inkscape-0.92.2pre0 - testers welcome
by Eduard Braun
Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
> The first (and hopefully only) pre-release package for the upcoming
> 0.92.2 release is now available:
>
> https://inkscape.org/en/gallery/=inkscape-package/0922pre0/
Hi all
Bryce just released the source tarball for the 0.92.2 pre-release (see
above), the final release is to be expected around Aug 7th.
I want to invite you all to test the pre-release. Especially the builds
for Windows should receive some extensive testing as I switched the
build system for this release (it's now built with MSYS2 instead of our
custom-built devlibs for those interested in the details).
Overall this should result in less bugs, some additional features and
maybe even slightly improved performance, but - as with all fundamental
changes - it might have introduced regressions we're not aware of.
Therefire please let me know if you find any new issues that might block
this release (we'll fall back to the way we built Inkscape before in
this case).
A full set of Windows builds (7z, exe, msi - x86/x64) is available from:
https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
Regards,
Eduard
6 years, 3 months
Re: [Inkscape-user] can we make a figure like this in Inkscape?
by Albert
Hello
Thanks a lot for the comments.
I am trying to render some biological pictures with this fancy effect. However, I don't know where can I find
some tutorial to do this. If possible, could you please give me some advice?
For instance, how can we make such kind of texture which looks like a cloth? Is there also any advance tutorial
showing how to render object with different lighting effect?
Thanks a lot
Albert
>From: C R <cajhne@...2592...> - 2017-07-29 11:56:07
>Yes. It would take quite a bit of work though. :) also, due to the details,
>what you have may be much smaller than the svg file size required to
>duplicate it. What are you trying to do?
-C
-C
On 29 Jul 2017 11:09 a.m., "Albert" <mailmd2011@...125...> wrote:
> Hello guys,
>
> I am just wondering can we make a figure like the attached one in Inkscape?
>
> Thank you very much.
>
> Albert
>
6 years, 4 months
Batch PDF creation
by Christoph Raab
Dear fellow Inkscapists,
I was wondering if anyone here had a solution for this before I dive into
trying to hack something together. The situation is that I have an SVG,
where different layers have different languages, and other layers have
different graphics. The various combinations of these get exported to in
total 9 PDFs, with that number bound to increase. How do I automate that?
Two ideas
1) Does someone have a script that finds a group by its "label", and sets
an attribute? (In this case, finds it breadth-first, with the label being
the layer name, and setting style=display:none or display:inline.)
2) Is it possible to "include" parts of a document, like in C or LaTeX, but
editable and with changes being saved to the individual files?
Best,
Christoph
6 years, 4 months
Re: [Inkscape-user] [Inkscape-devel] inkscape-0.92.2pre0 - testers welcome
by Jabier Arraiza
Thanks Miguel for the feedback.
On Thu, 2017-07-27 at 02:31 +0000, Miguel Lopez wrote:
> I have been testing the Windows build, and I have to say that
> Inkscape
> is now tolerable to work with in terms of speed for things that
> doesn't
> push the limitation of Inkscape render engine. So far, so good, but
> it
> is too early to say if there is a problem besides that, and the
> obvious
> - features lacking in that build that's only found in experimental
> Inkscape and of course features we all want to see in Inkscape, but
> that
> is besides the point. I'm not sure if I can call the tweak objects as
> a
> buggy tool, but I find that there's no way to preserve information
> by
> not allowing it to delete or add nodes, or no way to paint alpha on
> gradient mesh like if you were using Photoshop or Krita or GIMP and
> using layer mask. But, that's all I have for now. I will be testing
> it
> more, and will report soon as I really want to see Inkscape improves
> feature-wise soon as possible.
>
>
>
> On 7/26/2017 2:29 PM, brynn wrote:
> > I'm not sure where we are with the new vectors team. But hopefully
> > starting with the next release, it will be organized enough to
> > handle
> > making the announcments.
> >
> > Meanwhile, would you like a News items for this? I was just about
> > to
> > make posts in forums, but maybe a News item would would be helpful
> > as
> > well?
> >
> > All best,
> > brynn
> >
> > -----Original Message----- From: Eduard Braun
> > Sent: Wednesday, July 26, 2017 3:27 AM
> > To: inkscape-user@...84...
> > Subject: [Inkscape-user] inkscape-0.92.2pre0 - testers welcome
> >
> > Am 26.07.2017 um 01:06 schrieb Bryce Harrington:
> > > The first (and hopefully only) pre-release package for the
> > > upcoming
> > > 0.92.2 release is now available:
> > >
> > > https://inkscape.org/en/gallery/=inkscape-package/0922pre0/
> >
> > Hi all
> >
> > Bryce just released the source tarball for the 0.92.2 pre-release
> > (see
> > above), the final release is to be expected around Aug 7th.
> >
> > I want to invite you all to test the pre-release. Especially the
> > builds
> > for Windows should receive some extensive testing as I switched the
> > build system for this release (it's now built with MSYS2 instead of
> > our
> > custom-built devlibs for those interested in the details).
> >
> > Overall this should result in less bugs, some additional features
> > and
> > maybe even slightly improved performance, but - as with all
> > fundamental
> > changes - it might have introduced regressions we're not aware of.
> > Therefire please let me know if you find any new issues that might
> > block
> > this release (we'll fall back to the way we built Inkscape before
> > in
> > this case).
> >
> > A full set of Windows builds (7z, exe, msi - x86/x64) is available
> > from:
> > https://inkscape.org/en/~eduard.braun/galleries/inkscape-0922pre/
> >
> > Regards,
> > Eduard
> >
> > -----------------------------------------------------------------
> > -------------
> >
> > Check out the vibrant tech community on one of the world's most
> > engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> > _______________________________________________
> > Inkscape-user mailing list
> > Inkscape-user(a)lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/inkscape-user
> >
> > -----------------------------------------------------------------
> > -------------
> >
> > Check out the vibrant tech community on one of the world's most
> > engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> > _______________________________________________
> > Inkscape-devel mailing list
> > Inkscape-devel(a)lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/inkscape-devel
>
>
> -------------------------------------------------------------------
> -----------
> Check out the vibrant tech community on one of the world's most
> engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> _______________________________________________
> Inkscape-devel mailing list
> Inkscape-devel(a)lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/inkscape-devel
6 years, 4 months
New Team Icons: Highlight
by Martin Owens
Dear Developers and Users,
I have been working with Tim Jones to develop some new icons for the
website. I wanted the icons to have a theme and to carry a bit of
identity for the teams they represent. So we went with hats. See the
lovely icons in-situ here:
https://inkscape.org/en/teams/
Showing off the art is actually not just what I want to communicate.
Firstly I want to thank Tim, because they have been awesome to work
with and very productive with the brief. I highly recommend.
I approached Tim because he'd produced a piece of artwork with Inkscape
and submitted it to our website (inkscape.org). The way we can host a
small portion of our user's work on the website, is really something
great for our community. Firstly because it shows us what great things
can be done with the software, but also because it humbles us
developers to know that our code is helping make such amazing work.
Getting new collaborators into a project is hard. Getting non-
programmer contributions is harder still. But the way our website can
highlight non-developer aspects of our community; gifts us an
opportunity to expand the reaches of the contributing population, to
bring in new people and help them contribute in whatever small way they
can.
If you find yourself browsing the website, and you get an idea about
how we might make the user community even better through improvements
to the how the website works. I want you to let me know. Because users
are just as important as developers, and helping people come together
helps all parts of the project.
Thanks for listening!
Best Regards, Martin Owens
Website Administrator
6 years, 4 months
Re: [Inkscape-user] DTP dictionary for InkScape
by Jabier Arraiza
Hi all, I just recibed this mensage from Jairo. Thanks Jairo.
Best.
On Wed, 2017-07-19 at 10:14 -0300, Jairo Willian wrote:
> Jabier, Tavmjong or Alex
>
> Could you redirect this message for me?
> I have this DTP content and i would like share this material with
> InkScape community.
> I think that, this contents may be interesting in a "help session" or
> another place associated a functions and/or features.
>
> What you think about it? If OK, i can transfer all terms in a CC, GLP
> or other copyleft license.
>
> http://www.terra.com.br/macmania/macmania/resenhas/resenhas_dtp.htm
>
> PS: sorry, but the currency only in pt_BR.
>
> Thanks in advance.
>
> Jairo Willian
6 years, 4 months