I had seen a well done comparison of the Blender website with the
alternative commercial tools websites by Andrew Price. I was putting
together a similar comparison for vector apps but the websites vary a
bit more and reading what he had done is sufficient enough for people
to get the point. I think that his analysis is just as valid for
Inkscape's website too. Visit
http://www.blenderguru.com/the-big-issues/ and do a quick search for
"marketing" and scroll down just a little to see what his observations
were. At this point I have to say that we should really follow a
similar approach for our redesign too. Following are the links to a
few commercial alternatives in the vector editor category, to compare
their sites to ours.
My main observation? 3D software is marketed much more nicely and I
actually think we should approach the redesign in a similar way.
Realistically I think we can be a bit more playful with the design,
but we should have something that communicates what inkscape is and
what it's capable of in a better way for non-existing users.
What are other people's thoughts? If most people think the "similar to
3d apps websites" approach is good, I will post something to
deviantart requesting designs there too.
On Tue, Nov 30, 2010 at 2:42 PM, Mikael Ståldal wrote:
> On 11/29/2010 10:00 PM, Rob Antonishen wrote:
>> The easiest way is to turn on snap to intersection and nodes and then
>> just draw out the shapes, tracing over your original shapes.
> That's what I did, but it seems very inconvenient and I though that there
> was a better way.
The problem is your lines in the middle don't hit the nodes of the
outer shape accurately, so you can't cut with them.
Here is a workaround:
Select the 4 straight line paths and Path->Combine (ctrl - k)
With that path selected enlarge this new path from the center and
uniformly by holding ctrl and shift and pulling out on a corner so the
lines extend beyond the compass outline.
Now select the two paths you have, and do a Path->Division (ctrl - /)
and the base shape will be cut up into pieces. Ther would be 8 if the
shape was symmetrical and the lines were all straight, but they
aren't, so you get 11 shapes and will have to delete the 3 odd tiny
shapes in the center.
P.S. If you are interested in map making, check out www.cartographersguild.com
I posted an answer to Mikaels question 3 days ago but from the wrong
email account. Since the error messages for this mailing list are
disabled I was not aware of that and never bothered to check if the
message made it onto the list.
This is a really frustrating experience (this happened to me once or
twice now) and it would be great if posting errors could be reenabled.
On 27 November 2010 22:58, Andreas Neustifter
> Hi Mikael!
> You need to create a closed path for each triangle (e.g. see
> http://www.microugly.com/inkscape-quickguide/#finish-path) and then
> set the fill of this object.
> You can draw the triangles exactly overlapping by using some helping
> lines and the snapping function
> I really recommend http://inkscape.org/doc/basic/tutorial-basic.html
> for starters.
> On Saturday, November 27, 2010, Mikael Ståldal <mikael@...2778...> wrote:
>> I have a drawing like the attached compass.svg. I want to color it so that it looks like the attached compass.png. How do I do that in Inkscape?
>> Using the Paint Bucket Tool doesn't work well since it doesn't handle the sharp corners correctly, I get something like the attached SharpCorner.png (after removing the stroke of the created paths), when zooming in as much as possible.
>> I think that the problem is that the Paint Bucket Tool is bitmap based. I would rather need a vector based fill tool. Is there any such possibility in Inkscape?
I have a drawing like the attached compass.svg. I want to color it so
that it looks like the attached compass.png. How do I do that in Inkscape?
Using the Paint Bucket Tool doesn't work well since it doesn't handle
the sharp corners correctly, I get something like the attached
SharpCorner.png (after removing the stroke of the created paths), when
zooming in as much as possible.
I think that the problem is that the Paint Bucket Tool is bitmap based.
I would rather need a vector based fill tool. Is there any such
possibility in Inkscape?
Color newbie: How do I keep a perceived color from changing when I add opacity?
Is there a formula to use in RGBA space, or do one of the other color coordinate
systems have this as one of their dimensions?
I have a specific logo color #00538FFF that I'm using in other graphics. For
these other graphics, I have a front layer with a rectangle fill of this color,
opacity set the 80%. The desired effect is that photos in lower layers become
visible but clearly tinted in the main color.
The 80% opacity is clearly not a color match for the original RGBA #00538FFF,
nor did I expect it would be.
My question is: how do I calculate the matching color at a certain opacity?
P.S. I am using Inkscape bzr trunk.
P.P.S. Apologies for not attaching an example, I have not been successful in
attempts to subscribe to inkscape-users.
The Book Of Inkscape talks about drawing blury strokes with the
Caligraphic Pen Tool. But how do you do that in a convenient way?
I can't get it to remember the blur when drawing several strokes, so I
end up having to set each stroke's blur manually. Is there a better way?
It's been a good long while since I've emailed the mailing list I am a part
of the server management involving inkscape and have been for approximately
4+ years. I am writing you today for 2 reasons.
1. Our current site is terrible, I'm sorry but there is no chance of just
brushing over it. I know there have been a fair number of people in the past
2 years who have submitted website mockup ideas and we've had contests but
no one has ever followed through. Which I'll take partial blame for it.
Things are just scattered every which way
2. I wanted to update you on the status of the Test suite, Osuosl is
currently in the process of setting up the ability to run test suites so
that we can test the SVG building more efficiently. So stay tuned for more
info on this in the near future.
Anyway back to problem 1. Here's how I think we can best solve this problem.
We're going to break the website into different categories and duties.
1. UI (mockups) (*ARTIST*/PROGRAMMERS*)
- Ability to make mockups of how you think the website should look.
- After we pick yours we will request to see the top couple in
2. Artwork for the website (*ARTIST*)
- Ability to develop / sharpen logos as well as various buttons etc as
3. Drupal Modules (*PROGRAMMERS*)
- Skills required
- Knowledge of Mysql/PHP/JS and HTML
- Knowledge or ability to learn how drupal works
4. Documentation (*WRITERS*)
- Moderate knowledge and ability to update and port existing
content over to the new site.
- We need people who specialize in various languages to port content once
completed into the various languages.
So what's wrong with the current design? a lot, it's way too cluttered and
disorganized not to mention you click wiki you go to a whole different
navigation and sub site. That is just a pain to deal with as a user. So if
you have skills in 1 of the above 5 categories, please contact me or the
list directly and we'll assemble the a team and get this going! let me know
what you think....
Ian "Inc" C.
P.S we've also started on a site map located here
Pw is: vectorfun