I was poking around, looking at computer languages, and I came across this:
It's a logo implementation with turtle graphics capability, and you can export to svg.
It will also do movies, check out the gallery page, very interesting stuff.
I was wondering if anyone was planning on mods to speed up
inkscape's interface and 3D ops? I.e. where it "feels" like
it could really benefit would be use of 3D hardware acceleration
in doing some of it's on-screen rotations and movements.
Other areas with more 'niche' or smaller payoff would be using
CUDA-based highly parallel processing (I hear that CUDA libs
are good at scaling many points in parallel), followed by
multiple CPU cores, and use of 64-bit instructions.
I think the most bang for the buck and most general would come
from using 3D HW accel and moving to the extra memory provided
by 64-bit. I know that running out of memory is where Adobe
Illus. quickly fails on larger vector drawings, especially in
the undo/redo system.
It's amazing what Inkscape can do and how easy it is to do thing
when it comes to vector stuff, but my version (.47) doesn't seem
real stable after I've been running it for a while. All of my
long edit sessions in _playing_ with advanced features have
ended by it crashing.
I wasn't trying to do anything in particular so I don't
remember the workflow I did each time, but it was usually after
it had been up a while. Only once did I actually get to a point
of saving an output w/o it crashing. I'm a complete novice when
it comes to computer art/SVG art, so I'd sure I was doing something
that was 'unreasonable'... :-)
I didn't try to report the bug at the time as I'm sure the
developers have their plate full with other problems and since I'm
not real familiar with correct operation, I didn't want to be told
that I wasn't using the product 'the right way' and by being a
beginner, the crashes were due to me trying to do things that I
should have done differently (though I tend to believe programs
shouldn't crash in such situations, but there could be workarounds
that would be known if I was more adept with the program).
I can try to report bugs if I'm not made to feel worthless for
reporting them if I don't also include fixes for them...like I
have got on some projects...(oh the joys of open source projects
I feel that Joshua (not me) summed that up nicely. It boils down to that we
are an open and welcoming community. Feedback is welcomed and appreciated,
and the more info you can provide, the better for experience for everyone.
We don't tend to take issue unless you want to complain and suggest how we
can do it better. We don't know better than you, and we won't (generally
claim to) know what's right. Tell us. Everyone benefits from
On Jan 4, 2010 11:30 PM, "Joshua L. Blocher" <verbalshadow@...155...> wrote:
> I think the most bang for the buck and most general would come > from
using 3D HW accel and movin...
Honestly, It is hard to find people who are Interested and have the skills
time to implement it. We are just waiting for the stars to align and the
contributor(s) to show up.
> > It's amazing what Inkscape can do and how easy it is to do thing > when
it comes to vector stu...
'unreasonable' behavior is the kind that finds bugs the fastest, and
us with new use cases. Please report your bugs .
> > I didn't try to report the bug at the time as I'm sure the > developers
have their plate full ...
I recommend enabling the auto-save feature in Preference it has saved me a
> > I can try to report bugs if I'm not made to feel worthless for >
reporting them if I don't als...
We want and need all the feedback you can give us for Inkscape.
If you have issue with any inkscape contributor making you feel worthless
trying to be helpful please let us know, here or on the Devel ML.
action will be taken.
Joshua L. Blocher
This SF.Net email i...
Inkscape-devel mailing list
I'm about trying to make a dial by following
the tips on Tavmjong's web site at
but I just can't figure out how to handle the parameters
within the 'tiled clones' dialogue. I managed to set the
center of rotation, and checked 'exclude' for the columns,
but how do I proceed after that? (I selected P1 translation.)
For a start, I just wanted to make a dial composed of 4 short
strokes, at 0°, 90°, 180°, and 270°, but even this seems to be
difficult. Sorry, but the rows/columns part is a bit confusing to
me. Can anybody help?
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- Me on Twitter <http://twitter.com/claus_01/>