Hello! I've been using inkscape for about a year now, and I've really
fallen in love with it. Now I use it for about two hours each day to do
technical illustration. One thing still frustrates me to no end though:
the snapping behavior. I know this is a hotbutton issue, so I've tried
to document my request with pictures and comparisons to illustrator,
which I think gets this behavior right (from a technical illustration
I try and outline some of the things that could stand improvement. I
would love to hack on this myself but I think it would take forever for
me to grok the text-handling code. Does inkscape have any sort of
feature/bug bounty program? I'll gladly chip in some cash or free beer :)
Thanks again for making such a great product, I really hope we can reach
agreement on how to snap...
Is the EPS import functionality available in the Windows build? I
couldn't get .39 or .41 to open .eps files.
Also, are there plans to add embedded tiff previews to exported eps? I
can add them after the fact with gsview, but it's a slow manual
process. (I'm interested in eps because RagTime Solo can't currently
handle svg natively)
There's quite a lot of new stuff to announce - if you don't feel like
reading all this, just scroll down for screenshot links :)
"Tile Clones" dialog improvements:
- The new Color tab allows you to change, randomize, or alternate the
hue, saturation, and lightness of the tile color per row or per
column. You can also set the initial color of the tiles to which these
alterations will apply. Changing color works only if the clones'
original (or some parts of it, if the original is a group) has unset
fill or stroke (use the Fill&Stroke dialog to unset paint).
Note the new HSL color sliders (replacing the old HSV).
- The new Tracing tab allows you to trace the drawing under the
tiling. You can set it to pick color, opacity, or any or the RGB or
HLS channels in the area covered by each tile; then optionally
randomize, invert, or gamma-correct the picked value; and finally
apply that value to the tile's probability of presence, size, color,
or opacity (or any combinations of these). This makes it possible to
do an infinite amount of effects on drawings (both vector drawings and
imported bitmaps), such as tesselated mosaics, "impressionist paint",
geometric grids, color separation lattices, and more. You can also
easily control the extent and the density of your tiling by preparing
a temporary shape and tracing opacity-to-presence over it, or you can
"paint over" a stroke with a pattern or randomized scattering.
If the original tile is a group, you can unset paint on some objects
on the group while others (e.g. highlights or shadows) will retain
their original colors, unaffected by trace coloring.
- The new Unclump button attempts to reduce local unevenness in
distribution of the tiles. When you unclump a tiling, each tile tries
to move to a point equidistant from its closest neighbors. If a single
unclumping is not enough, you can press Unclump repeatedly, trying to
achieve a balance between eliminating small-scale clumps and
preserving large-scale features of the tiling. Unclumping works
equally well on both randomized and regular tilings, changing them
both into a characteristic texture which appears random, but not
blindly random - very similar to what a human would produce if asked
to evenly fill a space with random dots. As a result, properly
unclumped dot tilings remind of hand-made engravings.
Notice how the contrast and detailedness of the dot pattern improve
as you apply unclumping repeatedly (top right) - even though
unclumping is unaware of the background image that was traced by the
tiling, it seems to bring out more image details that were "hidden" in
the random scattering. You can also apply unclumping to regular
tilings, converting them from "newspaper print" to "old engraving"
- On all tabs, controls have been rearranged into a table-like layout
for more convenient access. Separate controls are added for
alternating values per row or per column, as well as for randomizing
each value separately (e.g. now you can randomize only the horizontal
shifts but not vertical).
- The new Exponent values on the Shift tab allow you to make rows or
columns to exponentially converge (for values less than 1) or diverge
(for values greater than 1). The default of 1 creates rows and columns
- The upper limits for scales and shifts are increased (from 100% to
1000% of tile size), and the precision of the input fields is higher.
- There's a mini-statusbar at the bottom of dialog which shows the
number of tiled clones of the selected object.
I have downloaded Inkscape-0.41 and unzipped the tar. I did
"./configure" and the message stopped at:
"checking for XML: :Parser... configure: error: XML: :Parser perl
module is required for intltool"
Any help on this would be greatly appreciated.
I am new to Linux which I love. I like the looks of Inkscape. I am
needing a replacement for CorelDraw that I used on that "Other"
I have found out how to put text in an object and edit it (this is a
good feature!); can I re-format the font, size, style (e.g. 50pt,
Georgia, bold) etc? Maybe I need to learn how to do that in the XML
"Much may be made of a Scotchman, if he be caught young."
Samuel Johnson, from The Life of Johnson by James Boswell
I am planning on creating a presentation using SVG. I've found InkView
mentioned in one of the posts here. I could not find a build (Windows) of
that tool. Where could I get it?
Hello everyone, I thought I would pull a Bulia and drop some features.
When doing web design and pre-layout, I found it annoying that I
could'nt get the hex value of colors, so I added a "Copy as Hex" button
when using the eye dropper to get a color value. This way, one can
quickly paste that into whatever web page they are working on...In the
meantime I did a few other tasks. There are a few things still necessary
to be done, but I wanted to report as I can't spend anymore time on it
right now...I need to make some money...
Made controls for Eye Dropper available on the auxiliary toolbar.
* Added entry boxes for hex values of last selected color and opacity.
* Added "Copy as RGBA" button that copies last selected color as RGBA
value to the clipboard
* Added "Copy as HEX" button that copies the last selected color as a
HEX value (useful for web work where hex values are needed)
* Added toggle switch option to select current color as visible on
screen without alpha. When not toggled, then the current color and
opacity as represented with alpha becomes the stored desktop value.
* Removed the aforementioend option from the application preferences
menu, as it is now available via the dropper auxiliary toolbar.
What still needs to be done:
1.) I made an icon for the toggled value for Picking a color, I think
called "pick_color" in icons.svg. I couldn't come up with a good one, so
maybe someone could come up with a better icon to replace the crappy one
I did for the toggle button.
2.) I need to fix HEX values that are copied when the option to pick
color with alpha is selected. I know how to fix, but just don't have
time right now to do...it is a simple thing...but I'm slow right now.
3.) I'm sure there are some things I missed since I did this quickly.
Please email/fix/post bugs about...
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I would like to know of a relatively easy way to fill an object drawn
As an example, my first such object was a rocket exhaust. I drew the
outline freehand, but I could not make Inkscape fill the inside. I
ended up filling it in my paint program, which can sense the edges of
I have since learned how to work with nodes. I take True Type font
items that are drawings instead of a letters (Tom Murphy's Tombats, in
this case), but just imagine the letter O as a test case. Place it on
a page, then stretch it to the desired size. You will note that it has
an inner boundary and an outer boundary. What is between them is
black. If you try to fill the object with a color or a gradient, you
will color the line ( what is between the inner and outer boundaries)
surrounding the space, not the space inside the O.
Make a clone of the O. Convert the clone to a Paths. Select the clone,
then pick the Node tool. Now, either delete all the nodes in the
outside ring or all the nodes on the inside ring. Either way, you end
up with a black circle. The circle is either the size of the inside of
the O or the outside. This circle will take a fill. Fill it, then
slide it back over to the original O and set it yo be uderneath the
original. Now you have filled the O.
This also works for more complicated drawings. I simply delete all the
nodes that don't pertain to what I intend to fill. But this is
complicated and time-consuming.
Is there a better way? I would like to color the outside of a cylinder
that has ellipses at both ends (a cylinder in perspective). I can see
how I might do it with my workaround, but if I have a segmented
cylinder, or a tapering cylinder (think of a lighthouse with
alternating horizontal stripes), it all looks daunting.
Any thoughts would be appreciated. Thanks.