page. But perhaps
> >> > you'd like a page that shows a more robust list with descriptions
> >> > and
> >> > such?
> >> >
> >> > https://inkscape.org/en/release/0.91/
> >> >
> >> > See list of 'Versions' and 'In development', it's a fairly complete
> >> > list.
> >> >
> >> > >
> >> > > I've noticed the development snapshots often want to have
> >> > > additional
> >> > > directions or tips, which can look a bit cluttery / jargony and
> >> > > thus
> >> > > potentially a big source of confusion.
> >> > >
> >> > > In any case, probably not worth overthinking here, especially
> >> > > given
> >> > > that there's a new releases app coming. The main thing is to
> >> > > keep
> >> > > things looking neat & tidy for the release.
> >> > If you can force the use of the releases app, it'll force fixes and
> >> > tweaks. Otherwise I fear a cms downloads page will continue to be a
> >> > toxic workaround stopping us from finishing the app.
> >> >
> >> > >
> >> > > >
> >> > > > select it instead of their platform page...
> >> > > Ah, yeah we had the same thought. :-)
> >> > I don't understand.
> >> >
> >> > >
> >> > > >
> >> > > > - Martin created some for 0.91 and the pre-releases - maybe
> >> > > > he's
> >> > > > still
> >> > > > got the file?
> >> > > > Here are a couple of examples:
> >> > > > https://inkscape.org/en/gallery/=inkscape-package/
> >> > > Yeah would be nice to get that into the inkscape bzr tree, then
> >> > > perhaps
> >> > > I could make it part of the release process to make a copy with
> >> > > the
> >> > > new
> >> > > version number, that can then be used on all the uploads.
> >> > Makes sense, a useful image for each of these things. I'm trying to
> >> > make the about page art more universal by updating different parts
> >> > of
> >> > the website with the art too. I'd like these icons to use the art
> >> > is
> >> > possible too.
> >> >
> >> > So pre-about screen we'd use the standard developer/pre-release
> >> > graphics.
> >> >
> >> > Best Regards, Martin Owens
> >> >
> >> > -----------------------------------------------------------------
> >> > -------------
> >> > Check out the vibrant tech community on one of the world's most
> >> > engaging tech sites, SlashDot.org! http://sdm.link/slashdot
> >> > _______________________________________________
> >> > Inkscape-devel mailing list
> >> > Inkscape-devel(a)lists.sourceforge.net
> >> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel
7 years, 1 month
Inkscape 0.92pre publications
by the Adib
Hello Maren, Hello Martin,
Eduard uploaded some packages to the gallery.
He now stuck in the proccess copying to the 0.92pre2 gallery.
The gallery is visible in the "copy to" for "Developers" where he is
"Uploader".
Pls. adjust Eduards group membership or gallery ownership accordingly.
Maren, Saying that I prefers you refer to the gallery item, so that people
can access packages as they are uploaded.
similar to https://inkscape.org/en/*developer/galleries/092pre1/
So you avoid having cross server links or dead links.
Thank you.
Regards,
Adib.
--
7 years, 1 month
Re: [Inkscape-devel] 0.92 release status
by C R
> Its a cool video, thanks for your work, one thing you have access to 0 92.x
> branch to update it? I think is only open to restricted group. Cheers,
> jabier.
Thanks Jabier! Possibly not. I'm just running the trunk version from
repo at the moment. If someone can provide an appimage, repo, or just
an apk for Ubuntu, I think I'll be set, at least for the
screen-recording part.
-C
> ------ Mensaje original ------
> De: C R
> Fecha: 21/10/2016 6:11
> Para: Martin Owens;
> CC: inkscape-devel;
> Asunto:Re: [Inkscape-devel] 0.92 release status
>
> Thanks Martin! No, it was never posted, but I think it's because some
> of the features were (and are still) under development and have been
> disabled or excluded for this release. It was adequate to get folks
> from the conference excited and downloading our trunk versions for
> testing, but for a public release, I'd like to be a bit more accurate
> about what's new and included.
>
> The good news about that is we can re-use most of it, so not
> everything needs to be re-done. Since it never got posted, the
> revisions will not seem like just a re-post of the original video...
> which saves me a lot of work during this relatively busy time of year,
> leading up to the holiday season. :)
>
> I'm happy to have anyone advise features that are not in this video to
> include, or exclude as the case may be.
>
> I'm also quite proud to be part of the Inkscape project, and it's the
> sense of community and family that motivates me to create these video
> works, graphics, and ui stuff.
>
> I'm happy that it shows in the video, and it's thanks to all of you
> that it does. :)
> Oh, also maybe we should have a special thanks portion at the end of
> the video for those in the project that have (and continue to) really
> bend over backwards to get this release out the door. I know I can
> think of a bunch.
>
> Thoughts?
>
> -C
>
> PS- I don't want to be included on this special thanks screen. I think
> it should be reserved for those who contributed most to the release,
> and I've mainly just been a cheerleader for it thus far. :)
>
>
> On Fri, Oct 21, 2016 at 4:53 AM, Martin Owens wrote:
>> Hi CR,
>>
>> The video at LGM was amazingly good. It felt really good being a part
>> of the inkscape project and I was proud of the work we'd all done
>> together after seeing it.
>>
>> Did it ever get posted to the inkscape website? When the new one is
>> ready, we should add it to youtube and then onto the website as an
>> embeded video and then into news and other PR outlets.
>>
>> Thanks for brining this up.
>>
>> Best Regards, Martin Owens
>>
>> On Fri, 2016-10-21 at 04:41 +0100, C R wrote:
>>> Regarding outeach and PR, remember, we have a video that we displayed
>>> at the LGM conference. It got a lot of applause, and a suggestion
>>> from
>>> the speaker to the audience that everyone consider doing a video next
>>> year. *^.^*
>>>
>>> I can revise it to replace features that did not make it into the
>>> 0.93
>>> release, and replace them with features that did make it in.
>>> For reference, the video is here:
>>> https://www.dropbox.com/s/67wva0mryutll7d/inkscape_lgm_video_2016_fin
>>> ished.ogv?dl=0
>>>
>>> Other things that need replacing is the 0.91 > 0.92, and the
>>> screenshot of the website after we know what the new artwork from the
>>> about screen contest is. :)
>>>
>>> Any updates would be helpful towards this goal.
>>>
>>> Thanks!
>>> -C
>>>
>>>
>>> On Fri, Oct 21, 2016 at 3:37 AM, Martin Owens
>>> wrote:
>>> >
>>> > On Thu, 2016-10-20 at 14:58 -0700, Bryce Harrington wrote:
>>> > >
>>> > > Such a page might also be a good place to have a table of past
>>> > > releases.
>>> > > For the most part those don't matter much for users, but the
>>> > > question
>>> > > of where to get them does pop up now and then so having an
>>> > > official
>>> > > listing of links to historical packages *somewhere* in the
>>> > > website
>>> > > would be nice.
>>> > There is a list of past releases on the releases page. But perhaps
>>> > you'd like a page that shows a more robust list with descriptions
>>> > and
>>> > such?
>>> >
>>> > https://inkscape.org/en/release/0.91/
>>> >
>>> > See list of 'Versions' and 'In development', it's a fairly complete
>>> > list.
>>> >
>>> > >
>>> > > I've noticed the development snapshots often want to have
>>> > > additional
>>> > > directions or tips, which can look a bit cluttery / jargony and
>>> > > thus
>>> > > potentially a big source of confusion.
>>> > >
>>> > > In any case, probably not worth overthinking here, especially
>>> > > given
>>> > > that there's a new releases app coming. The main thing is to
>>> > > keep
>>> > > things looking neat & tidy for the release.
>>> > If you can force the use of the releases app, it'll force fixes and
>>> > tweaks. Otherwise I fear a cms downloads page will continue to be a
>>> > toxic workaround stopping us from finishing the app.
>>> >
>>> > >
>>> > > >
>>> > > > select it instead of their platform page...
>>> > > Ah, yeah we had the same thought. :-)
>>> > I don't understand.
>>> >
>>> > >
>>> > > >
>>> > > > - Martin created some for 0.91 and the pre-releases - maybe
>>> > > > he's
>>> > > > still
>>> > > > got the file?
>>> > > > Here are a couple of examples:
>>> > > > https://inkscape.org/en/gallery/=inkscape-package/
>>> > > Yeah would be nice to get that into the inkscape bzr tree, then
>>> > > perhaps
>>> > > I could make it part of the release process to make a copy with
>>> > > the
>>> > > new
>>> > > version number, that can then be used on all the uploads.
>>> > Makes sense, a useful image for each of these things. I'm trying to
>>> > make the about page art more universal by updating different parts
>>> > of
>>> > the website with the art too. I'd like these icons to use the art
>>> > is
>>> > possible too.
>>> >
>>> > So pre-about screen we'd use the standard developer/pre-release
>>> > graphics.
>>> >
>>> > Best Regards, Martin Owens
>>> >
>>> > -----------------------------------------------------------------
>>> > -------------
>>> > Check out the vibrant tech community on one of the world's most
>>> > engaging tech sites, SlashDot.org! http://sdm.link/slashdot
>>> > _______________________________________________
>>> > Inkscape-devel mailing list
>>> > Inkscape-devel(a)lists.sourceforge.net
>>> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel
>
> ------------------------------------------------------------------------------
> Check out the vibrant tech community on one of the world's most
> engaging tech sites, SlashDot.org! http://sdm.link/slashdot
> _______________________________________________
> Inkscape-devel mailing list
> Inkscape-devel(a)lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/inkscape-devel
7 years, 1 month
[UI] Rotate widget
by Jabiertxo Arraiza Cenoz
Hi all.
I have a work to our UI group, It's about the feature described in this
video [1] - rotate workspace
There is a recent discussion higly recomend to read [2]:
We need to define the way to handle workspace rotation:
There is no realtime rotation, so we need to select an angle and start
redraw, so the option to a tool to it become a bad idea, except we have
a pixel preview of current workspace to "phantom" the rotation as
Martin point, but not sure about it
The rotation is done by the current workspace center, no problem where
the document are on it.
We need to define:
* WIDGETS
* Shortcuts
1: Shortcuts.
only one direction, a modiffier [XXX] rotate by prefs rotate steps with
[XXX] modifier rotate in 45 or 90 degree from 0 could be a option
2:Widget.
Two options: Popup from button or toolbar, there is some discussion
about in [2] I want it defined to know the way to take, both have
things good and bad.
[1] https://www.youtube.com/watch?v=utFQve7ofJk
[2] http://inkscape.13.x6.nabble.com/Workspace-rotation-td4977487.html
Cheers, Jabier.
7 years, 1 month
0.92 release status (volunteers needed)
by Bryce Harrington
A number of different things need to be done to get the release out the
door, but presently these are the top priorities:
1. Packaging for Windows and OSX - Has anyone taken a shot at doing
Windows or OSX packaging for the snapshot releases? I'm worried
when we get to the point of doing the release announcement, we may
not have packages supporting all platforms. I would be ok if we
end up having the initial release be Linux-only but I know most
people would be disappointed if we don't have simultaneous
platform support.
*** We need volunteers to work on/coordinate packaging for each of
these platforms. If no volunteers are available then we'll
drop that platform from the release announcement plans.
2. DPI Scaling bug #1389723 - This appears to be the last serious
regression that really *has* to be fixed for the release. Good
news is that there is already a proposed fix and a plan in place
for resolving it. There is no named assignee, although several
people have been working on it. But right now it needs more eyes
to review and test it, with a particular look at usability and how
the fix will be accepted by affected users.
*** We need a core developer to take a coordinational role for
this bug and help shepherd the proposed patches to a
resolution. No particular experience with the problem is
needed, just available time to test, track remaining issues,
and chase down people to address them.
3. Disable unstable features, bug #1589340 - I've landed most of the
proposed changes, but there is one more to do (comment #11,
essentially re-introduce the fix for bug #619903).
*** We need someone to apply the fix for bug #619903 to the 0.92
branch. If no volunteers are available, then I'll take care
of it when I get some time.
4. Fonts not shown in font manager (Win32), bug #1416674 - This
is platform-specific on Windows but appears to be relatively bad
for folks. Its not a 0.92 regression but was a regression on
0.91. Unfortunately there doesn't seem to be a clear path to a
fix, and we do not have an assignee for the bug.
*** We need someone to record this bug as a Known Issue in the
release notes.
*** We need a skilled developer to investigate the bug, identify a
solution, and volunteer to be the assignee for the bug. If no
volunteers are available, I'll drop this as a release blocker.
5. About screen - Josh and Martin were coordinating work on a contest
here, but I don't think it got kicked off. I understand Josh has
been quite tied up with other issues, so perhaps someone could
volunteer to assist with the grunt work of getting this off the
ground? I think there's still going to be adequate time to do a
contest if it gets going soonish but I don't want to delay the
release on it; worst case we can just rev the number on 0.91's
about screen.
*** We need someone to volunteer to assist here, or possibly to
take over the task of organizing the contest.
*** We need someone to meanwhile rev the current about screen
number to 0.92, in case the contest can't be done.
6. The Release Notes look pretty good, but as we near to the release
we need to finish reviewing and copyediting, and make sure all new
features are adequately described:
http://wiki.inkscape.org/wiki/index.php/Release_notes/0.92
7. New snapshot release - I've been procrastinating on this since I'm
not sure anyone's actually packaging them, but I'll try and get
another one out soon.
I'll followup on these items some time next week, so if you can
volunteer for any of the above items by then please do so, else we'll
have to start going with the plan B's one some of them.
Bryce
# Period Tasks
--------------------------------------------------------------------------------
√1. Open development.
√ Implement new build system
√ Begin switching packaging to use new build system
2. Chill. √ Development focuses on wrapping up
√ Post inkscape-0.92-pre0.tar.gz
√ Disable features that aren't finished
√ Identify 'make distcheck' issues
√ Identify remaining writing needed for Release Notes.
√ Identify any release blocker bugs [scislac]
√ Recruit Release Wardens for Hard Freeze
3. Frost. √ Only production-ready code committed to Mainline
Finalize any major changes to platform packaging
Inkscape must pass 'make distcheck'
√ Finalize Release Notes except Known Issues
Start an About Screen contest
√ Post additional inkscape-0.92-pre*.tar.gz releases
Packagers test creating pkgs of the -pre* releases
4. Freeze. √ Stable Branch is forked from Mainline
√ Regular development resumes on Mainline.
Only Release Wardens can commit to Stable Branch
√ Cherrypick bug fixes from Mainline to Stable
√ Complete any late work under advisement of Wardens
Focus on release-critical bug fixing.
String Freeze √ No further string changes allowed on Stable Branch.
√ Translators work on translations.
√ Finalize all extensions
√ Finalize codebase translations
Finalize about screen
Finalize Known Issues section of Release Notes
Finalize packaging scripts
Post additional inkscape-0.92-pre*.tar.gz releases
5. Release. Post inkscape-0.92.tar.gz to website launchpad project page
Post Windows build, MSI or EXE installer to website
Post MacOSX build, dmg installer to website
Make Debian build available in stable ppa or distribution archive
Make Fedora build available in stable yum repo or distribution archive
Post official announcements
Plan 0.92.1+ release(s), if needed
6. Open development.
7 years, 1 month
Re: [Inkscape-devel] [Inkscape-translator] Which translations should be included in 0.92 release?
by Eduard Braun
Thanks for your answers!
I went ahead and updated the NSIS installer accordingly, so it can
install all available Inkscape translations now.
@translators:
It would probably be a good time to have a quick look at the installer
translations (they're separate from the .po files) if you have some time
to spare, see
http://bazaar.launchpad.net/~inkscape.dev/inkscape/0.92.x/files/head:/pac...
for the currently available translations.
Regards,
Eduard
Am 16.10.2016 um 23:52 schrieb Duarte Ramos:
> You are right I misinterpreted, I read a full bar and thought the 0% was
> pertaining to the bar, never mind that.
>
> @Victor I think you hold me in higher regard than I deserve. Its just
> that I do enjoy working alone, so slowly translating a bit every evening
> is, not a burden for me at all, though some times I do prefer to be
> gaming or 3D modeling instead so translation lag behind. ;-)
>
> Anyway that doesn't mean I wouldn't want to team up, cooperation would
> certainly help, though as you said, Inkscape would probably benefit from
> the two distinct Portuguese variants, and I fear I would also not be
> fluent enough to translate into pt_BR.
>
> Have you tried any Inkscape Brazilian communities? Maybe you can recruit
> some help there, I'm sure it will be a lot easier than finding or
> recruiting any pt_PT help.
>
> Hang in there buddy
>
>
> On 16-10-2016 21:49, Sylvain Chiron wrote:
>> Le 16/10/2016 à 20:13, Duarte Ramos a écrit :
>>> One other offtopic nitpicking: Statistics came through just fine, but
>>> why are languages with 0% progress shown with a full green progress bar?
>>> Is this a glitch?
>>> Those bars seem to be drawn by the system, in this case Windows 7 for
>>> me, so maybe people in Linux/Mac will see it differently. It's the same
>>> on the website so it's not just an attachment thing.
>> Should be your mail reader or browser, but I guess you didn’t read the
>> column headers well…
>> I don’t see any languages with 0% progress. I only see « am » with 8086
>> untranslated strings, all other ones have more translations — :).
>>
>> I agree for including incomplete/outdated translations.
>> --
>> Sylvain
>>
>> ------------------------------------------------------------------------------
>> Check out the vibrant tech community on one of the world's most
>> engaging tech sites, SlashDot.org! http://sdm.link/slashdot
>> _______________________________________________
>> Inkscape-translator mailing list
>> Inkscape-translator(a)lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/inkscape-translator
>
> ------------------------------------------------------------------------------
> Check out the vibrant tech community on one of the world's most
> engaging tech sites, SlashDot.org! http://sdm.link/slashdot
> _______________________________________________
> Inkscape-translator mailing list
> Inkscape-translator(a)lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/inkscape-translator
7 years, 1 month