Fundrasing for FOSS Projects - meetup this saturday
by Bryce Harrington
Reminder: Tomorrow (Saturday) is our fundraising meet up. Come join us
to learn about fundraising for free and open source software projects,
and bounce ideas around.
If you're interested in new ways to help move Inkscape forward, or
looking for a good opportunity to get involved in open source, this may
be an excellent chance!
See below for specifics.
Bryce
On Tue, Mar 12, 2019 at 08:52:10PM -0700, Bryce Harrington wrote:
> Topic: Fundraising for FOSS Projects
> When: Sat, Mar 16th 19:00 UTC to 21:00 UTC
> Where: chat.inkscape.org in channel #collaboration_space
>
> This Saturday, Michèle and I will be watching and discussing a series of
> videos on fundraising for open source projects. Afterwards, we can
> bounce ideas around for how to improve Inkscape's funding.
>
> Please join us, we'd love the company. :-)
>
>
> For links to the videos, and some tentative plans for future topics for
> Watch Parties, please see:
>
> http://wiki.inkscape.org/wiki/index.php/Inkscape_Classes
>
> Bryce
>
>
> _______________________________________________
> Inkscape-devel mailing list
> Inkscape-devel(a)lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/inkscape-devel
4 years, 7 months
forum guidelines/rules 2nd draft review
by brynn
Hi again,
I made the edits requested from the first review. And those gave me
some other thoughts. I added a couple of new "wrinkles" to the prerequisites
for moderator section, and for the duties and responsibilities.
For the change in prerequisites, I thought it couldn't hurt to encourage
wider participation in the community, just by adding that language, but it's not
a strict prerequisite.
For duties and responsibilities, the ability for a moderator to choose
what they want to moderate is already allowed for the gallery moderation. So
that's not a stretch. The reason for adding it is that it might encourage
someone to help out (with approving new messages), if they otherwise didn't want
to feel obligated to get involved in a behavior issue.
New version:
https://gitlab.com/inkscape/vectors/content/blob/master/articles/Forum%20...
Thanks again for any comments, suggestions!
brynn
4 years, 8 months
General Purpose Python Scripting for Inkscape.
by Frank Martínez
Hi Guys,
Inkscape is amazing!, I am a professional software developer, I have been
working in an embedded scripting plugin for Inkscape, I started doing it
for my own purposes (designing electric guitars and CNC parts) And now I
have complete support for python scripting inside inkscape. I will release
the code as open source in Github or Gitlab as soon as I can write some
documentation. The attached screenshot shows how it looks. The plugin has
its own code editor with syntax highlight, compilation check, and run. It
uses only python and gtk3, my working environment is Linux Mint, I am not
sure if it will work out of the box in windows or mac yet, but i am pretty
sure it will run in all platforms eventually soon.
The scripting environment gives full access to the svg document, xml
manipulation and also Object Oriented wrappers (mainly for path creation
and manipulation). Full python environment is also available. The scripting
code is stored inside the document (<script> tags) and you can import
external libraries too of course.
I hope some contributions will make the project better with time. This is
not a macro system, you can not record actions or invoke GUI actions, you
can just write scripts inside the document and manipulate the document
itself, move, transform, change attributes, create objects etc.. from
python scripts.
All your feedback will be welcome and I will be very pleased if the project
result useful for the community.
Cheers,
Frank.
--
Frank D. Martínez M.
4 years, 8 months
Building from source: exxtensions not found
by Frank Martínez
Hi Guys,
I am trying to build inkscape (trunk), but it fails because no extension
files are found.
....
can't open ./../share/extensions/webslicer_create_group.inx: No such file
or directory at /usr/bin/intltool-extract line 212.
can't open ./../share/extensions/webslicer_create_rect.inx: No such file or
directory at /usr/bin/intltool-extract line 212.
can't open ./../share/extensions/webslicer_export.inx: No such file or
directory at /usr/bin/intltool-extract line 212.
can't open ./../share/extensions/whirl.inx: No such file or directory at
/usr/bin/intltool-extract line 212.
can't open ./../share/extensions/wireframe_sphere.inx: No such file or
directory at /usr/bin/intltool-extract line 212.
can't open ./../share/extensions/xaml2svg.inx: No such file or directory at
/usr/bin/intltool-extract line 212.
../src/preferences-skeleton.h:26: warning: unterminated string literal
../src/preferences-skeleton.h:499: warning: unterminated string literal
xgettext: error while opening "../share/extensions/convert2dashes.py" for
reading: No such file or directory
ERROR: xgettext failed to generate PO template file. Please consult
error message above if there is any.
ninja: build stopped: subcommand failed.
Can you point me in the right direction to include the extension files?
Thanks,
Frank.
--
Frank D. Martínez M.
4 years, 8 months
Mission
by Andrew Kurn
While viewing those videos about fund-raising, one point stuck in
the back of my mind. Make sure you know who your target audience is.
Inkscape has bothered me a little bit by being neither quite fish
or fowl. It tries to be friendly to the artist, but it forces
him to learn a lot about the nature of SVG. In fact, its founding
principle seems to be to use SVG as its internal representation.
(Is there a mission statement?)
I happen to like it, but that's because I'm a professional programmer,
so formal languages are my bread and butter. But, if /I/ am the
target audience, then the direct manipulation of XML is too weak
for my taste. (I use Emacs. My favorite scenario would be to
squirt the XML over to Emacs, edit, and squirt it back. . . .
(with some indication of what is selected, but that's for another
thread.))
So that's the conflict.
That is, it seems to me that the goal of making it friendly to
the artist and friendly to the programmer are in conflict.
Maybe you can do both.
Andrew
4 years, 8 months
rules and guidelines for new forum - first draft
by brynn
Hi Friends,
As it turned out, only me and a couple of other people were interested
in drafting the rules and guidelines for the new forum. So we can get more eyes
on it, and possibly more professional opinions about it, I'd like to ask the
community to have a look at it.
I have no background in writing such documents, so it's purely a
layperson's whack at it. I feel quite confident about the contents, based on my
years of experience in Inkscape forums. But the format of the document, and
possibly some of the language might need some technical advice.
So any an all comments and suggestions about the format or language are
very welcome.
https://gitlab.com/inkscape/vectors/content/blob/master/articles/Forum%20...
(I've left it locked to editing, so everyone sees the same doc, for this
first review. Then I'll unlock it afterwards.)
Thank you very much,
brynn
PS - I'm also posting about this in the forums.
4 years, 8 months
L-system extension quirk
by Hildegard Bingen
I've been experimenting with the L-system extension and wonder if someone could help me to understand why + supposedly means "turn left" and - means "turn right." When I draw a figure, the opposite happens. Is this an error in the Help section, an error in the program, or am I not understanding something? I've tried to find information about this online with no luck. Thanks!
4 years, 8 months
new post - wish list
by Andrew Kurn
I would like to post a wish list item. I'll tell you the topic.
You tell me whether I can post it to the new forum (possible?)
and whether I should (advisable?).
The current user interface for drawing and editing splines
(Bezier) is bad.
I like the Gimp one much better, but partly because I'm used
to it.
We can go into detail, but this introduces the topic.
Let's improve the spline interface. How to do it?
Andrew
4 years, 8 months